NVIDIA Quadro RTX 3000 Max-Q vs NVIDIA Quadro RTX 5000 Mobile
Comparative analysis of NVIDIA Quadro RTX 3000 Max-Q and NVIDIA Quadro RTX 5000 Mobile videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA Quadro RTX 3000 Max-Q
- Around 83% lower typical power consumption: 60 Watt vs 110 Watt
Specifications (specs) | |
Thermal Design Power (TDP) | 60 Watt vs 110 Watt |
Benchmarks | |
GFXBench 4.0 - T-Rex (Frames) | 3351 vs 3346 |
GFXBench 4.0 - T-Rex (Fps) | 3351 vs 3346 |
Reasons to consider the NVIDIA Quadro RTX 5000 Mobile
- Around 73% higher core clock speed: 1035 MHz vs 600 MHz
- Around 27% higher boost clock speed: 1545 MHz vs 1215 MHz
- Around 69% higher texture fill rate: 296.6 GTexel/s vs 175.0 GTexel/s
- Around 33% higher pipelines: 3072 vs 2304
- 2.7x more maximum memory size: 16 GB vs 6 GB
- Around 81% better performance in PassMark - G3D Mark: 14832 vs 8202
- 2.1x better performance in PassMark - G2D Mark: 705 vs 332
- Around 93% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 19565 vs 10140
- Around 93% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 19565 vs 10140
Specifications (specs) | |
Core clock speed | 1035 MHz vs 600 MHz |
Boost clock speed | 1545 MHz vs 1215 MHz |
Texture fill rate | 296.6 GTexel/s vs 175.0 GTexel/s |
Pipelines | 3072 vs 2304 |
Maximum memory size | 16 GB vs 6 GB |
Benchmarks | |
PassMark - G3D Mark | 14832 vs 8202 |
PassMark - G2D Mark | 705 vs 332 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 19565 vs 10140 |
GFXBench 4.0 - Manhattan (Frames) | 3714 vs 3706 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 19565 vs 10140 |
GFXBench 4.0 - Manhattan (Fps) | 3714 vs 3706 |
Compare benchmarks
GPU 1: NVIDIA Quadro RTX 3000 Max-Q
GPU 2: NVIDIA Quadro RTX 5000 Mobile
PassMark - G3D Mark |
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PassMark - G2D Mark |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | NVIDIA Quadro RTX 3000 Max-Q | NVIDIA Quadro RTX 5000 Mobile |
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PassMark - G3D Mark | 8202 | 14832 |
PassMark - G2D Mark | 332 | 705 |
Geekbench - OpenCL | 68305 | |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 220.867 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 2046.214 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 16.026 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 94.532 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 645.647 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 10140 | 19565 |
GFXBench 4.0 - Manhattan (Frames) | 3706 | 3714 |
GFXBench 4.0 - T-Rex (Frames) | 3351 | 3346 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 10140 | 19565 |
GFXBench 4.0 - Manhattan (Fps) | 3706 | 3714 |
GFXBench 4.0 - T-Rex (Fps) | 3351 | 3346 |
3DMark Fire Strike - Graphics Score | 0 |
Compare specifications (specs)
NVIDIA Quadro RTX 3000 Max-Q | NVIDIA Quadro RTX 5000 Mobile | |
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Essentials |
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Architecture | Turing | Turing |
Code name | TU106 | TU104 |
Launch date | 27 May 2019 | 27 May 2019 |
Place in performance rating | 329 | 188 |
Type | Mobile workstation | Laptop |
Technical info |
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Boost clock speed | 1215 MHz | 1545 MHz |
Core clock speed | 600 MHz | 1035 MHz |
Manufacturing process technology | 12 nm | 12 nm |
Peak Double Precision (FP64) Performance | 175.0 GFLOPS | 296.6 GFLOPS |
Peak Half Precision (FP16) Performance | 11.20 TFLOPS | 18.98 TFLOPS |
Peak Single Precision (FP32) Performance | 5.599 TFLOPS | 9.492 TFLOPS |
Pipelines | 2304 | 3072 |
Pixel fill rate | 77.76 GPixel/s | 98.88 GPixel/s |
Texture fill rate | 175.0 GTexel/s | 296.6 GTexel/s |
Thermal Design Power (TDP) | 60 Watt | 110 Watt |
Transistor count | 10800 million | 13600 million |
Video outputs and ports |
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Display Connectors | No outputs | No outputs |
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x16 | 3.0 x16 |
Supplementary power connectors | None | None |
Width | IGP | IGP |
API support |
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DirectX | 12.1 | 12.0 |
OpenCL | 1.2 | 1.2 |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.4 | 6.4 |
Vulkan | ||
Memory |
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Maximum RAM amount | 6 GB | 16 GB |
Memory bandwidth | 448 GB/s | 448 GB/s |
Memory bus width | 256 bit | 256 bit |
Memory type | GDDR6 | GDDR6 |