NVIDIA T500 Mobile vs Intel UHD Graphics 730

Comparative analysis of NVIDIA T500 Mobile and Intel UHD Graphics 730 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), Geekbench - OpenCL, PassMark - G3D Mark, PassMark - G2D Mark, 3DMark Fire Strike - Graphics Score.

 

Differences

Reasons to consider the NVIDIA T500 Mobile

  • 4.6x more core clock speed: 1365 MHz vs 300 MHz
  • Around 30% higher boost clock speed: 1695 MHz vs 1300 MHz
  • 6.1x more texture fill rate: 94.92 GTexel/s vs 15.60 GTexel/s
  • 4.7x more pipelines: 896 vs 192
  • A newer manufacturing process allows for a more powerful, yet cooler running videocard: 12 nm vs 14 nm
  • 2.1x better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 5095 vs 2429
  • 2.1x better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 5095 vs 2429
  • Around 1% better performance in GFXBench 4.0 - T-Rex (Frames): 3339 vs 3309
  • Around 1% better performance in GFXBench 4.0 - T-Rex (Fps): 3339 vs 3309
  • 5x better performance in Geekbench - OpenCL: 29076 vs 5847
Specifications (specs)
Core clock speed 1365 MHz vs 300 MHz
Boost clock speed 1695 MHz vs 1300 MHz
Texture fill rate 94.92 GTexel/s vs 15.60 GTexel/s
Pipelines 896 vs 192
Manufacturing process technology 12 nm vs 14 nm
Benchmarks
GFXBench 4.0 - Car Chase Offscreen (Frames) 5095 vs 2429
GFXBench 4.0 - Car Chase Offscreen (Fps) 5095 vs 2429
GFXBench 4.0 - T-Rex (Frames) 3339 vs 3309
GFXBench 4.0 - T-Rex (Fps) 3339 vs 3309
Geekbench - OpenCL 29076 vs 5847

Reasons to consider the Intel UHD Graphics 730

  • Videocard is newer: launch date 3 year(s) 4 month(s) later
  • Around 20% lower typical power consumption: 15 Watt vs 18 Watt
  • Around 63% better performance in GFXBench 4.0 - Manhattan (Frames): 5221 vs 3199
  • Around 63% better performance in GFXBench 4.0 - Manhattan (Fps): 5221 vs 3199
Specifications (specs)
Launch date 2021 vs 2 Dec 2020
Thermal Design Power (TDP) 15 Watt vs 18 Watt
Benchmarks
GFXBench 4.0 - Manhattan (Frames) 5221 vs 3199
GFXBench 4.0 - Manhattan (Fps) 5221 vs 3199

Compare benchmarks

GPU 1: NVIDIA T500 Mobile
GPU 2: Intel UHD Graphics 730

GFXBench 4.0 - Car Chase Offscreen (Frames)
GPU 1
GPU 2
5095
2429
GFXBench 4.0 - Car Chase Offscreen (Fps)
GPU 1
GPU 2
5095
2429
GFXBench 4.0 - Manhattan (Frames)
GPU 1
GPU 2
3199
5221
GFXBench 4.0 - Manhattan (Fps)
GPU 1
GPU 2
3199
5221
GFXBench 4.0 - T-Rex (Frames)
GPU 1
GPU 2
3339
3309
GFXBench 4.0 - T-Rex (Fps)
GPU 1
GPU 2
3339
3309
Geekbench - OpenCL
GPU 1
GPU 2
29076
5847
Name NVIDIA T500 Mobile Intel UHD Graphics 730
GFXBench 4.0 - Car Chase Offscreen (Frames) 5095 2429
GFXBench 4.0 - Car Chase Offscreen (Fps) 5095 2429
GFXBench 4.0 - Manhattan (Frames) 3199 5221
GFXBench 4.0 - Manhattan (Fps) 3199 5221
GFXBench 4.0 - T-Rex (Frames) 3339 3309
GFXBench 4.0 - T-Rex (Fps) 3339 3309
Geekbench - OpenCL 29076 5847
PassMark - G3D Mark 1619
PassMark - G2D Mark 388
3DMark Fire Strike - Graphics Score 603

Compare specifications (specs)

NVIDIA T500 Mobile Intel UHD Graphics 730

Essentials

Architecture Turing Generation 12.1
Code name TU117 Rocket Lake GT1
Launch date 2 Dec 2020 2021
Place in performance rating 648 663
Type Desktop

Technical info

Boost clock speed 1695 MHz 1300 MHz
Core clock speed 1365 MHz 300 MHz
Manufacturing process technology 12 nm 14 nm
Peak Double Precision (FP64) Performance 94.92 GFLOPS (1:32) 124.8 GFLOPS (1:4)
Peak Half Precision (FP16) Performance 6.075 TFLOPS (2:1) 998.4 GFLOPS (2:1)
Peak Single Precision (FP32) Performance 3.037 TFLOPS 499.2 GFLOPS
Pipelines 896 192
Pixel fill rate 54.24 GPixel/s 10.40 GPixel/s
Texture fill rate 94.92 GTexel/s 15.60 GTexel/s
Thermal Design Power (TDP) 18 Watt 15 Watt
Transistor count 4700 million
Compute units 24

Video outputs and ports

Display Connectors No outputs No outputs

Compatibility, dimensions and requirements

Form factor IGP
Interface PCIe 3.0 x16 PCIe 3.0 x1
Supplementary power connectors None

API support

DirectX 12.1 12.0 (12_1)
OpenCL 3.0 3.0
OpenGL 4.6 4.6
Shader Model 6.6 6.4
Vulkan

Memory

Maximum RAM amount 2 GB
Memory bandwidth 80 GB/s
Memory bus width 64 bit 64 / 128 Bit
Memory clock speed 1250 MHz (10 Gbps effective)
Memory type GDDR6
Shared memory 1

Technologies

Quick Sync