NVIDIA GeForce GTX 470 Grafikkartenbewertung
GeForce GTX 470 Grafikkarte veröffentlicht von NVIDIA; Erscheinungsdatum: 26 March 2010. Zum Zeitpunkt der Freigabe kostete die Grafikkarte $349. Die Videokarte ist für desktop-Computer ausgelegt und basiert auf der Mikroarchitektur Fermi codename GF100.
Kerntaktfrequenz - 1215 MHz. Texturfüllrate - 34.0 billion / sec. Leitungen - 448. Gleitkomma-Leistung - 1,088.6 gflops. Fertigungsprozesstechnik- 40 nm. Transistorzahl - 3,100 million. Stromverbrauch (TDP) - 215 Watt.
Speichertyp: GDDR5. Maximaler RAM Wert- 1280 MB. Speicherbusbreite - 320 Bit. Speichertaktfrequenz - 1674 MHz (3348 data rate). Speicherbandbreite- 133.9 GB / s. Geteilter Speicher - 0.
Benchmarks
PassMark G3D Mark |
|
|
||||
PassMark G2D Mark |
|
|
||||
Geekbench OpenCL |
|
|
||||
CompuBench 1.5 Desktop Face Detection |
|
|
||||
CompuBench 1.5 Desktop Ocean Surface Simulation |
|
|
||||
CompuBench 1.5 Desktop T-Rex |
|
|
||||
CompuBench 1.5 Desktop Video Composition |
|
|
||||
CompuBench 1.5 Desktop Bitcoin Mining |
|
|
||||
GFXBench 4.0 Car Chase Offscreen |
|
|
||||
GFXBench 4.0 Manhattan |
|
|
||||
GFXBench 4.0 T-Rex |
|
|
||||
GFXBench 4.0 Car Chase Offscreen |
|
|
||||
GFXBench 4.0 Manhattan |
|
|
||||
GFXBench 4.0 T-Rex |
|
|
||||
3DMark Fire Strike Graphics Score |
|
|
Name | Wert |
---|---|
PassMark - G3D Mark | 3111 |
PassMark - G2D Mark | 407 |
Geekbench - OpenCL | 10940 |
CompuBench 1.5 Desktop - Face Detection | 27.930 mPixels/s |
CompuBench 1.5 Desktop - Ocean Surface Simulation | 980.005 Frames/s |
CompuBench 1.5 Desktop - T-Rex | 3.268 Frames/s |
CompuBench 1.5 Desktop - Video Composition | 47.309 Frames/s |
CompuBench 1.5 Desktop - Bitcoin Mining | 97.852 mHash/s |
GFXBench 4.0 - Car Chase Offscreen | 3873 Frames |
GFXBench 4.0 - Manhattan | 3614 Frames |
GFXBench 4.0 - T-Rex | 3317 Frames |
GFXBench 4.0 - Car Chase Offscreen | 3873.000 Fps |
GFXBench 4.0 - Manhattan | 3614.000 Fps |
GFXBench 4.0 - T-Rex | 3317.000 Fps |
3DMark Fire Strike - Graphics Score | 0 |
Leistung der Spiele
1. Team Fortress 2 (2017)
2. Dota 2 Reborn (2015)
3. Company of Heroes 2 (2013)
4. BioShock Infinite (2013)
5. StarCraft II: Heart of the Swarm (2013)
6. SimCity (2013)
7. Tomb Raider (2013)
8. World of Tanks v8 (2012)
9. Diablo III (2012)
2. Dota 2 Reborn (2015)
3. Company of Heroes 2 (2013)
4. BioShock Infinite (2013)
5. StarCraft II: Heart of the Swarm (2013)
6. SimCity (2013)
7. Tomb Raider (2013)
8. World of Tanks v8 (2012)
9. Diablo III (2012)
10. Mass Effect 3 (2012)
11. The Elder Scrolls V: Skyrim (2011)
12. Battlefield 3 (2011)
13. Deus Ex Human Revolution (2011)
14. StarCraft 2 (2010)
15. Metro 2033 (2010)
16. Stalker: Call of Pripyat (2010)
17. Trackmania Nations Forever (2008)
18. Crysis - GPU Benchmark (2007)
19. World in Conflict - Benchmark (2007)
11. The Elder Scrolls V: Skyrim (2011)
12. Battlefield 3 (2011)
13. Deus Ex Human Revolution (2011)
14. StarCraft 2 (2010)
15. Metro 2033 (2010)
16. Stalker: Call of Pripyat (2010)
17. Trackmania Nations Forever (2008)
18. Crysis - GPU Benchmark (2007)
