NVIDIA Quadro RTX 5000 Mobile vs NVIDIA GeForce RTX 2080 Ti
Comparative analysis of NVIDIA Quadro RTX 5000 Mobile and NVIDIA GeForce RTX 2080 Ti videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory. Benchmark videocards performance analysis: PassMark - G2D Mark, PassMark - G3D Mark, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), 3DMark Fire Strike - Graphics Score, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s).
Differences
Reasons to consider the NVIDIA Quadro RTX 5000 Mobile
- Videocard is newer: launch date 8 month(s) later
- 2.3x lower typical power consumption: 110 Watt vs 250 Watt
Launch date | 27 May 2019 vs 20 September 2018 |
Thermal Design Power (TDP) | 110 Watt vs 250 Watt |
Reasons to consider the NVIDIA GeForce RTX 2080 Ti
- Around 30% higher core clock speed: 1350 MHz vs 1035 MHz
- Around 33% better performance in PassMark - G2D Mark: 935 vs 705
- Around 47% better performance in PassMark - G3D Mark: 21785 vs 14832
- Around 21% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 23659 vs 19565
- Around 21% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 23659 vs 19565
Specifications (specs) | |
Core clock speed | 1350 MHz vs 1035 MHz |
Benchmarks | |
PassMark - G2D Mark | 935 vs 705 |
PassMark - G3D Mark | 21785 vs 14832 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 23659 vs 19565 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 23659 vs 19565 |
GFXBench 4.0 - T-Rex (Frames) | 3358 vs 3346 |
GFXBench 4.0 - T-Rex (Fps) | 3358 vs 3346 |
GFXBench 4.0 - Manhattan (Frames) | 3718 vs 3714 |
GFXBench 4.0 - Manhattan (Fps) | 3718 vs 3714 |
Compare benchmarks
GPU 1: NVIDIA Quadro RTX 5000 Mobile
GPU 2: NVIDIA GeForce RTX 2080 Ti
PassMark - G2D Mark |
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PassMark - G3D Mark |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - T-Rex (Fps) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - Manhattan (Fps) |
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Name | NVIDIA Quadro RTX 5000 Mobile | NVIDIA GeForce RTX 2080 Ti |
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PassMark - G2D Mark | 705 | 935 |
PassMark - G3D Mark | 14832 | 21785 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 19565 | 23659 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 19565 | 23659 |
GFXBench 4.0 - T-Rex (Frames) | 3346 | 3358 |
GFXBench 4.0 - T-Rex (Fps) | 3346 | 3358 |
GFXBench 4.0 - Manhattan (Frames) | 3714 | 3718 |
GFXBench 4.0 - Manhattan (Fps) | 3714 | 3718 |
3DMark Fire Strike - Graphics Score | 0 | 14606 |
Geekbench - OpenCL | 138583 | |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 394.035 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 5461.22 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 41.133 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 173.697 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 1987.605 |
Compare specifications (specs)
NVIDIA Quadro RTX 5000 Mobile | NVIDIA GeForce RTX 2080 Ti | |
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Essentials |
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Architecture | Turing | Turing |
Code name | TU104 | TU102 |
Launch date | 27 May 2019 | 20 September 2018 |
Place in performance rating | 175 | 83 |
Type | Laptop | Desktop |
Launch price (MSRP) | $999 | |
Price now | $1,279.99 | |
Value for money (0-100) | 17.22 | |
Technical info |
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Boost clock speed | 1545 MHz | 1545 MHz |
Core clock speed | 1035 MHz | 1350 MHz |
Manufacturing process technology | 12 nm | 12 nm |
Peak Double Precision (FP64) Performance | 296.6 GFLOPS | |
Peak Half Precision (FP16) Performance | 18.98 TFLOPS | |
Peak Single Precision (FP32) Performance | 9.492 TFLOPS | |
Pipelines | 3072 | |
Pixel fill rate | 98.88 GPixel/s | |
Texture fill rate | 296.6 GTexel/s | |
Thermal Design Power (TDP) | 110 Watt | 250 Watt |
Transistor count | 13600 million | 18,600 million |
Video outputs and ports |
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Display Connectors | No outputs | 1x HDMI, 3x DisplayPort, 1x USB Type-C |
Compatibility, dimensions and requirements |
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Interface | 3.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | 2x 8-pin |
Width | IGP | |
Length | 267 mm | |
API support |
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DirectX | 12.0 | 12.0 (12_1) |
OpenCL | 1.2 | |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.4 | |
Vulkan | ||
Memory |
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Maximum RAM amount | 16 GB | |
Memory bandwidth | 448 GB/s | |
Memory bus width | 256 bit | |
Memory type | GDDR6 | |
Memory clock speed | 14000 MHz |