NVIDIA GeForce GT 550M Grafikkartenbewertung
GeForce GT 550M Grafikkarte veröffentlicht von NVIDIA; Erscheinungsdatum: 5 January 2011. Die Videokarte ist für laptop-Computer ausgelegt und basiert auf der Mikroarchitektur Fermi codename GF108.
Kerntaktfrequenz - 740 MHz. Texturfüllrate - 11.8 billion / sec. Leitungen - 96. Gleitkomma-Leistung - 284.16 gflops. Fertigungsprozesstechnik- 40 nm. Transistorzahl - 585 million. Stromverbrauch (TDP) - 35 Watt.
Speichertyp: DDR3. Maximaler RAM Wert- 1 GB. Speicherbusbreite - 128 Bit. Speichertaktfrequenz - 900 MHz. Speicherbandbreite- 28.8 GB / s. Geteilter Speicher - 0.
Benchmarks
| PassMark G3D Mark |
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| PassMark G2D Mark |
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| Geekbench OpenCL |
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| CompuBench 1.5 Desktop Face Detection |
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| CompuBench 1.5 Desktop Ocean Surface Simulation |
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| CompuBench 1.5 Desktop T-Rex |
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| CompuBench 1.5 Desktop Video Composition |
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| CompuBench 1.5 Desktop Bitcoin Mining |
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| GFXBench 4.0 Car Chase Offscreen |
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| GFXBench 4.0 Manhattan |
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| GFXBench 4.0 T-Rex |
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| GFXBench 4.0 Car Chase Offscreen |
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| GFXBench 4.0 Manhattan |
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| GFXBench 4.0 T-Rex |
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| Name | Wert |
|---|---|
| PassMark - G3D Mark | 570 |
| PassMark - G2D Mark | 116 |
| Geekbench - OpenCL | 2363 |
| CompuBench 1.5 Desktop - Face Detection | 4.651 mPixels/s |
| CompuBench 1.5 Desktop - Ocean Surface Simulation | 213.211 Frames/s |
| CompuBench 1.5 Desktop - T-Rex | 0.624 Frames/s |
| CompuBench 1.5 Desktop - Video Composition | 10.521 Frames/s |
| CompuBench 1.5 Desktop - Bitcoin Mining | 23.978 mHash/s |
| GFXBench 4.0 - Car Chase Offscreen | 1056 Frames |
| GFXBench 4.0 - Manhattan | 1790 Frames |
| GFXBench 4.0 - T-Rex | 1352 Frames |
| GFXBench 4.0 - Car Chase Offscreen | 1056.000 Fps |
| GFXBench 4.0 - Manhattan | 1790.000 Fps |
| GFXBench 4.0 - T-Rex | 1352.000 Fps |
Leistung der Spiele
StarCraft 2 (2010)
| Low, 1024x768 | 205.85 |
| Medium, 1360x768 | 49.40 |
| High, 1360x768 | 36.55 |
| Ultra, 1920x1080 | 18.90 |
Metro 2033 (2010)
| Low, 800x600 | 82.60 |
| Medium, 1360x768 | 44.25 |
| High, 1600x900 | 14.90 |
Trackmania Nations Forever (2008)
| Low, 640x480 | 340.00 |
| High, 1024x768 | 76.40 |
| Ultra, 1920x1080 | 31.10 |
Call of Duty 4 - Modern Warfare (2007)
| Low, 800x600 | 192.90 |
| Medium, 1024x768 | 96.35 |
Crysis - GPU Benchmark (2007)
| Low, 1024x768 | 130.50 |
| Medium, 1024x768 | 58.00 |
| High, 1024x768 | 34.20 |
| Ultra, 1920x1080 | 8.00 |
World in Conflict - Benchmark (2007)
| Low, 800x600 | 254.50 |
| Medium, 1024x768 | 73.00 |
| High, 1024x768 | 43.00 |
| Ultra, 1920x1080 | 16.00 |
Half Life 2 - Lost Coast Benchmark (2005)
| High, 1024x768 | 198.70 |
World of Warcraft (2005)
| Low, 800x600 | 210.60 |
| Medium, 1024x768 | 134.40 |
| High, 1280x1024 | 67.10 |
Spezifikationen
Essenzielles |
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| Architektur | Fermi |
| Codename | GF108 |
| Startdatum | 5 January 2011 |
| Platz in der Leistungsbewertung | 1504 |
| Typ | Laptop |
Technische Info |
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| Kerntaktfrequenz | 740 MHz |
| CUDA-Kerne | 96 |
| Gleitkomma-Leistung | 284.16 gflops |
| Fertigungsprozesstechnik | 40 nm |
| Leitungssysteme | 96 |
| Texturfüllrate | 11.8 billion / sec |
| Thermische Designleistung (TDP) | 35 Watt |
| Anzahl der Transistoren | 585 million |
Videoausgänge und Anschlüsse |
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| Display-Anschlüsse | No outputs |
Kompatibilität, Abmessungen und Anforderungen |
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| Schnittstelle | PCIe 2.0 x16 |
| Laptop-Größe | large |
API-Unterstützung |
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| DirectX | 12 API |
| OpenCL | 1.1 |
| OpenGL | 4.5 |
Speicher |
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| Maximale RAM-Belastung | 1 GB |
| Speicherbandbreite | 28.8 GB / s |
| Breite des Speicherbusses | 128 Bit |
| Speichertaktfrequenz | 900 MHz |
| Speichertyp | DDR3 |
| Gemeinsamer Speicher | 0 |
Technologien |
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| CUDA | |
| DirectX 11 | DirectX 11 |
| Optimus | |
