Intel HD Graphics 520 versus NVIDIA GeForce GT 530 OEM
Comparaison des cartes vidéo Intel HD Graphics 520 and NVIDIA GeForce GT 530 OEM pour tous les caractéristiques connus dans les catégories suivants: Essentiel, Infos techniques, Sorties et ports de vidéo, Compatibilité, dimensions et exigences, Soutien API, Mémoire, Technologies. Analyse du performance de référence des cartes vidéo: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Différences
Raisons pour considerer le Intel HD Graphics 520
- La carte vidéo est plus nouvelle: date de sortie 4 ans 3 mois plus tard
- Un nouveau processus de fabrication soutient une carte vidéo plus forte, mais moins chaude: 14 nm versus 40 nm
- 3.3x consummation d’énergie moyen plus bas: 15 Watt versus 50 Watt
- 32x plus de taille maximale de mémoire : 32 GB versus 1 GB
- Environ 29% meilleur performance en PassMark - G3D Mark: 864 versus 668
- Environ 77% meilleur performance en Geekbench - OpenCL: 3993 versus 2262
- 3.8x meilleur performance en CompuBench 1.5 Desktop - Face Detection (mPixels/s): 21.852 versus 5.698
- 2.5x meilleur performance en CompuBench 1.5 Desktop - T-Rex (Frames/s): 1.243 versus 0.497
- Environ 40% meilleur performance en CompuBench 1.5 Desktop - Video Composition (Frames/s): 12.958 versus 9.27
- Environ 23% meilleur performance en GFXBench 4.0 - T-Rex (Frames): 3337 versus 2716
- Environ 23% meilleur performance en GFXBench 4.0 - T-Rex (Fps): 3337 versus 2716
Caractéristiques | |
Date de sortie | 1 September 2015 versus 14 May 2011 |
Processus de fabrication | 14 nm versus 40 nm |
Thermal Design Power (TDP) | 15 Watt versus 50 Watt |
Taille de mémore maximale | 32 GB versus 1 GB |
Référence | |
PassMark - G3D Mark | 864 versus 668 |
Geekbench - OpenCL | 3993 versus 2262 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 21.852 versus 5.698 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 1.243 versus 0.497 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 12.958 versus 9.27 |
GFXBench 4.0 - T-Rex (Frames) | 3337 versus 2716 |
GFXBench 4.0 - T-Rex (Fps) | 3337 versus 2716 |
Raisons pour considerer le NVIDIA GeForce GT 530 OEM
- 2.3x plus de vitesse du noyau: 700 MHz versus 300 MHz
- 4x plus de pipelines: 96 versus 24
- Environ 14% meilleur performance en PassMark - G2D Mark: 238 versus 209
- Environ 23% meilleur performance en CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s): 175.385 versus 143.083
- Environ 12% meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Frames): 1064 versus 951
- Environ 9% meilleur performance en GFXBench 4.0 - Manhattan (Frames): 1589 versus 1462
- Environ 12% meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Fps): 1064 versus 951
- Environ 9% meilleur performance en GFXBench 4.0 - Manhattan (Fps): 1589 versus 1462
Caractéristiques | |
Vitesse du noyau | 700 MHz versus 300 MHz |
Pipelines | 96 versus 24 |
Référence | |
PassMark - G2D Mark | 238 versus 209 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 175.385 versus 143.083 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 1064 versus 951 |
GFXBench 4.0 - Manhattan (Frames) | 1589 versus 1462 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 1064 versus 951 |
GFXBench 4.0 - Manhattan (Fps) | 1589 versus 1462 |
Comparer les références
GPU 1: Intel HD Graphics 520
GPU 2: NVIDIA GeForce GT 530 OEM
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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CompuBench 1.5 Desktop - Face Detection (mPixels/s) |
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CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) |
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CompuBench 1.5 Desktop - T-Rex (Frames/s) |
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CompuBench 1.5 Desktop - Video Composition (Frames/s) |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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Nom | Intel HD Graphics 520 | NVIDIA GeForce GT 530 OEM |
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PassMark - G3D Mark | 864 | 668 |
PassMark - G2D Mark | 209 | 238 |
Geekbench - OpenCL | 3993 | 2262 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 21.852 | 5.698 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 143.083 | 175.385 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 1.243 | 0.497 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 12.958 | 9.27 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 28.182 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 951 | 1064 |
GFXBench 4.0 - Manhattan (Frames) | 1462 | 1589 |
GFXBench 4.0 - T-Rex (Frames) | 3337 | 2716 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 951 | 1064 |
GFXBench 4.0 - Manhattan (Fps) | 1462 | 1589 |
GFXBench 4.0 - T-Rex (Fps) | 3337 | 2716 |
3DMark Fire Strike - Graphics Score | 326 |
Comparer les caractéristiques
Intel HD Graphics 520 | NVIDIA GeForce GT 530 OEM | |
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Essentiel |
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Architecture | Generation 9.0 | Fermi |
Nom de code | Skylake GT2 | GF108 |
Date de sortie | 1 September 2015 | 14 May 2011 |
Position dans l’évaluation de la performance | 1381 | 1361 |
Genre | Laptop | Desktop |
Infos techniques |
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Vitesse augmenté | 1050 MHz | |
Vitesse du noyau | 300 MHz | 700 MHz |
Processus de fabrication | 14 nm | 40 nm |
Pipelines | 24 | 96 |
Thermal Design Power (TDP) | 15 Watt | 50 Watt |
Compte de transistor | 189 million | 585 million |
Performance á point flottant | 268.8 gflops | |
Taux de remplissage de la texture | 11.2 GTexel / s | |
Sorties et ports de vidéo |
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Connecteurs d’écran | No outputs | 1x DVI, 1x HDMI, 1x VGA |
Compatibilité, dimensions et exigences |
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Interface | PCIe 3.0 x1 | PCIe 2.0 x16 |
Longeur | 145 mm | |
Connecteurs d’énergie supplementaires | None | |
Soutien API |
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DirectX | 12.0 (12_1) | 12.0 (11_0) |
OpenGL | 4.5 | 4.6 |
Vulkan | ||
Mémoire |
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RAM maximale | 32 GB | 1 GB |
Largeur du bus mémoire | 64 / 128 Bit | 128 Bit |
Genre de mémoire | DDR3L / LPDDR3 / DDR4 | DDR3 |
Mémoire partagé | 1 | |
Bande passante de la mémoire | 28.8 GB / s | |
Vitesse de mémoire | 1800 MHz | |
Technologies |
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Quick Sync |