AMD Radeon R7 M360 versus NVIDIA GeForce 810M
Comparaison des cartes vidéo AMD Radeon R7 M360 and NVIDIA GeForce 810M pour tous les caractéristiques connus dans les catégories suivants: Essentiel, Infos techniques, Sorties et ports de vidéo, Compatibilité, dimensions et exigences, Soutien API, Mémoire, Technologies. Analyse du performance de référence des cartes vidéo: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps).
Différences
Raisons pour considerer le AMD Radeon R7 M360
- La carte vidéo est plus nouvelle: date de sortie 1 ans 1 mois plus tard
- Environ 49% plus haut vitesse du noyau: 1100 MHz versus 738 MHz
- times}x plus de taux de remplissage de la texture: 27 GTexel / s versus 5.904 GTexel / s
- 8x plus de pipelines: 384 versus 48
- 6.1x de meilleur performance á point flottant: 864.0 gflops versus 141.7 gflops
- 4x plus de taille maximale de mémoire : 4 GB versus 1 GB
- Environ 40% meilleur performance en PassMark - G3D Mark: 574 versus 411
- 2.2x meilleur performance en PassMark - G2D Mark: 149 versus 69
- 2.9x meilleur performance en Geekbench - OpenCL: 4837 versus 1644
- 3.4x meilleur performance en CompuBench 1.5 Desktop - Face Detection (mPixels/s): 14.911 versus 4.403
- Environ 7% meilleur performance en CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s): 141.079 versus 131.239
- Environ 29% meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Frames): 1384 versus 1076
- Environ 29% meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Fps): 1384 versus 1076
Caractéristiques | |
Date de sortie | 5 May 2015 versus 24 March 2014 |
Vitesse du noyau | 1100 MHz versus 738 MHz |
Taux de remplissage de la texture | 27 GTexel / s versus 5.904 GTexel / s |
Pipelines | 384 versus 48 |
Performance á point flottant | 864.0 gflops versus 141.7 gflops |
Taille de mémore maximale | 4 GB versus 1 GB |
Référence | |
PassMark - G3D Mark | 574 versus 411 |
PassMark - G2D Mark | 149 versus 69 |
Geekbench - OpenCL | 4837 versus 1644 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 14.911 versus 4.403 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 141.079 versus 131.239 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 1384 versus 1076 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 1384 versus 1076 |
Raisons pour considerer le NVIDIA GeForce 810M
- Environ 80% plus haut de vitesse de mémoire: 1800 MHz versus 1000 MHz
- Environ 43% meilleur performance en GFXBench 4.0 - Manhattan (Frames): 1833 versus 1280
- Environ 23% meilleur performance en GFXBench 4.0 - T-Rex (Frames): 3035 versus 2460
- Environ 43% meilleur performance en GFXBench 4.0 - Manhattan (Fps): 1833 versus 1280
- Environ 23% meilleur performance en GFXBench 4.0 - T-Rex (Fps): 3035 versus 2460
Caractéristiques | |
Vitesse de mémoire | 1800 MHz versus 1000 MHz |
Référence | |
GFXBench 4.0 - Manhattan (Frames) | 1833 versus 1280 |
GFXBench 4.0 - T-Rex (Frames) | 3035 versus 2460 |
GFXBench 4.0 - Manhattan (Fps) | 1833 versus 1280 |
GFXBench 4.0 - T-Rex (Fps) | 3035 versus 2460 |
Comparer les références
GPU 1: AMD Radeon R7 M360
GPU 2: NVIDIA GeForce 810M
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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CompuBench 1.5 Desktop - Face Detection (mPixels/s) |
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CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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Nom | AMD Radeon R7 M360 | NVIDIA GeForce 810M |
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PassMark - G3D Mark | 574 | 411 |
PassMark - G2D Mark | 149 | 69 |
Geekbench - OpenCL | 4837 | 1644 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 14.911 | 4.403 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 141.079 | 131.239 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 0.927 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 14.763 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 49.774 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 1384 | 1076 |
GFXBench 4.0 - Manhattan (Frames) | 1280 | 1833 |
GFXBench 4.0 - T-Rex (Frames) | 2460 | 3035 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 1384 | 1076 |
GFXBench 4.0 - Manhattan (Fps) | 1280 | 1833 |
GFXBench 4.0 - T-Rex (Fps) | 2460 | 3035 |
Comparer les caractéristiques
AMD Radeon R7 M360 | NVIDIA GeForce 810M | |
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Essentiel |
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Architecture | GCN 3.0 | Fermi 2.0 |
Nom de code | Meso | GF117 |
Conception | AMD Radeon R7 300 Series | |
Date de sortie | 5 May 2015 | 24 March 2014 |
Position dans l’évaluation de la performance | 1438 | 1440 |
Genre | Desktop | Desktop |
Infos techniques |
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Vitesse augmenté | 1125 MHz | |
Unités de Compute | 6 | |
Vitesse du noyau | 1100 MHz | 738 MHz |
Performance á point flottant | 864.0 gflops | 141.7 gflops |
Processus de fabrication | 28 nm | 28 nm |
Pipelines | 384 | 48 |
Taux de remplissage de la texture | 27 GTexel / s | 5.904 GTexel / s |
Compte de transistor | 3,100 million | 585 million |
Thermal Design Power (TDP) | 45 Watt | |
Sorties et ports de vidéo |
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Connecteurs d’écran | No outputs | No outputs |
Eyefinity | ||
Compatibilité, dimensions et exigences |
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Soutien de bus | PCIe 3.0 | |
Interface | PCIe 3.0 x8 | PCIe 2.0 x16 |
Soutien API |
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DirectX | 12 | 12.0 (11_0) |
Mantle | ||
OpenCL | Not Listed | |
OpenGL | 4.4 | 4.6 |
Vulkan | ||
Mémoire |
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RAM maximale | 4 GB | 1 GB |
Bande passante de la mémoire | 14.4 GB / s | 14.4 GB / s |
Largeur du bus mémoire | 64 bit | 64 Bit |
Vitesse de mémoire | 1000 MHz | 1800 MHz |
Genre de mémoire | DDR3 | DDR3 |
Mémoire partagé | 0 | |
Technologies |
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AMD Eyefinity | ||
DualGraphics | ||
FreeSync | ||
HD3D | ||
PowerTune | ||
Graphiques changeables | ||
ZeroCore |