NVIDIA Quadro M520 Mobile vs NVIDIA GeForce 945M
Comparative analysis of NVIDIA Quadro M520 Mobile and NVIDIA GeForce 945M videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G2D Mark, PassMark - G3D Mark, Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s).
Differences
Reasons to consider the NVIDIA Quadro M520 Mobile
- Videocard is newer: launch date 1 year(s) 2 month(s) later
- Around 1% higher core clock speed: 1041 MHz vs 1029 MHz
- 3x lower typical power consumption: 25 Watt vs 75 Watt
- 2.8x more memory clock speed: 5012 MHz vs 1800 MHz
- Around 4% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 3079 vs 2961
- Around 4% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 3079 vs 2961
| Specifications (specs) | |
| Launch date | 11 January 2017 vs 27 October 2015 |
| Core clock speed | 1041 MHz vs 1029 MHz |
| Thermal Design Power (TDP) | 25 Watt vs 75 Watt |
| Memory clock speed | 5012 MHz vs 1800 MHz |
| Benchmarks | |
| GFXBench 4.0 - Car Chase Offscreen (Frames) | 3079 vs 2961 |
| GFXBench 4.0 - Car Chase Offscreen (Fps) | 3079 vs 2961 |
Reasons to consider the NVIDIA GeForce 945M
- Around 79% higher texture fill rate: 29.81 GTexel / s vs 16.66 GTexel / s
- Around 33% higher pipelines: 512 vs 384
- Around 19% better floating-point performance: 953.9 gflops vs 799.5 gflops
- Around 6% better performance in PassMark - G2D Mark: 240 vs 226
- Around 11% better performance in PassMark - G3D Mark: 2109 vs 1899
- Around 29% better performance in Geekbench - OpenCL: 8099 vs 6270
- 2.2x better performance in GFXBench 4.0 - Manhattan (Frames): 3683 vs 1692
- 2.2x better performance in GFXBench 4.0 - Manhattan (Fps): 3683 vs 1692
- Around 11% better performance in GFXBench 4.0 - T-Rex (Frames): 3343 vs 3011
- Around 11% better performance in GFXBench 4.0 - T-Rex (Fps): 3343 vs 3011
| Specifications (specs) | |
| Texture fill rate | 29.81 GTexel / s vs 16.66 GTexel / s |
| Pipelines | 512 vs 384 |
| Floating-point performance | 953.9 gflops vs 799.5 gflops |
| Benchmarks | |
| PassMark - G2D Mark | 240 vs 226 |
| PassMark - G3D Mark | 2109 vs 1899 |
| Geekbench - OpenCL | 8099 vs 6270 |
| GFXBench 4.0 - Manhattan (Frames) | 3683 vs 1692 |
| GFXBench 4.0 - Manhattan (Fps) | 3683 vs 1692 |
| GFXBench 4.0 - T-Rex (Frames) | 3343 vs 3011 |
| GFXBench 4.0 - T-Rex (Fps) | 3343 vs 3011 |
Compare benchmarks
GPU 1: NVIDIA Quadro M520 Mobile
GPU 2: NVIDIA GeForce 945M
| PassMark - G2D Mark |
|
|
||||
| PassMark - G3D Mark |
|
|
||||
| Geekbench - OpenCL |
|
|
||||
| GFXBench 4.0 - Car Chase Offscreen (Frames) |
|
|
||||
| GFXBench 4.0 - Car Chase Offscreen (Fps) |
|
|
||||
| GFXBench 4.0 - Manhattan (Frames) |
|
|
||||
| GFXBench 4.0 - Manhattan (Fps) |
|
|
||||
| GFXBench 4.0 - T-Rex (Frames) |
|
|
||||
| GFXBench 4.0 - T-Rex (Fps) |
|
|
| Name | NVIDIA Quadro M520 Mobile | NVIDIA GeForce 945M |
|---|---|---|
| PassMark - G2D Mark | 226 | 240 |
| PassMark - G3D Mark | 1899 | 2109 |
| Geekbench - OpenCL | 6270 | 8099 |
| GFXBench 4.0 - Car Chase Offscreen (Frames) | 3079 | 2961 |
| GFXBench 4.0 - Car Chase Offscreen (Fps) | 3079 | 2961 |
| GFXBench 4.0 - Manhattan (Frames) | 1692 | 3683 |
| GFXBench 4.0 - Manhattan (Fps) | 1692 | 3683 |
| GFXBench 4.0 - T-Rex (Frames) | 3011 | 3343 |
| GFXBench 4.0 - T-Rex (Fps) | 3011 | 3343 |
| CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 28.633 | |
| CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 380.461 | |
| CompuBench 1.5 Desktop - T-Rex (Frames/s) | 1.988 | |
| CompuBench 1.5 Desktop - Video Composition (Frames/s) | 31.027 | |
| CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 107.094 |
Compare specifications (specs)
| NVIDIA Quadro M520 Mobile | NVIDIA GeForce 945M | |
|---|---|---|
Essentials |
||
| Architecture | Maxwell | Maxwell |
| Code name | GM108 | GM107 |
| Launch date | 11 January 2017 | 27 October 2015 |
| Place in performance rating | 950 | 951 |
| Type | Workstation | Laptop |
Technical info |
||
| Core clock speed | 1041 MHz | 1029 MHz |
| Floating-point performance | 799.5 gflops | 953.9 gflops |
| Manufacturing process technology | 28 nm | 28 nm |
| Pipelines | 384 | 512 |
| Texture fill rate | 16.66 GTexel / s | 29.81 GTexel / s |
| Thermal Design Power (TDP) | 25 Watt | 75 Watt |
| Boost clock speed | 1085 MHz | |
| Transistor count | 1,870 million | |
Video outputs and ports |
||
| Display Connectors | No outputs | No outputs |
Compatibility, dimensions and requirements |
||
| Interface | MXM-A (3.0) | MXM-B (3.0) |
| Bus support | PCI Express 3.0 | |
| Laptop size | medium sized | |
| Supplementary power connectors | None | |
API support |
||
| DirectX | 12.0 (11_0) | 12.0 (11_0) |
| OpenGL | 4.6 | 4.5 |
Memory |
||
| Maximum RAM amount | 2 GB | 2 GB |
| Memory bandwidth | 40.1 GB / s | 16.02 GB / s |
| Memory bus width | 64 Bit | 128 Bit |
| Memory clock speed | 5012 MHz | 1800 MHz |
| Memory type | GDDR5 | DDR3 |
| Shared memory | 0 | |
Technologies |
||
| CUDA | ||
| GameWorks | ||
| GeForce Experience | ||
| GPU Boost | ||
| Optimus | ||


