NVIDIA GeForce RTX 2050 Mobile vs NVIDIA Quadro P3200 Mobile
Comparative analysis of NVIDIA GeForce RTX 2050 Mobile and NVIDIA Quadro P3200 Mobile videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory. Benchmark videocards performance analysis: PassMark - G2D Mark, PassMark - G3D Mark, Geekbench - OpenCL, 3DMark Fire Strike - Graphics Score, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps).
Differences
Reasons to consider the NVIDIA GeForce RTX 2050 Mobile
- Videocard is newer: launch date 3 year(s) 9 month(s) later
- 823.1x more texture fill rate: 79.68 GTexel/s vs 96.8 GTexel / s
- Around 60% higher pipelines: 2048 vs 1280
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 8 nm vs 16 nm
- 2.5x lower typical power consumption: 30 Watt vs 75 Watt
- Around 7% better performance in PassMark - G2D Mark: 478 vs 448
- Around 27% better performance in Geekbench - OpenCL: 43513 vs 34221
Specifications (specs) | |
Launch date | 17 Dec 2021 vs 21 February 2018 |
Texture fill rate | 79.68 GTexel/s vs 96.8 GTexel / s |
Pipelines | 2048 vs 1280 |
Manufacturing process technology | 8 nm vs 16 nm |
Thermal Design Power (TDP) | 30 Watt vs 75 Watt |
Benchmarks | |
PassMark - G2D Mark | 478 vs 448 |
Geekbench - OpenCL | 43513 vs 34221 |
Reasons to consider the NVIDIA Quadro P3200 Mobile
- Around 81% higher core clock speed: 1328 MHz vs 735 MHz
- Around 19% higher boost clock speed: 1476 MHz vs 1245 MHz
- Around 50% higher maximum memory size: 6 GB vs 4 GB
- 4x more memory clock speed: 7012 MHz vs 1750 MHz, 14 Gbps effective
- Around 13% better performance in PassMark - G3D Mark: 8740 vs 7754
Specifications (specs) | |
Core clock speed | 1328 MHz vs 735 MHz |
Boost clock speed | 1476 MHz vs 1245 MHz |
Maximum memory size | 6 GB vs 4 GB |
Memory clock speed | 7012 MHz vs 1750 MHz, 14 Gbps effective |
Benchmarks | |
PassMark - G3D Mark | 8740 vs 7754 |
Compare benchmarks
GPU 1: NVIDIA GeForce RTX 2050 Mobile
GPU 2: NVIDIA Quadro P3200 Mobile
PassMark - G2D Mark |
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PassMark - G3D Mark |
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Geekbench - OpenCL |
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Name | NVIDIA GeForce RTX 2050 Mobile | NVIDIA Quadro P3200 Mobile |
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PassMark - G2D Mark | 478 | 448 |
PassMark - G3D Mark | 7754 | 8740 |
Geekbench - OpenCL | 43513 | 34221 |
3DMark Fire Strike - Graphics Score | 253 | 0 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 12948 | |
GFXBench 4.0 - Manhattan (Frames) | 3718 | |
GFXBench 4.0 - T-Rex (Frames) | 3358 | |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 12948 | |
GFXBench 4.0 - Manhattan (Fps) | 3718 | |
GFXBench 4.0 - T-Rex (Fps) | 3358 |
Compare specifications (specs)
NVIDIA GeForce RTX 2050 Mobile | NVIDIA Quadro P3200 Mobile | |
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Essentials |
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Architecture | Ampere | Pascal |
Code name | GA107 | GP104 |
Launch date | 17 Dec 2021 | 21 February 2018 |
Place in performance rating | 343 | 341 |
Type | Workstation | |
Technical info |
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Boost clock speed | 1245 MHz | 1476 MHz |
Core clock speed | 735 MHz | 1328 MHz |
Manufacturing process technology | 8 nm | 16 nm |
Peak Double Precision (FP64) Performance | 159.4 GFLOPS (1:32) | |
Peak Half Precision (FP16) Performance | 10.20 TFLOPS (2:1) | |
Peak Single Precision (FP32) Performance | 5.100 TFLOPS | |
Pipelines | 2048 | 1280 |
Pixel fill rate | 39.84 GPixel/s | |
Texture fill rate | 79.68 GTexel/s | 96.8 GTexel / s |
Thermal Design Power (TDP) | 30 Watt | 75 Watt |
Floating-point performance | 3,098 gflops | |
Transistor count | 7,200 million | |
Video outputs and ports |
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Display Connectors | 1x DVI, 1x HDMI 2.1, 2x DisplayPort 1.4a | No outputs |
Compatibility, dimensions and requirements |
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Height | 35 mm, 1.4 inches | |
Interface | PCIe 3.0 x8 | MXM-B (3.0) |
Length | 229 mm, 9 inches | |
Supplementary power connectors | None | |
Width | 113 mm, 4.4 inches | |
API support |
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DirectX | 12 Ultimate (12_2) | 12.0 (12_1) |
OpenCL | 3.0 | |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.7 | |
Vulkan | ||
Memory |
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Maximum RAM amount | 4 GB | 6 GB |
Memory bandwidth | 112.0 GB/s | 168.3 GB / s |
Memory bus width | 64 bit | 192 Bit |
Memory clock speed | 1750 MHz, 14 Gbps effective | 7012 MHz |
Memory type | GDDR6 | GDDR5 |