NVIDIA Quadro P500 vs NVIDIA GeForce GTX 660
Comparative analysis of NVIDIA Quadro P500 and NVIDIA GeForce GTX 660 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA Quadro P500
- Videocard is newer: launch date 5 year(s) 3 month(s) later
- Around 48% higher core clock speed: 1455 MHz vs 980 MHz
- Around 47% higher boost clock speed: 1519 MHz vs 1033 MHz
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 14 nm vs 28 nm
- 4.7x lower typical power consumption: 30 Watt vs 140 Watt
- 835.3x more memory clock speed: 5012 MHz vs 6.0 GB/s
Launch date | 5 January 2018 vs 6 September 2012 |
Core clock speed | 1455 MHz vs 980 MHz |
Boost clock speed | 1519 MHz vs 1033 MHz |
Manufacturing process technology | 14 nm vs 28 nm |
Thermal Design Power (TDP) | 30 Watt vs 140 Watt |
Memory clock speed | 5012 MHz vs 6.0 GB/s |
Reasons to consider the NVIDIA GeForce GTX 660
- 3.7x more texture fill rate: 78.4 billion / sec vs 21.25 GTexel / s
- 3.8x more pipelines: 960 vs 256
- 2.9x better floating-point performance: 1,981 gflops vs 679.9 gflops
- 2.4x better performance in PassMark - G3D Mark: 4017 vs 1652
- 2x better performance in PassMark - G2D Mark: 487 vs 239
- Around 79% better performance in Geekbench - OpenCL: 11364 vs 6366
- Around 37% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 3581 vs 2622
- Around 37% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 3581 vs 2622
Specifications (specs) | |
Texture fill rate | 78.4 billion / sec vs 21.25 GTexel / s |
Pipelines | 960 vs 256 |
Floating-point performance | 1,981 gflops vs 679.9 gflops |
Benchmarks | |
PassMark - G3D Mark | 4017 vs 1652 |
PassMark - G2D Mark | 487 vs 239 |
Geekbench - OpenCL | 11364 vs 6366 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 3581 vs 2622 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 3581 vs 2622 |
GFXBench 4.0 - Manhattan (Frames) | 3690 vs 3685 |
GFXBench 4.0 - Manhattan (Fps) | 3690 vs 3685 |
GFXBench 4.0 - T-Rex (Frames) | 3365 vs 3353 |
GFXBench 4.0 - T-Rex (Fps) | 3365 vs 3353 |
Compare benchmarks
GPU 1: NVIDIA Quadro P500
GPU 2: NVIDIA GeForce GTX 660
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | NVIDIA Quadro P500 | NVIDIA GeForce GTX 660 |
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PassMark - G3D Mark | 1652 | 4017 |
PassMark - G2D Mark | 239 | 487 |
Geekbench - OpenCL | 6366 | 11364 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 2622 | 3581 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 2622 | 3581 |
GFXBench 4.0 - Manhattan (Frames) | 3685 | 3690 |
GFXBench 4.0 - Manhattan (Fps) | 3685 | 3690 |
GFXBench 4.0 - T-Rex (Frames) | 3353 | 3365 |
GFXBench 4.0 - T-Rex (Fps) | 3353 | 3365 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 30.505 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 705.293 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 3.085 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 35.416 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 62.69 | |
3DMark Fire Strike - Graphics Score | 1307 |
Compare specifications (specs)
NVIDIA Quadro P500 | NVIDIA GeForce GTX 660 | |
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Essentials |
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Architecture | Pascal | Kepler |
Code name | GP108 | GK106 |
Launch date | 5 January 2018 | 6 September 2012 |
Place in performance rating | 785 | 740 |
Type | Mobile workstation | Desktop |
Launch price (MSRP) | $229 | |
Price now | $349.99 | |
Value for money (0-100) | 14.35 | |
Technical info |
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Boost clock speed | 1519 MHz | 1033 MHz |
Core clock speed | 1455 MHz | 980 MHz |
Floating-point performance | 679.9 gflops | 1,981 gflops |
Manufacturing process technology | 14 nm | 28 nm |
Pipelines | 256 | 960 |
Texture fill rate | 21.25 GTexel / s | 78.4 billion / sec |
Thermal Design Power (TDP) | 30 Watt | 140 Watt |
Transistor count | 1,800 million | 2,540 million |
CUDA cores | 960 | |
Video outputs and ports |
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Display Connectors | 3x mini-DisplayPort | One Dual Link DVI-I, One Dual Link DVI-D, One HDMI..., 2x DVI, 1x HDMI, 1x DisplayPort |
Audio input for HDMI | Internal | |
G-SYNC support | ||
HDCP | ||
HDMI | ||
Maximum VGA resolution | 2048x1536 | |
Multi monitor support | ||
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Laptop size | large | |
Supplementary power connectors | None | One 6-pin |
Bus support | PCI Express 3.0 | |
Height | 4.376" (11.1 cm) | |
Length | 9.5" (24.1 cm) | |
API support |
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DirectX | 12_1 | 12.0 (11_0) |
Vulkan | ||
OpenGL | 4.3 | |
Memory |
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Maximum RAM amount | 2 GB | 2 GB |
Memory bandwidth | 32.1 GB / s | 144.2 GB / s |
Memory bus width | 64 Bit | 192-bit GDDR5 |
Memory clock speed | 5012 MHz | 6.0 GB/s |
Memory type | GDDR5 | GDDR5 |
Shared memory | 0 | |
Technologies |
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CUDA | ||
Multi Monitor | ||
3D Blu-Ray | ||
3D Gaming | ||
3D Vision | ||
Adaptive VSync | ||
FXAA | ||
GPU Boost | ||
SLI | ||
TXAA |