Intel HD Graphics 5500 versus Intel HD Graphics 6000
Comparaison des cartes vidéo Intel HD Graphics 5500 and Intel HD Graphics 6000 pour tous les caractéristiques connus dans les catégories suivants: Essentiel, Infos techniques, Sorties et ports de vidéo, Compatibilité, dimensions et exigences, Soutien API, Mémoire, Technologies. Analyse du performance de référence des cartes vidéo: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Différences
Raisons pour considerer le Intel HD Graphics 6000
- 3x plus de vitesse du noyau: 300 MHz versus 100 MHz
- Environ 5% plus de la vitesse augmenté: 1000 MHz versus 950 MHz
- 2x plus de pipelines: 48 versus 24
- Environ 48% meilleur performance en PassMark - G3D Mark: 876 versus 591
- Environ 17% meilleur performance en PassMark - G2D Mark: 273 versus 233
- Environ 56% meilleur performance en Geekbench - OpenCL: 3533 versus 2266
- Environ 57% meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Frames): 1225 versus 781
- Environ 81% meilleur performance en GFXBench 4.0 - Manhattan (Frames): 1363 versus 754
- 2.3x meilleur performance en GFXBench 4.0 - T-Rex (Frames): 3259 versus 1397
- Environ 57% meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Fps): 1225 versus 781
- Environ 81% meilleur performance en GFXBench 4.0 - Manhattan (Fps): 1363 versus 754
- 2.3x meilleur performance en GFXBench 4.0 - T-Rex (Fps): 3259 versus 1397
Caractéristiques | |
Vitesse du noyau | 300 MHz versus 100 MHz |
Vitesse augmenté | 1000 MHz versus 950 MHz |
Pipelines | 48 versus 24 |
Référence | |
PassMark - G3D Mark | 876 versus 591 |
PassMark - G2D Mark | 273 versus 233 |
Geekbench - OpenCL | 3533 versus 2266 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 1225 versus 781 |
GFXBench 4.0 - Manhattan (Frames) | 1363 versus 754 |
GFXBench 4.0 - T-Rex (Frames) | 3259 versus 1397 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 1225 versus 781 |
GFXBench 4.0 - Manhattan (Fps) | 1363 versus 754 |
GFXBench 4.0 - T-Rex (Fps) | 3259 versus 1397 |
Comparer les références
GPU 1: Intel HD Graphics 5500
GPU 2: Intel HD Graphics 6000
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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Nom | Intel HD Graphics 5500 | Intel HD Graphics 6000 |
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PassMark - G3D Mark | 591 | 876 |
PassMark - G2D Mark | 233 | 273 |
Geekbench - OpenCL | 2266 | 3533 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 3.422 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 195.811 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 781 | 1225 |
GFXBench 4.0 - Manhattan (Frames) | 754 | 1363 |
GFXBench 4.0 - T-Rex (Frames) | 1397 | 3259 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 781 | 1225 |
GFXBench 4.0 - Manhattan (Fps) | 754 | 1363 |
GFXBench 4.0 - T-Rex (Fps) | 1397 | 3259 |
3DMark Fire Strike - Graphics Score | 233 |
Comparer les caractéristiques
Intel HD Graphics 5500 | Intel HD Graphics 6000 | |
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Essentiel |
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Architecture | Generation 8.0 | Generation 8.0 |
Nom de code | Broadwell GT2 | Broadwell GT3 |
Date de sortie | 5 September 2014 | 5 September 2014 |
Position dans l’évaluation de la performance | 1486 | 1126 |
Genre | Laptop | Laptop |
Infos techniques |
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Vitesse augmenté | 950 MHz | 1000 MHz |
Vitesse du noyau | 100 MHz | 300 MHz |
Processus de fabrication | 14 nm | 14 nm |
Pipelines | 24 | 48 |
Thermal Design Power (TDP) | 15 Watt | 15 Watt |
Compte de transistor | 1,300 million | 189 million |
Sorties et ports de vidéo |
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Connecteurs d’écran | No outputs | No outputs |
Compatibilité, dimensions et exigences |
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Interface | PCIe 2.0 x1 | PCIe 2.0 x1 |
Soutien API |
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DirectX | 12.0 (11_1) | 12.0 (11_1) |
OpenGL | 4.6 | 4.6 |
Mémoire |
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Largeur du bus mémoire | 64 / 128 Bit | 64 / 128 Bit |
Mémoire partagé | 1 | 1 |
Technologies |
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Quick Sync |