NVIDIA GeForce 830M versus NVIDIA Quadro K2000
Comparaison des cartes vidéo NVIDIA GeForce 830M and NVIDIA Quadro K2000 pour tous les caractéristiques connus dans les catégories suivants: Essentiel, Infos techniques, Sorties et ports de vidéo, Compatibilité, dimensions et exigences, Soutien API, Mémoire, Technologies. Analyse du performance de référence des cartes vidéo: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Différences
Raisons pour considerer le NVIDIA GeForce 830M
- La carte vidéo est plus nouvelle: date de sortie 1 ans 0 mois plus tard
- Environ 13% plus haut vitesse du noyau: 1082 MHz versus 954 MHz
- Environ 55% consummation d’énergie moyen plus bas: 33 Watt versus 51 Watt
- Environ 3% meilleur performance en Geekbench - OpenCL: 4213 versus 4071
- Environ 18% meilleur performance en CompuBench 1.5 Desktop - Face Detection (mPixels/s): 16.955 versus 14.332
- Environ 19% meilleur performance en CompuBench 1.5 Desktop - Video Composition (Frames/s): 17.81 versus 15.009
- Environ 76% meilleur performance en CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s): 67.443 versus 38.219
- 2.2x meilleur performance en GFXBench 4.0 - Manhattan (Frames): 3589 versus 1631
- Environ 70% meilleur performance en GFXBench 4.0 - T-Rex (Frames): 3352 versus 1974
- 2.2x meilleur performance en GFXBench 4.0 - Manhattan (Fps): 3589 versus 1631
- Environ 70% meilleur performance en GFXBench 4.0 - T-Rex (Fps): 3352 versus 1974
Caractéristiques | |
Date de sortie | 12 March 2014 versus 1 March 2013 |
Vitesse du noyau | 1082 MHz versus 954 MHz |
Thermal Design Power (TDP) | 33 Watt versus 51 Watt |
Référence | |
Geekbench - OpenCL | 4213 versus 4071 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 16.955 versus 14.332 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 17.81 versus 15.009 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 67.443 versus 38.219 |
GFXBench 4.0 - Manhattan (Frames) | 3589 versus 1631 |
GFXBench 4.0 - T-Rex (Frames) | 3352 versus 1974 |
GFXBench 4.0 - Manhattan (Fps) | 3589 versus 1631 |
GFXBench 4.0 - T-Rex (Fps) | 3352 versus 1974 |
Raisons pour considerer le NVIDIA Quadro K2000
- Environ 66% taux plus haut de remplissage de la texture: 30.53 GTexel / s versus 18.4 GTexel / s
- Environ 50% de pipelines plus haut: 384 versus 256
- Environ 24% de meilleur performance á point flottant: 732.7 gflops versus 588.8 gflops
- 2.2x plus de vitesse de mémoire: 4000 MHz versus 1800 MHz
- Environ 57% meilleur performance en PassMark - G3D Mark: 1580 versus 1006
- 2.8x meilleur performance en PassMark - G2D Mark: 385 versus 137
- Environ 70% meilleur performance en CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s): 265.424 versus 156.544
- Environ 8% meilleur performance en CompuBench 1.5 Desktop - T-Rex (Frames/s): 1.093 versus 1.013
- Environ 41% meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Frames): 2446 versus 1729
- Environ 41% meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Fps): 2446 versus 1729
Caractéristiques | |
Taux de remplissage de la texture | 30.53 GTexel / s versus 18.4 GTexel / s |
Pipelines | 384 versus 256 |
Performance á point flottant | 732.7 gflops versus 588.8 gflops |
Vitesse de mémoire | 4000 MHz versus 1800 MHz |
Référence | |
PassMark - G3D Mark | 1580 versus 1006 |
PassMark - G2D Mark | 385 versus 137 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 265.424 versus 156.544 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 1.093 versus 1.013 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 2446 versus 1729 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 2446 versus 1729 |
Comparer les références
GPU 1: NVIDIA GeForce 830M
GPU 2: NVIDIA Quadro K2000
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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CompuBench 1.5 Desktop - Face Detection (mPixels/s) |
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CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) |
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CompuBench 1.5 Desktop - T-Rex (Frames/s) |
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CompuBench 1.5 Desktop - Video Composition (Frames/s) |
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CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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Nom | NVIDIA GeForce 830M | NVIDIA Quadro K2000 |
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PassMark - G3D Mark | 1006 | 1580 |
PassMark - G2D Mark | 137 | 385 |
Geekbench - OpenCL | 4213 | 4071 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 16.955 | 14.332 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 156.544 | 265.424 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 1.013 | 1.093 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 17.81 | 15.009 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 67.443 | 38.219 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 1729 | 2446 |
GFXBench 4.0 - Manhattan (Frames) | 3589 | 1631 |
GFXBench 4.0 - T-Rex (Frames) | 3352 | 1974 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 1729 | 2446 |
GFXBench 4.0 - Manhattan (Fps) | 3589 | 1631 |
GFXBench 4.0 - T-Rex (Fps) | 3352 | 1974 |
3DMark Fire Strike - Graphics Score | 0 |
Comparer les caractéristiques
NVIDIA GeForce 830M | NVIDIA Quadro K2000 | |
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Essentiel |
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Architecture | Maxwell | Kepler |
Nom de code | GM108 | GK107 |
Date de sortie | 12 March 2014 | 1 March 2013 |
Position dans l’évaluation de la performance | 1213 | 1215 |
Genre | Laptop | Workstation |
Prix de sortie (MSRP) | $599 | |
Prix maintenant | $164.99 | |
Valeur pour le prix (0-100) | 11.74 | |
Infos techniques |
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Vitesse augmenté | 1150 MHz | |
Vitesse du noyau | 1082 MHz | 954 MHz |
Performance á point flottant | 588.8 gflops | 732.7 gflops |
Processus de fabrication | 28 nm | 28 nm |
Pipelines | 256 | 384 |
Taux de remplissage de la texture | 18.4 GTexel / s | 30.53 GTexel / s |
Thermal Design Power (TDP) | 33 Watt | 51 Watt |
Compte de transistor | 1,270 million | |
Sorties et ports de vidéo |
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Connecteurs d’écran | No outputs | 1x DVI, 2x DisplayPort |
Compatibilité, dimensions et exigences |
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Soutien de bus | PCI Express 2.0, PCI Express 3.0 | |
Interface | PCIe 3.0 x8 | PCIe 2.0 x16 |
Longeur | 202 mm | |
Connecteurs d’énergie supplementaires | None | |
Soutien API |
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DirectX | 12.0 (11_0) | 12.0 (11_0) |
OpenGL | 4.5 | 4.6 |
Vulkan | ||
Mémoire |
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RAM maximale | 2 GB | 2 GB |
Bande passante de la mémoire | 14.4 GB / s | 64 GB / s |
Largeur du bus mémoire | 64 Bit | 128 Bit |
Vitesse de mémoire | 1800 MHz | 4000 MHz |
Genre de mémoire | DDR3 | GDDR5 |
Mémoire partagé | 0 | |
Technologies |
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CUDA | ||
GameWorks | ||
GPU Boost | ||
Optimus |