NVIDIA GeForce GTX 1650 Ti vs NVIDIA GeForce GTX 1080 (Laptop)
Comparative analysis of NVIDIA GeForce GTX 1650 Ti and NVIDIA GeForce GTX 1080 (Laptop) videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA GeForce GTX 1650 Ti
- Videocard is newer: launch date 3 year(s) 7 month(s) later
- 335.4x more texture fill rate: 95.04 GTexel/s vs 283.4 GTexel / s
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 12 nm vs 16 nm
- 3.6x lower typical power consumption: 50 Watt vs 180 Watt
- 150x more memory clock speed: 1500 MHz (12000 MHz effective) vs 10 GB/s
- Around 1% better performance in CompuBench 1.5 Desktop - Face Detection (mPixels/s): 151.899 vs 150.103
- 4.2x better performance in CompuBench 1.5 Desktop - Video Composition (Frames/s): 115.919 vs 27.417
- Around 92% better performance in GFXBench 4.0 - Manhattan (Frames): 8926 vs 4646
- Around 92% better performance in GFXBench 4.0 - T-Rex (Frames): 8062 vs 4195
- Around 92% better performance in GFXBench 4.0 - Manhattan (Fps): 8926 vs 4646
- Around 92% better performance in GFXBench 4.0 - T-Rex (Fps): 8062 vs 4195
Specifications (specs) | |
Launch date | 2 Apr 2020 vs 15 August 2016 |
Texture fill rate | 95.04 GTexel/s vs 283.4 GTexel / s |
Manufacturing process technology | 12 nm vs 16 nm |
Thermal Design Power (TDP) | 50 Watt vs 180 Watt |
Memory clock speed | 1500 MHz (12000 MHz effective) vs 10 GB/s |
Benchmarks | |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 151.899 vs 150.103 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 115.919 vs 27.417 |
GFXBench 4.0 - Manhattan (Frames) | 8926 vs 4646 |
GFXBench 4.0 - T-Rex (Frames) | 8062 vs 4195 |
GFXBench 4.0 - Manhattan (Fps) | 8926 vs 4646 |
GFXBench 4.0 - T-Rex (Fps) | 8062 vs 4195 |
Reasons to consider the NVIDIA GeForce GTX 1080 (Laptop)
- Around 19% higher core clock speed: 1607 MHz vs 1350 MHz
- Around 19% higher boost clock speed: 1771 MHz vs 1485 MHz
- 2.5x more pipelines: 2560 vs 1024
- 2x more maximum memory size: 8 GB vs 4 GB
- Around 32% better performance in Geekbench - OpenCL: 55523 vs 42105
- Around 10% better performance in CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s): 2036.763 vs 1844.67
- Around 31% better performance in CompuBench 1.5 Desktop - T-Rex (Frames/s): 14.035 vs 10.683
- Around 27% better performance in CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s): 819.934 vs 644.054
- Around 65% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 20151 vs 12180
- Around 65% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 20151 vs 12180
- Around 98% better performance in 3DMark Fire Strike - Graphics Score: 7241 vs 3658
Specifications (specs) | |
Core clock speed | 1607 MHz vs 1350 MHz |
Boost clock speed | 1771 MHz vs 1485 MHz |
Pipelines | 2560 vs 1024 |
Maximum memory size | 8 GB vs 4 GB |
Benchmarks | |
Geekbench - OpenCL | 55523 vs 42105 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 2036.763 vs 1844.67 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 14.035 vs 10.683 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 819.934 vs 644.054 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 20151 vs 12180 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 20151 vs 12180 |
3DMark Fire Strike - Graphics Score | 7241 vs 3658 |
Compare benchmarks
GPU 1: NVIDIA GeForce GTX 1650 Ti
GPU 2: NVIDIA GeForce GTX 1080 (Laptop)
Geekbench - OpenCL |
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CompuBench 1.5 Desktop - Face Detection (mPixels/s) |
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CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) |
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CompuBench 1.5 Desktop - T-Rex (Frames/s) |
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CompuBench 1.5 Desktop - Video Composition (Frames/s) |
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CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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3DMark Fire Strike - Graphics Score |
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Name | NVIDIA GeForce GTX 1650 Ti | NVIDIA GeForce GTX 1080 (Laptop) |
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PassMark - G3D Mark | 7540 | |
PassMark - G2D Mark | 385 | |
Geekbench - OpenCL | 42105 | 55523 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 151.899 | 150.103 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1844.67 | 2036.763 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 10.683 | 14.035 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 115.919 | 27.417 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 644.054 | 819.934 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 12180 | 20151 |
GFXBench 4.0 - Manhattan (Frames) | 8926 | 4646 |
GFXBench 4.0 - T-Rex (Frames) | 8062 | 4195 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 12180 | 20151 |
GFXBench 4.0 - Manhattan (Fps) | 8926 | 4646 |
GFXBench 4.0 - T-Rex (Fps) | 8062 | 4195 |
3DMark Fire Strike - Graphics Score | 3658 | 7241 |
Compare specifications (specs)
NVIDIA GeForce GTX 1650 Ti | NVIDIA GeForce GTX 1080 (Laptop) | |
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Essentials |
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Architecture | Turing | Pascal |
Code name | TU117 | GP104 |
Launch date | 2 Apr 2020 | 15 August 2016 |
Place in performance rating | 289 | 287 |
Type | Laptop | Laptop |
Launch price (MSRP) | $499.99 | |
Price now | $439.99 | |
Value for money (0-100) | 43.70 | |
Technical info |
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Boost clock speed | 1485 MHz | 1771 MHz |
Core clock speed | 1350 MHz | 1607 MHz |
Manufacturing process technology | 12 nm | 16 nm |
Peak Double Precision (FP64) Performance | 95.04 GFLOPS (1:32) | |
Peak Half Precision (FP16) Performance | 6.083 TFLOPS (2:1) | |
Peak Single Precision (FP32) Performance | 3.041 TFLOPS | |
Pipelines | 1024 | 2560 |
Pixel fill rate | 47.52 GPixel/s | |
Texture fill rate | 95.04 GTexel/s | 283.4 GTexel / s |
Thermal Design Power (TDP) | 50 Watt | 180 Watt |
Transistor count | 4700 million | 7,200 million |
CUDA cores | 2560 | |
Floating-point performance | 9,068 gflops | |
Maximum GPU temperature | 94 °C | |
Video outputs and ports |
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Display Connectors | No outputs | DP 1.42, HDMI 2.0b, DL-DVI |
G-SYNC support | ||
Multi monitor support | ||
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | |
Bus support | PCIe 3.0 | |
Laptop size | large | |
API support |
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DirectX | 12.1 | 12.0 (12_1) |
OpenCL | 1.2 | |
OpenGL | 4.6 | 4.5 |
Shader Model | 6.5 | |
Vulkan | ||
Memory |
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Maximum RAM amount | 4 GB | 8 GB |
Memory bandwidth | 192.0 GB/s | 320 GB / s |
Memory bus width | 128 bit | 256 Bit |
Memory clock speed | 1500 MHz (12000 MHz effective) | 10 GB/s |
Memory type | GDDR6 | GDDR5 |
Shared memory | 0 | |
Technologies |
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3D Vision | ||
Ansel | ||
CUDA | ||
GPU Boost | ||
Multi Monitor | ||
Multi-Projection | ||
ShadowWorks | ||
SLI | ||
Virtual Reality | ||
VR Ready |