NVIDIA GeForce GTX 1050 (Desktop) vs ATI Mobility Radeon HD 4270 IGP
Comparative analysis of NVIDIA GeForce GTX 1050 (Desktop) and ATI Mobility Radeon HD 4270 IGP videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA GeForce GTX 1050 (Desktop)
- Videocard is newer: launch date 6 year(s) 5 month(s) later
- 2.2x more core clock speed: 1290 MHz vs 590 MHz
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 14 nm vs 55 nm
- 54.2x better performance in PassMark - G3D Mark: 5036 vs 93
- Around 63% better performance in PassMark - G2D Mark: 461 vs 282
Specifications (specs) | |
Launch date | 25 October 2016 vs 1 May 2010 |
Core clock speed | 1290 MHz vs 590 MHz |
Manufacturing process technology | 14 nm vs 55 nm |
Benchmarks | |
PassMark - G3D Mark | 5036 vs 93 |
PassMark - G2D Mark | 461 vs 282 |
Compare benchmarks
GPU 1: NVIDIA GeForce GTX 1050 (Desktop)
GPU 2: ATI Mobility Radeon HD 4270 IGP
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Name | NVIDIA GeForce GTX 1050 (Desktop) | ATI Mobility Radeon HD 4270 IGP |
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PassMark - G3D Mark | 5036 | 93 |
PassMark - G2D Mark | 461 | 282 |
Geekbench - OpenCL | 17478 | |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 67.209 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 799.414 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 4.536 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 30.523 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 223.683 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 7043 | |
GFXBench 4.0 - Manhattan (Frames) | 3685 | |
GFXBench 4.0 - T-Rex (Frames) | 3360 | |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 7043 | |
GFXBench 4.0 - Manhattan (Fps) | 3685 | |
GFXBench 4.0 - T-Rex (Fps) | 3360 | |
3DMark Fire Strike - Graphics Score | 1798 |
Compare specifications (specs)
NVIDIA GeForce GTX 1050 (Desktop) | ATI Mobility Radeon HD 4270 IGP | |
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Essentials |
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Architecture | Pascal | TeraScale |
Code name | GP107 | RS880 |
Launch date | 25 October 2016 | 1 May 2010 |
Launch price (MSRP) | $109 | |
Place in performance rating | 589 | 585 |
Price now | $124.99 | |
Type | Desktop | Desktop |
Value for money (0-100) | 56.95 | |
Technical info |
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Boost clock speed | 1392 MHz | |
Core clock speed | 1290 MHz | 590 MHz |
CUDA cores | 640 | |
Floating-point performance | 1,862 gflops | |
Manufacturing process technology | 14 nm | 55 nm |
Maximum GPU temperature | 97 °C | |
Pipelines | 640 | |
Texture fill rate | 58.2 GTexel / s | |
Thermal Design Power (TDP) | 75 Watt | |
Transistor count | 3,300 million | 181 million |
Video outputs and ports |
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Display Connectors | 1x DVI, 1x HDMI, 1x DisplayPort, DP 1.4, HDMI 2.0b, Dual Link-DVI | No outputs |
G-SYNC support | ||
HDCP | ||
Multi monitor support | ||
Compatibility, dimensions and requirements |
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Bus support | PCIe 3.0 | |
Height | 4.38" (11.1 cm) | |
Interface | PCIe 3.0 x16 | PCIe 1.0 x16 |
Length | 5.7" (14.5 cm) | |
Recommended system power (PSU) | 300 Watt | |
Supplementary power connectors | None | None |
Width | 2-slot | |
API support |
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DirectX | 12.0 (12_1) | 10.1 |
OpenGL | 4.5 | 3.3 |
Vulkan | ||
Memory |
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Maximum RAM amount | 4 GB | |
Memory bandwidth | 112 GB / s | |
Memory bus width | 128 Bit | |
Memory clock speed | 7008 MHz | |
Memory type | GDDR5 | |
Shared memory | 0 | |
Technologies |
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3D Vision | ||
Ansel | ||
CUDA | ||
GameStream | ||
GPU Boost | ||
Multi Monitor | ||
Multi-Projection | ||
ShadowWorks | ||
VR Ready |