Reseña de la tarjeta de video AMD Radeon RX 640
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La tarjeta de video Radeon RX 640 fue lanzada al mercado por AMD; fecha de lanzamiento: 13 May 2019. La tarjeta de video está basada en la micro-arquitectura GCN 4.0 nombre clave Arctic Islands.
Velocidad de reloj del núcleo - 1082 MHz. Impulso de la velocidad del reloj - 1218 MHz. Tasa de llenado de texturas - 38.98 GTexel/s. Pipelines - 512. Tecnología de proceso de manufactura - 14 nm. Número de transistores - 2200 million. Consumo de energía (TDP) - 50 Watt.
Tipo de memoria: GDDR5. Cantidad de RAM máxima - 2 GB. Ancho del bus de memoria - 128 bit. Velocidad de reloj de la memoria - 1750 MHz (7000 MHz effective). Ancho de banda de la memoria - 112.0 GB/s.
Referencias
GFXBench 4.0 Manhattan |
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GFXBench 4.0 Manhattan |
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GFXBench 4.0 T-Rex |
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GFXBench 4.0 T-Rex |
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GFXBench 4.0 Car Chase Offscreen |
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GFXBench 4.0 Car Chase Offscreen |
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Geekbench OpenCL |
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PassMark G2D Mark |
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PassMark G3D Mark |
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Nombre | Valor |
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GFXBench 4.0 - Manhattan | 1769 Frames |
GFXBench 4.0 - Manhattan | 1769.000 Fps |
GFXBench 4.0 - T-Rex | 2775 Frames |
GFXBench 4.0 - T-Rex | 2775.000 Fps |
GFXBench 4.0 - Car Chase Offscreen | 3278 Frames |
GFXBench 4.0 - Car Chase Offscreen | 3278.000 Fps |
Geekbench - OpenCL | 11518 |
PassMark - G2D Mark | 350 |
PassMark - G3D Mark | 2099 |
Desempeño en juego
Star Wars Jedi Fallen Order (2019)
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Medium, 1920x1080 | 25.90 |
Need for Speed Heat (2019)
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Low, 1280x720 | 31.70 |
Medium, 1920x1080 | 14.30 |
GRID 2019 (2019)
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Low, 1280x720 | 60.60 |
Medium, 1920x1080 | 20.40 |
Ghost Recon Breakpoint (2019)
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Low, 1280x720 | 29.00 |
FIFA 20 (2019)
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Low, 1280x720 | 112.60 |
Total War: Three Kingdoms (2019)
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Low, 1280x720 | 51.40 |
Medium, 1920x1080 | 16.90 |
F1 2019 (2019)
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Low, 1280x720 | 55.00 |
Medium, 1920x1080 | 23.00 |
Anno 1800 (2019)
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Low, 1280x720 | 61.80 |
Medium, 1920x1080 | 20.50 |
The Division 2 (2019)
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Low, 1280x720 | 52.00 |
Medium, 1920x1080 | 18.00 |
Far Cry New Dawn (2019)
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Low, 1280x720 | 37.00 |
Medium, 1920x1080 | 17.00 |
Apex Legends (2019)
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Low, 1280x720 | 72.00 |
Medium, 1920x1080 | 27.00 |
High, 1920x1080 | 20.00 |
Battlefield V (2018)
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Low, 1280x720 | 61.80 |
Medium, 1920x1080 | 29.80 |
High, 1920x1080 | 23.20 |
Assassin's Creed Odyssey (2018)
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Low, 1280x720 | 39.00 |
Medium, 1920x1080 | 20.00 |
Shadow of the Tomb Raider (2018)
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Low, 1280x720 | 49.00 |
Medium, 1920x1080 | 22.00 |
Far Cry 5 (2018)
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Low, 1280x720 | 48.00 |
Medium, 1920x1080 | 21.00 |
X-Plane 11.11 (2018)
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Low, 1280x720 | 45.50 |
Medium, 1920x1080 | 32.80 |
High, 1920x1080 | 30.10 |
Rise of the Tomb Raider (2016)
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Low, 1024x768 | 63.15 |
Medium, 1366x768 | 35.65 |
High, 1920x1080 | 20.45 |
Dota 2 Reborn (2015)
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Low, 1280x720 | 111.50 |
Medium, 1366x768 | 94.25 |
High, 1920x1080 | 52.55 |
Ultra, 1920x1080 | 49.25 |
The Witcher 3 (2015)
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Low, 1024x768 | 64.35 |
Medium, 1366x768 | 38.90 |
High, 1920x1080 | 19.80 |
Ultra, 1920x1080 | 11.30 |
BioShock Infinite (2013)
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Low, 1280x720 | 150.50 |
Medium, 1366x768 | 94.10 |
High, 1366x768 | 74.40 |
Ultra, 1920x1080 | 27.30 |
Especificaciones
Esenciales |
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Arquitectura | GCN 4.0 |
Nombre clave | Arctic Islands |
Fecha de lanzamiento | 13 May 2019 |
Lugar en calificación por desempeño | 804 |
Información técnica |
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Impulso de la velocidad de reloj | 1218 MHz |
Unidades de Compute | 8 |
Velocidad de reloj del núcleo | 1082 MHz |
Tecnología de proceso de manufactura | 14 nm |
Peak Double Precision (FP64) Performance | 77.95 GFLOPS |
Peak Half Precision (FP16) Performance | 1247 GFLOPS |
Peak Single Precision (FP32) Performance | 1247 GFLOPS |
Pipelines | 512 |
Pixel fill rate | 19.49 GPixel/s |
Tasa de llenado de textura | 38.98 GTexel/s |
Diseño energético térmico (TDP) | 50 Watt |
Número de transistores | 2200 million |
Puertos y salidas de video |
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Conectores de pantalla | 1x DVI, 1x HDMI, 1x DisplayPort |
Soporte de DisplayPort | |
HDMI | |
Compatibilidad, dimensiones y requerimientos |
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Interfaz | PCIe 3.0 x8 |
Longitud | 5.7 inches (145 mm) |
Energía de sistema recomendada (PSU) | 350 Watt |
Conectores de energía complementarios | None |
Anchura | Dual-slot |
Soporte de API |
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DirectX | 12 |
OpenCL | 2.0 |
OpenGL | 4.6 |
Shader Model | 6.4 |
Vulkan | |
Memoria |
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Cantidad máxima de RAM | 2 GB |
Ancho de banda de la memoria | 112.0 GB/s |
Ancho de bus de la memoria | 128 bit |
Velocidad de reloj de memoria | 1750 MHz (7000 MHz effective) |
Tipo de memoria | GDDR5 |
Tecnologías |
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Unified Video Decoder (UVD) | |
Video Code Engine (VCE) |