NVIDIA GeForce GT 540M vs NVIDIA GeForce GT 550M
Vergleichende Analyse von NVIDIA GeForce GT 540M und NVIDIA GeForce GT 550M Videokarten für alle bekannten Merkmale in den folgenden Kategorien: Essenzielles, Technische Info, Videoausgänge und Anschlüsse, Kompatibilität, Abmessungen und Anforderungen, API-Unterstützung, Speicher, Technologien. Benchmark-Videokarten Leistungsanalyse: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Unterschiede
Gründe, die für die Berücksichtigung der NVIDIA GeForce GT 540M
- Etwa 4% bessere Leistung in CompuBench 1.5 Desktop - Face Detection (mPixels/s): 4.85 vs 4.651
- Etwa 23% bessere Leistung in GFXBench 4.0 - Manhattan (Frames): 2210 vs 1790
- 2x bessere Leistung in GFXBench 4.0 - T-Rex (Frames): 2701 vs 1352
- Etwa 23% bessere Leistung in GFXBench 4.0 - Manhattan (Fps): 2210 vs 1790
- 2x bessere Leistung in GFXBench 4.0 - T-Rex (Fps): 2701 vs 1352
Benchmarks | |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 4.85 vs 4.651 |
GFXBench 4.0 - Manhattan (Frames) | 2210 vs 1790 |
GFXBench 4.0 - T-Rex (Frames) | 2701 vs 1352 |
GFXBench 4.0 - Manhattan (Fps) | 2210 vs 1790 |
GFXBench 4.0 - T-Rex (Fps) | 2701 vs 1352 |
Gründe, die für die Berücksichtigung der NVIDIA GeForce GT 550M
- Etwa 10% höhere Kerntaktfrequenz:740 MHz vs 672 MHz
- Etwa 9% höhere Texturfüllrate: 11.8 billion / sec vs 10.8 billion / sec
- Etwa 10% bessere Gleitkomma-Leistung: 284.16 gflops vs 258.05 gflops
- Etwa 19% bessere Leistung in PassMark - G3D Mark: 568 vs 478
- Etwa 32% bessere Leistung in PassMark - G2D Mark: 116 vs 88
- Etwa 9% bessere Leistung in Geekbench - OpenCL: 2351 vs 2149
- Etwa 9% bessere Leistung in CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s): 213.211 vs 195.796
- Etwa 11% bessere Leistung in CompuBench 1.5 Desktop - T-Rex (Frames/s): 0.624 vs 0.561
- Etwa 16% bessere Leistung in CompuBench 1.5 Desktop - Video Composition (Frames/s): 10.521 vs 9.109
- Etwa 43% bessere Leistung in CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s): 23.978 vs 16.727
- Etwa 10% bessere Leistung in GFXBench 4.0 - Car Chase Offscreen (Frames): 1056 vs 960
- Etwa 10% bessere Leistung in GFXBench 4.0 - Car Chase Offscreen (Fps): 1056 vs 960
Spezifikationen | |
Kerntaktfrequenz | 740 MHz vs 672 MHz |
Texturfüllrate | 11.8 billion / sec vs 10.8 billion / sec |
Gleitkomma-Leistung | 284.16 gflops vs 258.05 gflops |
Benchmarks | |
PassMark - G3D Mark | 568 vs 478 |
PassMark - G2D Mark | 116 vs 88 |
Geekbench - OpenCL | 2351 vs 2149 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 213.211 vs 195.796 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 0.624 vs 0.561 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 10.521 vs 9.109 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 23.978 vs 16.727 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 1056 vs 960 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 1056 vs 960 |
Benchmarks vergleichen
GPU 1: NVIDIA GeForce GT 540M
GPU 2: NVIDIA GeForce GT 550M
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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CompuBench 1.5 Desktop - Face Detection (mPixels/s) |
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CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) |
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CompuBench 1.5 Desktop - T-Rex (Frames/s) |
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CompuBench 1.5 Desktop - Video Composition (Frames/s) |
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CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | NVIDIA GeForce GT 540M | NVIDIA GeForce GT 550M |
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PassMark - G3D Mark | 478 | 568 |
PassMark - G2D Mark | 88 | 116 |
Geekbench - OpenCL | 2149 | 2351 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 4.85 | 4.651 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 195.796 | 213.211 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 0.561 | 0.624 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 9.109 | 10.521 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 16.727 | 23.978 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 960 | 1056 |
GFXBench 4.0 - Manhattan (Frames) | 2210 | 1790 |
GFXBench 4.0 - T-Rex (Frames) | 2701 | 1352 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 960 | 1056 |
GFXBench 4.0 - Manhattan (Fps) | 2210 | 1790 |
GFXBench 4.0 - T-Rex (Fps) | 2701 | 1352 |
3DMark Fire Strike - Graphics Score | 0 |
Vergleichen Sie Spezifikationen
NVIDIA GeForce GT 540M | NVIDIA GeForce GT 550M | |
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Essenzielles |
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Architektur | Fermi | Fermi |
Codename | GF108 | GF108 |
Startdatum | 5 January 2011 | 5 January 2011 |
Platz in der Leistungsbewertung | 1507 | 1508 |
Typ | Laptop | Laptop |
Technische Info |
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Kerntaktfrequenz | 672 MHz | 740 MHz |
CUDA-Kerne | 96 | 96 |
Gleitkomma-Leistung | 258.05 gflops | 284.16 gflops |
Fertigungsprozesstechnik | 40 nm | 40 nm |
Leitungssysteme | 96 | 96 |
Texturfüllrate | 10.8 billion / sec | 11.8 billion / sec |
Thermische Designleistung (TDP) | 35 Watt | 35 Watt |
Anzahl der Transistoren | 585 million | 585 million |
Videoausgänge und Anschlüsse |
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Display-Anschlüsse | No outputs | No outputs |
Kompatibilität, Abmessungen und Anforderungen |
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Schnittstelle | MXM-A (3.0) | PCIe 2.0 x16 |
Laptop-Größe | large | large |
API-Unterstützung |
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DirectX | 12 API | 12 API |
OpenCL | 1.1 | 1.1 |
OpenGL | 4.5 | 4.5 |
Speicher |
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Maximale RAM-Belastung | 1 GB | 1 GB |
Speicherbandbreite | 28.8 GB / s | 28.8 GB / s |
Breite des Speicherbusses | 128 Bit | 128 Bit |
Speichertaktfrequenz | 900 MHz | 900 MHz |
Speichertyp | DDR3 | DDR3 |
Gemeinsamer Speicher | 0 | 0 |
Technologien |
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3D Blu-Ray | ||
3D Gaming | ||
3D Vision | ||
3D Vision / 3DTV Play | ||
CUDA | ||
DirectCompute | ||
DirectX 11 | DirectX 11 | DirectX 11 |
Optimus |