NVIDIA Quadro T1000 vs NVIDIA Quadro RTX 3000
Comparative analysis of NVIDIA Quadro T1000 and NVIDIA Quadro RTX 3000 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps).
Differences
Reasons to consider the NVIDIA Quadro T1000
- Around 48% higher core clock speed: 1395 MHz vs 945 MHz
- Around 5% higher boost clock speed: 1455 MHz vs 1380 MHz
- Around 60% lower typical power consumption: 50 Watt vs 80 Watt
Core clock speed | 1395 MHz vs 945 MHz |
Boost clock speed | 1455 MHz vs 1380 MHz |
Thermal Design Power (TDP) | 50 Watt vs 80 Watt |
Reasons to consider the NVIDIA Quadro RTX 3000
- 2.8x more texture fill rate: 198.7 GTexel/s vs 69.84 GTexel/s
- 3x more pipelines: 2304 vs 768
- Around 50% higher maximum memory size: 6 GB vs 4 GB
- Around 75% higher memory clock speed: 14000 MHz vs 8000 MHz
- Around 69% better performance in PassMark - G3D Mark: 10967 vs 6494
- Around 23% better performance in PassMark - G2D Mark: 498 vs 404
- Around 93% better performance in Geekbench - OpenCL: 63532 vs 32981
- Around 61% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 14496 vs 9009
- Around 61% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 14496 vs 9009
Specifications (specs) | |
Texture fill rate | 198.7 GTexel/s vs 69.84 GTexel/s |
Pipelines | 2304 vs 768 |
Maximum memory size | 6 GB vs 4 GB |
Memory clock speed | 14000 MHz vs 8000 MHz |
Benchmarks | |
PassMark - G3D Mark | 10967 vs 6494 |
PassMark - G2D Mark | 498 vs 404 |
Geekbench - OpenCL | 63532 vs 32981 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 14496 vs 9009 |
GFXBench 4.0 - Manhattan (Frames) | 3719 vs 3718 |
GFXBench 4.0 - T-Rex (Frames) | 3361 vs 3359 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 14496 vs 9009 |
GFXBench 4.0 - Manhattan (Fps) | 3719 vs 3718 |
GFXBench 4.0 - T-Rex (Fps) | 3361 vs 3359 |
Compare benchmarks
GPU 1: NVIDIA Quadro T1000
GPU 2: NVIDIA Quadro RTX 3000
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | NVIDIA Quadro T1000 | NVIDIA Quadro RTX 3000 |
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PassMark - G3D Mark | 6494 | 10967 |
PassMark - G2D Mark | 404 | 498 |
Geekbench - OpenCL | 32981 | 63532 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 87.83 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 9009 | 14496 |
GFXBench 4.0 - Manhattan (Frames) | 3718 | 3719 |
GFXBench 4.0 - T-Rex (Frames) | 3359 | 3361 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 9009 | 14496 |
GFXBench 4.0 - Manhattan (Fps) | 3718 | 3719 |
GFXBench 4.0 - T-Rex (Fps) | 3359 | 3361 |
Compare specifications (specs)
NVIDIA Quadro T1000 | NVIDIA Quadro RTX 3000 | |
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Essentials |
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Architecture | Turing | Turing |
Code name | TU117 | N19E-Q1 |
Launch date | 27 May 2019 | 27 May 2019 |
Place in performance rating | 400 | 249 |
Type | Mobile Workstation | Mobile workstation |
Technical info |
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Boost clock speed | 1455 MHz | 1380 MHz |
Core clock speed | 1395 MHz | 945 MHz |
Manufacturing process technology | 12 nm | 12 nm |
Peak Double Precision (FP64) Performance | 69.84 GFLOPS | 198.7 GFLOPS |
Peak Half Precision (FP16) Performance | 4.470 TFLOPS | 12.72 TFLOPS |
Peak Single Precision (FP32) Performance | 2.235 TFLOPS | 6.359 TFLOPS |
Pipelines | 768 | 2304 |
Pixel fill rate | 46.56 GPixel/s | 88.32 GPixel/s |
Texture fill rate | 69.84 GTexel/s | 198.7 GTexel/s |
Thermal Design Power (TDP) | 50 Watt | 80 Watt |
Transistor count | 4700 million | 10800 million |
Video outputs and ports |
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Display Connectors | No outputs | No outputs |
G-SYNC support | ||
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | None |
Laptop size | Large | |
API support |
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DirectX | 12.1 | 12.1 |
OpenCL | 1.2 | 1.2 |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.4 | 6.4 |
Vulkan | ||
Memory |
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Maximum RAM amount | 4 GB | 6 GB |
Memory bandwidth | 128 GB/s | 448 GB/s |
Memory bus width | 128 bit | 192 Bit |
Memory clock speed | 8000 MHz | 14000 MHz |
Memory type | GDDR5 | GDDR6 |
Technologies |
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Multi Monitor | ||
VR Ready |