NVIDIA T500 Mobile vs NVIDIA Quadro T2000 Mobile
Comparative analysis of NVIDIA T500 Mobile and NVIDIA Quadro T2000 Mobile videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory. Benchmark videocards performance analysis: GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), Geekbench - OpenCL, PassMark - G3D Mark, PassMark - G2D Mark, 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA T500 Mobile
- Videocard is newer: launch date 1 year(s) 6 month(s) later
- 3.3x lower typical power consumption: 18 Watt vs 60 Watt
Launch date | 2 Dec 2020 vs 27 May 2019 |
Thermal Design Power (TDP) | 18 Watt vs 60 Watt |
Reasons to consider the NVIDIA Quadro T2000 Mobile
- Around 15% higher core clock speed: 1575 MHz vs 1365 MHz
- Around 5% higher boost clock speed: 1785 MHz vs 1695 MHz
- Around 20% higher texture fill rate: 114.2 GTexel/s vs 94.92 GTexel/s
- Around 14% higher pipelines: 1024 vs 896
- 2x more maximum memory size: 4 GB vs 2 GB
- 6.4x more memory clock speed: 8000 MHz vs 1250 MHz (10 Gbps effective)
- Around 83% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 9313 vs 5095
- Around 83% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 9313 vs 5095
- Around 16% better performance in GFXBench 4.0 - Manhattan (Frames): 3698 vs 3199
- Around 16% better performance in GFXBench 4.0 - Manhattan (Fps): 3698 vs 3199
- Around 36% better performance in Geekbench - OpenCL: 38863 vs 28574
Specifications (specs) | |
Core clock speed | 1575 MHz vs 1365 MHz |
Boost clock speed | 1785 MHz vs 1695 MHz |
Texture fill rate | 114.2 GTexel/s vs 94.92 GTexel/s |
Pipelines | 1024 vs 896 |
Maximum memory size | 4 GB vs 2 GB |
Memory clock speed | 8000 MHz vs 1250 MHz (10 Gbps effective) |
Benchmarks | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 9313 vs 5095 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 9313 vs 5095 |
GFXBench 4.0 - Manhattan (Frames) | 3698 vs 3199 |
GFXBench 4.0 - Manhattan (Fps) | 3698 vs 3199 |
GFXBench 4.0 - T-Rex (Frames) | 3353 vs 3339 |
GFXBench 4.0 - T-Rex (Fps) | 3353 vs 3339 |
Geekbench - OpenCL | 38863 vs 28574 |
Compare benchmarks
GPU 1: NVIDIA T500 Mobile
GPU 2: NVIDIA Quadro T2000 Mobile
GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - T-Rex (Fps) |
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Geekbench - OpenCL |
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Name | NVIDIA T500 Mobile | NVIDIA Quadro T2000 Mobile |
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GFXBench 4.0 - Car Chase Offscreen (Frames) | 5095 | 9313 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 5095 | 9313 |
GFXBench 4.0 - Manhattan (Frames) | 3199 | 3698 |
GFXBench 4.0 - Manhattan (Fps) | 3199 | 3698 |
GFXBench 4.0 - T-Rex (Frames) | 3339 | 3353 |
GFXBench 4.0 - T-Rex (Fps) | 3339 | 3353 |
Geekbench - OpenCL | 28574 | 38863 |
PassMark - G3D Mark | 7235 | |
PassMark - G2D Mark | 430 | |
3DMark Fire Strike - Graphics Score | 3319 |
Compare specifications (specs)
NVIDIA T500 Mobile | NVIDIA Quadro T2000 Mobile | |
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Essentials |
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Architecture | Turing | Turing |
Code name | TU117 | TU117 |
Launch date | 2 Dec 2020 | 27 May 2019 |
Place in performance rating | 625 | 362 |
Type | Mobile workstation | |
Technical info |
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Boost clock speed | 1695 MHz | 1785 MHz |
Core clock speed | 1365 MHz | 1575 MHz |
Manufacturing process technology | 12 nm | 12 nm |
Peak Double Precision (FP64) Performance | 94.92 GFLOPS (1:32) | 114.2 GFLOPS |
Peak Half Precision (FP16) Performance | 6.075 TFLOPS (2:1) | 7.311 TFLOPS |
Peak Single Precision (FP32) Performance | 3.037 TFLOPS | 3.656 TFLOPS |
Pipelines | 896 | 1024 |
Pixel fill rate | 54.24 GPixel/s | 57.12 GPixel/s |
Texture fill rate | 94.92 GTexel/s | 114.2 GTexel/s |
Thermal Design Power (TDP) | 18 Watt | 60 Watt |
Transistor count | 4700 million | 4700 million |
Video outputs and ports |
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Display Connectors | No outputs | No outputs |
Compatibility, dimensions and requirements |
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Form factor | IGP | |
Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | |
API support |
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DirectX | 12.1 | 12.1 |
OpenCL | 3.0 | 1.2 |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.6 | 6.4 |
Vulkan | ||
Memory |
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Maximum RAM amount | 2 GB | 4 GB |
Memory bandwidth | 80 GB/s | 128.0 GB/s |
Memory bus width | 64 bit | 128 Bit |
Memory clock speed | 1250 MHz (10 Gbps effective) | 8000 MHz |
Memory type | GDDR6 | GDDR5 |