19. World in Conflict - Benchmark (2007)
Team Fortress 2 (2017)
Dota 2 Reborn (2015)
Ultra, 1920x1080 | 64.00 |
Company of Heroes 2 (2013)
Low, 1024x768 | 55.30 |
Medium, 1366x768 | 48.70 |
High, 1366x768 | 34.20 |
Ultra, 1920x1080 | 12.50 |
BioShock Infinite (2013)
Low, 1280x720 | 162.30 |
Medium, 1366x768 | 111.50 |
High, 1366x768 | 100.90 |
Ultra, 1920x1080 | 32.80 |
StarCraft II: Heart of the Swarm (2013)
Low, 1024x768 | 265.00 |
Medium, 1366x768 | 107.00 |
High, 1366x768 | 96.00 |
Ultra, 1920x1080 | 56.00 |
SimCity (2013)
Low, 1024x768 | 166.00 |
Ultra, 1920x1080 | 39.00 |
Tomb Raider (2013)
Low, 1024x768 | 305.60 |
Medium, 1366x768 | 155.50 |
High, 1366x768 | 115.20 |
Ultra, 1920x1080 | 44.10 |
World of Tanks v8 (2012)
Low, 1024x768 | 118.00 |
Medium, 1366x768 | 80.00 |
High, 1366x768 | 72.00 |
Ultra, 1920x1080 | 52.00 |
Diablo III (2012)
Low, 1024x768 | 241.00 |
Medium, 1366x768 | 174.00 |
High, 1366x768 | 110.00 |
Ultra, 1920x1080 | 80.00 |
Mass Effect 3 (2012)
Ultra, 1920x1080 | 60.00 |
The Elder Scrolls V: Skyrim (2011)
High, 1366x768 | 63.00 |
Ultra, 1920x1080 | 44.00 |
Battlefield 3 (2011)
Low, 1024x768 | 103.00 |
Medium, 1366x768 | 75.00 |
High, 1366x768 | 61.00 |
Ultra, 1920x1080 | 30.00 |
Deus Ex Human Revolution (2011)
Ultra, 1920x1080 | 62.00 |
StarCraft 2 (2010)
Ultra, 1920x1080 | 78.00 |
Metro 2033 (2010)
High, 1600x900 | 61.00 |
Ultra, 1920x1080 | 23.00 |
Stalker: Call of Pripyat (2010)
Ultra, 1920x1200 | 53.00 |
Trackmania Nations Forever (2008)
Ultra, 1920x1080 | 90.20 |
Crysis - GPU Benchmark (2007)
Ultra, 1920x1080 | 33.80 |
World in Conflict - Benchmark (2007)
Ultra, 1920x1080 | 68.00 |
Spezifikationen
Essenzielles |
|
Architektur | Fermi |
Codename | GF100 |
Startdatum | 26 March 2010 |
Einführungspreis (MSRP) | $349 |
Platz in der Leistungsbewertung | 812 |
Jetzt kaufen | $522.01 |
Typ | Desktop |
Preis-Leistungs-Verhältnis (0-100) | 6.87 |
Technische Info |
|
Kerntaktfrequenz | 1215 MHz |
CUDA-Kerne | 448 |
Gleitkomma-Leistung | 1,088.6 gflops |
Fertigungsprozesstechnik | 40 nm |
Maximale GPU-Temperatur | 105 °C |
Leitungssysteme | 448 |
Texturfüllrate | 34.0 billion / sec |
Thermische Designleistung (TDP) | 215 Watt |
Anzahl der Transistoren | 3,100 million |
Videoausgänge und Anschlüsse |
|
Audioeingang für HDMI | Internal |
Display-Anschlüsse | 2x DVI, 1x mini-HDMI, Two Dual Link DVIMini HDMI |
HDMI | |
Maximale VGA-Auflösung | 2048x1536 |
Multi-Monitor-Unterstützung | |
Kompatibilität, Abmessungen und Anforderungen |
|
Busunterstützung | 16x PCI-E 2.0 |
Höhe | 4.376" (111 mm) (11.1 cm) |
Schnittstelle | PCIe 2.0 x16 |
Länge | 9.5" (241 mm) (24.1 cm) |
SLI-Optionen | 2-way3-way |
Zusätzliche Leistungssteckverbinder | Two 6-pins |
API-Unterstützung |
|
DirectX | 12.0 (11_0) |
OpenGL | 4.2 |
Speicher |
|
Maximale RAM-Belastung | 1280 MB |
Speicherbandbreite | 133.9 GB / s |
Breite des Speicherbusses | 320 Bit |
Speichertaktfrequenz | 1674 MHz (3348 data rate) |
Speichertyp | GDDR5 |
Gemeinsamer Speicher | 0 |
Technologien |
|
3D Vision | |
CUDA | |
DSR | |
SLI | |
Surround |