NVIDIA GeForce GTX 960M vs AMD PlayStation 4 GPU
Comparative analysis of NVIDIA GeForce GTX 960M and AMD PlayStation 4 GPU videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA GeForce GTX 960M
- Videocard is newer: launch date 1 year(s) 3 month(s) later
- Around 37% higher core clock speed: 1096 MHz vs 800 MHz
Launch date | 13 March 2015 vs 24 November 2013 |
Core clock speed | 1096 MHz vs 800 MHz |
Reasons to consider the AMD PlayStation 4 GPU
- Around 22% higher texture fill rate: 57.6 GTexel / s vs 47.04 GTexel / s
- Around 80% higher pipelines: 1152 vs 640
- Around 22% better floating-point performance: 1,843 gflops vs 1,505 gflops
- 2x more maximum memory size: 8 GB vs 4 GB
- 2.2x more memory clock speed: 5500 MHz vs 2500 MHz
Texture fill rate | 57.6 GTexel / s vs 47.04 GTexel / s |
Pipelines | 1152 vs 640 |
Floating-point performance | 1,843 gflops vs 1,505 gflops |
Maximum memory size | 8 GB vs 4 GB |
Memory clock speed | 5500 MHz vs 2500 MHz |
Compare benchmarks
GPU 1: NVIDIA GeForce GTX 960M
GPU 2: AMD PlayStation 4 GPU
Name | NVIDIA GeForce GTX 960M | AMD PlayStation 4 GPU |
---|---|---|
PassMark - G3D Mark | 3366 | |
PassMark - G2D Mark | 245 | |
Geekbench - OpenCL | 10985 | |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 54.294 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 795.325 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 3.692 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 51.794 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 174.513 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 5264 | |
GFXBench 4.0 - Manhattan (Frames) | 3714 | |
GFXBench 4.0 - T-Rex (Frames) | 3358 | |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 5264 | |
GFXBench 4.0 - Manhattan (Fps) | 3714 | |
GFXBench 4.0 - T-Rex (Fps) | 3358 | |
3DMark Fire Strike - Graphics Score | 1231 |
Compare specifications (specs)
NVIDIA GeForce GTX 960M | AMD PlayStation 4 GPU | |
---|---|---|
Essentials |
||
Architecture | Maxwell | GCN 1.0 |
Code name | GM107 | Liverpool |
Launch date | 13 March 2015 | 24 November 2013 |
Place in performance rating | 735 | not rated |
Type | Laptop | Desktop |
Technical info |
||
Boost clock speed | 1176 MHz | |
Core clock speed | 1096 MHz | 800 MHz |
CUDA cores | 640 | |
Floating-point performance | 1,505 gflops | 1,843 gflops |
Manufacturing process technology | 28 nm | 28 nm |
Pipelines | 640 | 1152 |
Texture fill rate | 47.04 GTexel / s | 57.6 GTexel / s |
Thermal Design Power (TDP) | 75 Watt | 75 Watt |
Transistor count | 1,870 million | |
Video outputs and ports |
||
Display Connectors | No outputs | No outputs |
DisplayPort Multimode (DP++) support | 1 | |
HDMI | ||
VGA аnalog display support | 1 | |
Compatibility, dimensions and requirements |
||
Bus support | PCI Express 3.0 | |
Interface | MXM-B (3.0) | IGP |
Laptop size | medium sized | |
Supplementary power connectors | None | |
API support |
||
DirectX | 12.0 (11_0) | 11.1* |
OpenGL | 4.5 | 4.5 |
Memory |
||
Maximum RAM amount | 4 GB | 8 GB |
Memory bandwidth | 80 GB / s | 176.0 GB / s |
Memory bus width | 128 Bit | 256 Bit |
Memory clock speed | 2500 MHz | 5500 MHz |
Memory type | GDDR5 | GDDR5 |
Shared memory | 0 | |
Technologies |
||
Adaptive VSync | ||
Ansel | ||
BatteryBoost | ||
CUDA | ||
DSR | ||
GameStream | ||
GameWorks | ||
GeForce Experience | ||
GeForce ShadowPlay | ||
GPU Boost | ||
H.264, VC1, MPEG2 1080p video decoder | ||
Optimus | ||
SLI |