Revue de la carte vidéo NVIDIA GeForce GT 550M
GeForce GT 550M carte vidéo sortie par NVIDIA; release date: 5 January 2011. La carte video est conçue pour les ordinateurs laptop et est basé sur la microarchitecture Fermi nom de code GF108.
Vitesse du noyau - 740 MHz. Taux de remplissage de la texture - 11.8 billion / sec. Pipelines - 96. Performance de point flottant - 284.16 gflops. Technologie de fabrication - 40 nm . Compte de transistors - 585 million. Utilisation d’énergie (TDP) - 35 Watt.
Type de mémoire: DDR3. Amonte maximale de RAM - 1 GB. Largeur du bus mémoire - 128 Bit. Vitesse du mémoire - 900 MHz. Bande passant du mémoire - 28.8 GB / s. Mémoire partagé - 0.
Référence
PassMark G3D Mark |
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PassMark G2D Mark |
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Geekbench OpenCL |
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CompuBench 1.5 Desktop Face Detection |
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CompuBench 1.5 Desktop Ocean Surface Simulation |
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CompuBench 1.5 Desktop T-Rex |
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CompuBench 1.5 Desktop Video Composition |
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CompuBench 1.5 Desktop Bitcoin Mining |
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GFXBench 4.0 Car Chase Offscreen |
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GFXBench 4.0 Manhattan |
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GFXBench 4.0 T-Rex |
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GFXBench 4.0 Car Chase Offscreen |
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GFXBench 4.0 Manhattan |
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GFXBench 4.0 T-Rex |
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Nom | Valeur |
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PassMark - G3D Mark | 568 |
PassMark - G2D Mark | 116 |
Geekbench - OpenCL | 2351 |
CompuBench 1.5 Desktop - Face Detection | 4.651 mPixels/s |
CompuBench 1.5 Desktop - Ocean Surface Simulation | 213.211 Frames/s |
CompuBench 1.5 Desktop - T-Rex | 0.624 Frames/s |
CompuBench 1.5 Desktop - Video Composition | 10.521 Frames/s |
CompuBench 1.5 Desktop - Bitcoin Mining | 23.978 mHash/s |
GFXBench 4.0 - Car Chase Offscreen | 1056 Frames |
GFXBench 4.0 - Manhattan | 1790 Frames |
GFXBench 4.0 - T-Rex | 1352 Frames |
GFXBench 4.0 - Car Chase Offscreen | 1056.000 Fps |
GFXBench 4.0 - Manhattan | 1790.000 Fps |
GFXBench 4.0 - T-Rex | 1352.000 Fps |
Performance des jeux
StarCraft 2 (2010)
Low, 1024x768 | 205.85 |
Medium, 1360x768 | 49.40 |
High, 1360x768 | 36.55 |
Ultra, 1920x1080 | 18.90 |
Metro 2033 (2010)
Low, 800x600 | 82.60 |
Medium, 1360x768 | 44.25 |
High, 1600x900 | 14.90 |
Trackmania Nations Forever (2008)
Low, 640x480 | 340.00 |
High, 1024x768 | 76.40 |
Ultra, 1920x1080 | 31.10 |
Call of Duty 4 - Modern Warfare (2007)
Low, 800x600 | 192.90 |
Medium, 1024x768 | 96.35 |
Crysis - GPU Benchmark (2007)
Low, 1024x768 | 130.50 |
Medium, 1024x768 | 58.00 |
High, 1024x768 | 34.20 |
Ultra, 1920x1080 | 8.00 |
World in Conflict - Benchmark (2007)
Low, 800x600 | 254.50 |
Medium, 1024x768 | 73.00 |
High, 1024x768 | 43.00 |
Ultra, 1920x1080 | 16.00 |
Half Life 2 - Lost Coast Benchmark (2005)
High, 1024x768 | 198.70 |
World of Warcraft (2005)
Low, 800x600 | 210.60 |
Medium, 1024x768 | 134.40 |
High, 1280x1024 | 67.10 |
Caractéristiques
Essentiel |
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Architecture | Fermi |
Nom de code | GF108 |
Date de sortie | 5 January 2011 |
Position dans l’évaluation de la performance | 1508 |
Genre | Laptop |
Infos techniques |
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Vitesse du noyau | 740 MHz |
Noyaux CUDA | 96 |
Performance á point flottant | 284.16 gflops |
Processus de fabrication | 40 nm |
Pipelines | 96 |
Taux de remplissage de la texture | 11.8 billion / sec |
Thermal Design Power (TDP) | 35 Watt |
Compte de transistor | 585 million |
Sorties et ports de vidéo |
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Connecteurs d’écran | No outputs |
Compatibilité, dimensions et exigences |
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Interface | PCIe 2.0 x16 |
Taille du laptop | large |
Soutien API |
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DirectX | 12 API |
OpenCL | 1.1 |
OpenGL | 4.5 |
Mémoire |
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RAM maximale | 1 GB |
Bande passante de la mémoire | 28.8 GB / s |
Largeur du bus mémoire | 128 Bit |
Vitesse de mémoire | 900 MHz |
Genre de mémoire | DDR3 |
Mémoire partagé | 0 |
Technologies |
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CUDA | |
DirectX 11 | DirectX 11 |
Optimus |