NVIDIA Quadro RTX 4000 Mobile vs AMD Radeon Pro Vega 64X
Comparative analysis of NVIDIA Quadro RTX 4000 Mobile and AMD Radeon Pro Vega 64X videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: 3DMark Fire Strike - Graphics Score, PassMark - G2D Mark, PassMark - G3D Mark, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), Geekbench - OpenCL.
Differences
Reasons to consider the NVIDIA Quadro RTX 4000 Mobile
- Videocard is newer: launch date 1 year(s) 11 month(s) later
- Around 6% higher boost clock speed: 1560 MHz vs 1475 MHz
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 12 nm vs 14 nm
- 2.3x lower typical power consumption: 110 Watt vs 250 Watt
- 2.2x more memory clock speed: 1750 MHz (14000 MHz effective) vs 786 MHz (1572 MHz effective)
- Around 49% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 19529 vs 13123
- Around 49% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 19529 vs 13123
Specifications (specs) | |
Launch date | 27 May 2019 vs 23 June 2017 |
Boost clock speed | 1560 MHz vs 1475 MHz |
Manufacturing process technology | 12 nm vs 14 nm |
Thermal Design Power (TDP) | 110 Watt vs 250 Watt |
Memory clock speed | 1750 MHz (14000 MHz effective) vs 786 MHz (1572 MHz effective) |
Benchmarks | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 19529 vs 13123 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 19529 vs 13123 |
Reasons to consider the AMD Radeon Pro Vega 64X
- Around 13% higher core clock speed: 1250 MHz vs 1110 MHz
- Around 51% higher texture fill rate: 377.6 GTexel/s vs 249.6 GTexel/s
- Around 60% higher pipelines: 4096 vs 2560
- 2x more maximum memory size: 16 GB vs 8 GB
- Around 72% better performance in PassMark - G2D Mark: 948 vs 551
- Around 16% better performance in PassMark - G3D Mark: 14631 vs 12627
Specifications (specs) | |
Core clock speed | 1250 MHz vs 1110 MHz |
Texture fill rate | 377.6 GTexel/s vs 249.6 GTexel/s |
Pipelines | 4096 vs 2560 |
Maximum memory size | 16 GB vs 8 GB |
Benchmarks | |
PassMark - G2D Mark | 948 vs 551 |
PassMark - G3D Mark | 14631 vs 12627 |
GFXBench 4.0 - T-Rex (Frames) | 3357 vs 3356 |
GFXBench 4.0 - T-Rex (Fps) | 3357 vs 3356 |
Compare benchmarks
GPU 1: NVIDIA Quadro RTX 4000 Mobile
GPU 2: AMD Radeon Pro Vega 64X
PassMark - G2D Mark |
|
|
||||
PassMark - G3D Mark |
|
|
||||
GFXBench 4.0 - Car Chase Offscreen (Frames) |
|
|
||||
GFXBench 4.0 - Car Chase Offscreen (Fps) |
|
|
||||
GFXBench 4.0 - Manhattan (Frames) |
|
|
||||
GFXBench 4.0 - Manhattan (Fps) |
|
|
||||
GFXBench 4.0 - T-Rex (Frames) |
|
|
||||
GFXBench 4.0 - T-Rex (Fps) |
|
|
Name | NVIDIA Quadro RTX 4000 Mobile | AMD Radeon Pro Vega 64X |
---|---|---|
3DMark Fire Strike - Graphics Score | 7438 | |
PassMark - G2D Mark | 551 | 948 |
PassMark - G3D Mark | 12627 | 14631 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 19529 | 13123 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 19529 | 13123 |
GFXBench 4.0 - Manhattan (Frames) | 3715 | 3715 |
GFXBench 4.0 - Manhattan (Fps) | 3715 | 3715 |
GFXBench 4.0 - T-Rex (Frames) | 3356 | 3357 |
GFXBench 4.0 - T-Rex (Fps) | 3356 | 3357 |
Geekbench - OpenCL | 75438 |
Compare specifications (specs)
NVIDIA Quadro RTX 4000 Mobile | AMD Radeon Pro Vega 64X | |
---|---|---|
Essentials |
||
Architecture | Turing | GCN 5.0 |
Code name | TU104 | Vega 10 |
Launch date | 27 May 2019 | 23 June 2017 |
Place in performance rating | 171 | 172 |
Type | Laptop | |
Technical info |
||
Boost clock speed | 1560 MHz | 1475 MHz |
Core clock speed | 1110 MHz | 1250 MHz |
Manufacturing process technology | 12 nm | 14 nm |
Peak Double Precision (FP64) Performance | 249.6 GFLOPS (1:32) | 755.2 GFLOPS |
Peak Half Precision (FP16) Performance | 15.97 TFLOPS (2:1) | 24.17 TFLOPS |
Peak Single Precision (FP32) Performance | 7.987 TFLOPS | 12.08 TFLOPS |
Pipelines | 2560 | 4096 |
Pixel fill rate | 99.84 GPixel/s | 94.40 GPixel/s |
Texture fill rate | 249.6 GTexel/s | 377.6 GTexel/s |
Thermal Design Power (TDP) | 110 Watt | 250 Watt |
Transistor count | 13600 million | 12500 million |
Compute units | 64 | |
Video outputs and ports |
||
Display Connectors | No outputs | No outputs |
Compatibility, dimensions and requirements |
||
Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | None |
Width | IGP | |
API support |
||
DirectX | 12.1 | 12.1 |
OpenCL | 1.2 | 2.0 |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.5 | 6.4 |
Vulkan | ||
Memory |
||
Maximum RAM amount | 8 GB | 16 GB |
Memory bandwidth | 448 GB/s | 402.4 GB/s |
Memory bus width | 256 bit | 2048 bit |
Memory clock speed | 1750 MHz (14000 MHz effective) | 786 MHz (1572 MHz effective) |
Memory type | GDDR6 | HBM2 |
High bandwidth memory (HBM) | ||
Technologies |
||
Unified Video Decoder (UVD) | ||
Video Code Engine (VCE) |