NVIDIA GeForce RTX 3070 Mobile versus NVIDIA GeForce RTX 3080 Mobile
Comparaison des cartes vidéo NVIDIA GeForce RTX 3070 Mobile and NVIDIA GeForce RTX 3080 Mobile pour tous les caractéristiques connus dans les catégories suivants: Essentiel, Infos techniques, Sorties et ports de vidéo, Compatibilité, dimensions et exigences, Soutien API, Mémoire, Technologies. Analyse du performance de référence des cartes vidéo: GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s).
Différences
Raisons pour considerer le NVIDIA GeForce RTX 3070 Mobile
- Environ 1% plus de la vitesse augmenté: 1560 MHz versus 1545 MHz
- Environ 1% meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Frames): 26458 versus 26295
- Environ 1% meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Fps): 26458 versus 26295
- Environ 37% meilleur performance en GFXBench 4.0 - Manhattan (Frames): 12868 versus 9367
- Environ 37% meilleur performance en GFXBench 4.0 - Manhattan (Fps): 12868 versus 9367
- 2.4x meilleur performance en GFXBench 4.0 - T-Rex (Frames): 20579 versus 8604
- 2.4x meilleur performance en GFXBench 4.0 - T-Rex (Fps): 20579 versus 8604
Caractéristiques | |
Vitesse augmenté | 1560 MHz versus 1545 MHz |
Référence | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 26458 versus 26295 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 26458 versus 26295 |
GFXBench 4.0 - Manhattan (Frames) | 12868 versus 9367 |
GFXBench 4.0 - Manhattan (Fps) | 12868 versus 9367 |
GFXBench 4.0 - T-Rex (Frames) | 20579 versus 8604 |
GFXBench 4.0 - T-Rex (Fps) | 20579 versus 8604 |
Raisons pour considerer le NVIDIA GeForce RTX 3080 Mobile
- Environ 19% taux plus haut de remplissage de la texture: 296.6 GTexel/s versus 249.6 GTexel/s
- Environ 20% de pipelines plus haut: 6144 versus 5120
Taux de remplissage de la texture | 296.6 GTexel/s versus 249.6 GTexel/s |
Pipelines | 6144 versus 5120 |
Comparer les références
GPU 1: NVIDIA GeForce RTX 3070 Mobile
GPU 2: NVIDIA GeForce RTX 3080 Mobile
GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - T-Rex (Fps) |
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Nom | NVIDIA GeForce RTX 3070 Mobile | NVIDIA GeForce RTX 3080 Mobile |
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GFXBench 4.0 - Car Chase Offscreen (Frames) | 26458 | 26295 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 26458 | 26295 |
GFXBench 4.0 - Manhattan (Frames) | 12868 | 9367 |
GFXBench 4.0 - Manhattan (Fps) | 12868 | 9367 |
GFXBench 4.0 - T-Rex (Frames) | 20579 | 8604 |
GFXBench 4.0 - T-Rex (Fps) | 20579 | 8604 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 371.785 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 3552.807 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 31.212 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 190.723 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 1422.602 |
Comparer les caractéristiques
NVIDIA GeForce RTX 3070 Mobile | NVIDIA GeForce RTX 3080 Mobile | |
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Essentiel |
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Architecture | Ampere | Ampere |
Nom de code | GA104 | GA104 |
Date de sortie | 12 Jan 2021 | 12 Jan 2021 |
Position dans l’évaluation de la performance | 47 | 87 |
Genre | Laptop | Laptop |
Infos techniques |
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Vitesse augmenté | 1560 MHz | 1545 MHz |
Vitesse du noyau | 1110 MHz | 1110 MHz |
Processus de fabrication | 8 nm | 8 nm |
Peak Double Precision (FP64) Performance | 249.6 GFLOPS (1:64) | 296.6 GFLOPS (1:64) |
Peak Half Precision (FP16) Performance | 15.97 TFLOPS (1:1) | 18.98 TFLOPS (1:1) |
Peak Single Precision (FP32) Performance | 15.97 TFLOPS | 18.98 TFLOPS |
Pipelines | 5120 | 6144 |
Pixel fill rate | 124.8 GPixel/s | 148.3 GPixel/s |
Taux de remplissage de la texture | 249.6 GTexel/s | 296.6 GTexel/s |
Thermal Design Power (TDP) | 115 Watt | 115 Watt |
Compte de transistor | 17400 million | 17400 million |
Sorties et ports de vidéo |
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Connecteurs d’écran | Portable Device Dependent | Portable Device Dependent |
Compatibilité, dimensions et exigences |
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Hauteur | PCIe 4.0 x16 | PCIe 4.0 x16 |
Interface | PCIe 4.0 x16 | PCIe 4.0 x16 |
Connecteurs d’énergie supplementaires | None | None |
Soutien API |
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DirectX | 12 Ultimate (12_2) | 12 Ultimate (12_2) |
OpenCL | 3.0 | 3.0 |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.7 | 6.7 |
Vulkan | ||
Mémoire |
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RAM maximale | 8 GB | 8 GB |
Bande passante de la mémoire | 448.0 GB/s | 448.0 GB/s |
Largeur du bus mémoire | 256 bit | 256 bit |
Vitesse de mémoire | 1750 MHz, 14 Gbps effective | 1750 MHz, 14 Gbps effective |
Genre de mémoire | GDDR6 | GDDR6 |
Technologies |
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GPU Boost | ||
VR Ready |