NVIDIA GeForce RTX 2050 Mobile vs AMD Radeon Pro 5500M
Comparative analysis of NVIDIA GeForce RTX 2050 Mobile and AMD Radeon Pro 5500M videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory. Benchmark videocards performance analysis: PassMark - G2D Mark, PassMark - G3D Mark, Geekbench - OpenCL, 3DMark Fire Strike - Graphics Score, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps).
Differences
Reasons to consider the NVIDIA GeForce RTX 2050 Mobile
- Videocard is newer: launch date 2 year(s) 1 month(s) later
- Around 33% higher pipelines: 2048 vs 1536
- 2.8x lower typical power consumption: 30 Watt vs 85 Watt
- Around 15% better performance in PassMark - G3D Mark: 7753 vs 6763
- Around 17% better performance in Geekbench - OpenCL: 43499 vs 37259
Specifications (specs) | |
Launch date | 17 Dec 2021 vs 13 Nov 2019 |
Pipelines | 2048 vs 1536 |
Thermal Design Power (TDP) | 30 Watt vs 85 Watt |
Benchmarks | |
PassMark - G3D Mark | 7753 vs 6763 |
Geekbench - OpenCL | 43499 vs 37259 |
Reasons to consider the AMD Radeon Pro 5500M
- Around 36% higher core clock speed: 1000 MHz vs 735 MHz
- Around 4% higher boost clock speed: 1300 MHz vs 1245 MHz
- Around 57% higher texture fill rate: 124.8 GTexel/s vs 79.68 GTexel/s
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 7 nm vs 8 nm
- 2x more maximum memory size: 8 GB vs 4 GB
- 6.9x more memory clock speed: 12000 MHz vs 1750 MHz, 14 Gbps effective
- Around 36% better performance in PassMark - G2D Mark: 654 vs 480
- 12.5x better performance in 3DMark Fire Strike - Graphics Score: 3426 vs 274
Specifications (specs) | |
Core clock speed | 1000 MHz vs 735 MHz |
Boost clock speed | 1300 MHz vs 1245 MHz |
Texture fill rate | 124.8 GTexel/s vs 79.68 GTexel/s |
Manufacturing process technology | 7 nm vs 8 nm |
Maximum memory size | 8 GB vs 4 GB |
Memory clock speed | 12000 MHz vs 1750 MHz, 14 Gbps effective |
Benchmarks | |
PassMark - G2D Mark | 654 vs 480 |
3DMark Fire Strike - Graphics Score | 3426 vs 274 |
Compare benchmarks
GPU 1: NVIDIA GeForce RTX 2050 Mobile
GPU 2: AMD Radeon Pro 5500M
PassMark - G2D Mark |
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PassMark - G3D Mark |
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Geekbench - OpenCL |
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3DMark Fire Strike - Graphics Score |
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Name | NVIDIA GeForce RTX 2050 Mobile | AMD Radeon Pro 5500M |
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PassMark - G2D Mark | 480 | 654 |
PassMark - G3D Mark | 7753 | 6763 |
Geekbench - OpenCL | 43499 | 37259 |
3DMark Fire Strike - Graphics Score | 274 | 3426 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 105.82 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1860.146 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 11.238 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 94.947 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 596.819 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 9175 | |
GFXBench 4.0 - Manhattan (Frames) | 3670 | |
GFXBench 4.0 - T-Rex (Frames) | 3353 | |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 9175 | |
GFXBench 4.0 - Manhattan (Fps) | 3670 | |
GFXBench 4.0 - T-Rex (Fps) | 3353 |
Compare specifications (specs)
NVIDIA GeForce RTX 2050 Mobile | AMD Radeon Pro 5500M | |
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Essentials |
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Architecture | Ampere | RDNA 1.0 |
Code name | GA107 | Navi 14 |
Launch date | 17 Dec 2021 | 13 Nov 2019 |
Place in performance rating | 348 | 351 |
Type | Laptop | |
Technical info |
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Boost clock speed | 1245 MHz | 1300 MHz |
Core clock speed | 735 MHz | 1000 MHz |
Manufacturing process technology | 8 nm | 7 nm |
Peak Double Precision (FP64) Performance | 159.4 GFLOPS (1:32) | 249.6 GFLOPS (1:16) |
Peak Half Precision (FP16) Performance | 10.20 TFLOPS (2:1) | 7.987 TFLOPS (2:1) |
Peak Single Precision (FP32) Performance | 5.100 TFLOPS | 3.994 TFLOPS |
Pipelines | 2048 | 1536 |
Pixel fill rate | 39.84 GPixel/s | 41.60 GPixel/s |
Texture fill rate | 79.68 GTexel/s | 124.8 GTexel/s |
Thermal Design Power (TDP) | 30 Watt | 85 Watt |
Compute units | 24 | |
Transistor count | 6400 million | |
Video outputs and ports |
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Display Connectors | 1x DVI, 1x HDMI 2.1, 2x DisplayPort 1.4a | No outputs |
Compatibility, dimensions and requirements |
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Height | 35 mm, 1.4 inches | |
Interface | PCIe 3.0 x8 | PCIe 4.0 x16 |
Length | 229 mm, 9 inches | |
Supplementary power connectors | None | None |
Width | 113 mm, 4.4 inches | |
API support |
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DirectX | 12 Ultimate (12_2) | 12.1 |
OpenCL | 3.0 | 2.0 |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.7 | 6.4 |
Vulkan | ||
Memory |
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Maximum RAM amount | 4 GB | 8 GB |
Memory bandwidth | 112.0 GB/s | 192 GB/s |
Memory bus width | 64 bit | 128 bit |
Memory clock speed | 1750 MHz, 14 Gbps effective | 12000 MHz |
Memory type | GDDR6 | GDDR6 |