NVIDIA GeForce 920MX vs NVIDIA GeForce GTX 650
Comparative analysis of NVIDIA GeForce 920MX and NVIDIA GeForce GTX 650 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s).
Differences
Reasons to consider the NVIDIA GeForce 920MX
- Videocard is newer: launch date 2 year(s) 3 month(s) later
- 4x lower typical power consumption: 16 Watt vs 64 Watt
- 2x more maximum memory size: 2 GB vs 1 GB
- 360x more memory clock speed: 1800 MHz vs 5.0 GB/s
- Around 6% better performance in GFXBench 4.0 - Manhattan (Frames): 3691 vs 3478
- Around 1% better performance in GFXBench 4.0 - T-Rex (Frames): 3358 vs 3332
- Around 6% better performance in GFXBench 4.0 - Manhattan (Fps): 3691 vs 3478
- Around 1% better performance in GFXBench 4.0 - T-Rex (Fps): 3358 vs 3332
Specifications (specs) | |
Launch date | 25 March 2016 vs 27 November 2013 |
Thermal Design Power (TDP) | 16 Watt vs 64 Watt |
Maximum memory size | 2 GB vs 1 GB |
Memory clock speed | 1800 MHz vs 5.0 GB/s |
Benchmarks | |
GFXBench 4.0 - Manhattan (Frames) | 3691 vs 3478 |
GFXBench 4.0 - T-Rex (Frames) | 3358 vs 3332 |
GFXBench 4.0 - Manhattan (Fps) | 3691 vs 3478 |
GFXBench 4.0 - T-Rex (Fps) | 3358 vs 3332 |
Reasons to consider the NVIDIA GeForce GTX 650
- Around 10% higher core clock speed: 1058 MHz vs 965 MHz
- Around 20% higher texture fill rate: 33.9 billion / sec vs 28.22 GTexel / s
- Around 50% higher pipelines: 384 vs 256
- Around 35% better floating-point performance: 812.5 gflops vs 602.1 gflops
- Around 63% better performance in PassMark - G3D Mark: 1753 vs 1076
- 2.4x better performance in PassMark - G2D Mark: 365 vs 150
- Around 14% better performance in Geekbench - OpenCL: 4490 vs 3948
- Around 51% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 2663 vs 1764
- Around 51% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 2663 vs 1764
- Around 42% better performance in 3DMark Fire Strike - Graphics Score: 545 vs 385
Specifications (specs) | |
Core clock speed | 1058 MHz vs 965 MHz |
Texture fill rate | 33.9 billion / sec vs 28.22 GTexel / s |
Pipelines | 384 vs 256 |
Floating-point performance | 812.5 gflops vs 602.1 gflops |
Benchmarks | |
PassMark - G3D Mark | 1753 vs 1076 |
PassMark - G2D Mark | 365 vs 150 |
Geekbench - OpenCL | 4490 vs 3948 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 2663 vs 1764 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 2663 vs 1764 |
3DMark Fire Strike - Graphics Score | 545 vs 385 |
Compare benchmarks
GPU 1: NVIDIA GeForce 920MX
GPU 2: NVIDIA GeForce GTX 650
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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3DMark Fire Strike - Graphics Score |
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Name | NVIDIA GeForce 920MX | NVIDIA GeForce GTX 650 |
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PassMark - G3D Mark | 1076 | 1753 |
PassMark - G2D Mark | 150 | 365 |
Geekbench - OpenCL | 3948 | 4490 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 1764 | 2663 |
GFXBench 4.0 - Manhattan (Frames) | 3691 | 3478 |
GFXBench 4.0 - T-Rex (Frames) | 3358 | 3332 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 1764 | 2663 |
GFXBench 4.0 - Manhattan (Fps) | 3691 | 3478 |
GFXBench 4.0 - T-Rex (Fps) | 3358 | 3332 |
3DMark Fire Strike - Graphics Score | 385 | 545 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 12.582 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 364.463 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 1.254 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 18.386 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 23.499 |
Compare specifications (specs)
NVIDIA GeForce 920MX | NVIDIA GeForce GTX 650 | |
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Essentials |
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Architecture | Maxwell | Kepler |
Code name | GM108 | GK106 |
Launch date | 25 March 2016 | 27 November 2013 |
Place in performance rating | 1041 | 1044 |
Type | Laptop | Desktop |
Launch price (MSRP) | $109 | |
Price now | $144.81 | |
Value for money (0-100) | 16.05 | |
Technical info |
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Boost clock speed | 993 MHz | |
Core clock speed | 965 MHz | 1058 MHz |
Floating-point performance | 602.1 gflops | 812.5 gflops |
Manufacturing process technology | 28 nm | 28 nm |
Pipelines | 256 | 384 |
Texture fill rate | 28.22 GTexel / s | 33.9 billion / sec |
Thermal Design Power (TDP) | 16 Watt | 64 Watt |
CUDA cores | 384 | |
Transistor count | 2,540 million | |
Video outputs and ports |
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Display Connectors | No outputs | One Dual Link DVI-I, One Dual Link DVI-D, One Mini..., 1x DVI, 2x DisplayPort |
Audio input for HDMI | Internal | |
HDCP | ||
HDMI | ||
Maximum VGA resolution | 2048x1536 | |
Multi monitor support | ||
Compatibility, dimensions and requirements |
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Bus support | PCI Express 3.0 | PCI Express 3.0 |
Interface | PCIe 3.0 x8 | PCIe 3.0 x16 |
Supplementary power connectors | None | One 6-pin |
Height | 4.38" (11.1 cm) | |
Length | 5.70" (14.5 cm) | |
API support |
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DirectX | 12.0 (11_0) | 12.0 (11_0) |
OpenGL | 4.5 | 4.3 |
Memory |
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Maximum RAM amount | 2 GB | 1 GB |
Memory bandwidth | 14.4 GB / s | 80.0 GB / s |
Memory bus width | 64 Bit | 128-bit GDDR5 |
Memory clock speed | 1800 MHz | 5.0 GB/s |
Memory type | DDR3, GDDR5 | GDDR5 |
Shared memory | 0 | |
Technologies |
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3D Vision | ||
3D Vision / 3DTV Play | ||
CUDA | ||
GameWorks | ||
GPU Boost | ||
Optimus | ||
Verde Drivers | ||
3D Blu-Ray | ||
3D Gaming | ||
Adaptive VSync | ||
FXAA | ||
TXAA |