Reseña de la tarjeta de video NVIDIA GeForce GTX 470
La tarjeta de video GeForce GTX 470 fue lanzada al mercado por NVIDIA; fecha de lanzamiento: 26 March 2010. Para el momento del lanzamiento, la tarjeta de video cuesta $349. La tarjeta de video está diseñada para computadoras desktop y basado en la micro-arquitectura Fermi nombre clave GF100.
Velocidad de reloj del núcleo - 1215 MHz. Tasa de llenado de texturas - 34.0 billion / sec. Pipelines - 448. Desempeño de punto flotante - 1,088.6 gflops. Tecnología de proceso de manufactura - 40 nm. Número de transistores - 3,100 million. Consumo de energía (TDP) - 215 Watt.
Tipo de memoria: GDDR5. Cantidad de RAM máxima - 1280 MB. Ancho del bus de memoria - 320 Bit. Velocidad de reloj de la memoria - 1674 MHz (3348 data rate). Ancho de banda de la memoria - 133.9 GB / s. Memoria compartida - 0.
Referencias
| PassMark G3D Mark |
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| PassMark G2D Mark |
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| Geekbench OpenCL |
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| CompuBench 1.5 Desktop Face Detection |
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| CompuBench 1.5 Desktop Ocean Surface Simulation |
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| CompuBench 1.5 Desktop T-Rex |
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| CompuBench 1.5 Desktop Video Composition |
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| CompuBench 1.5 Desktop Bitcoin Mining |
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| GFXBench 4.0 Car Chase Offscreen |
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| GFXBench 4.0 Manhattan |
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| GFXBench 4.0 T-Rex |
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| GFXBench 4.0 Car Chase Offscreen |
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| GFXBench 4.0 Manhattan |
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| GFXBench 4.0 T-Rex |
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| 3DMark Fire Strike Graphics Score |
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| Nombre | Valor |
|---|---|
| PassMark - G3D Mark | 3134 |
| PassMark - G2D Mark | 414 |
| Geekbench - OpenCL | 11089 |
| CompuBench 1.5 Desktop - Face Detection | 27.930 mPixels/s |
| CompuBench 1.5 Desktop - Ocean Surface Simulation | 980.005 Frames/s |
| CompuBench 1.5 Desktop - T-Rex | 3.268 Frames/s |
| CompuBench 1.5 Desktop - Video Composition | 47.309 Frames/s |
| CompuBench 1.5 Desktop - Bitcoin Mining | 97.852 mHash/s |
| GFXBench 4.0 - Car Chase Offscreen | 3873 Frames |
| GFXBench 4.0 - Manhattan | 3614 Frames |
| GFXBench 4.0 - T-Rex | 3317 Frames |
| GFXBench 4.0 - Car Chase Offscreen | 3873.000 Fps |
| GFXBench 4.0 - Manhattan | 3614.000 Fps |
| GFXBench 4.0 - T-Rex | 3317.000 Fps |
| 3DMark Fire Strike - Graphics Score | 0 |
Desempeño en juego
2. Dota 2 Reborn (2015)
3. Company of Heroes 2 (2013)
4. BioShock Infinite (2013)
5. StarCraft II: Heart of the Swarm (2013)
6. SimCity (2013)
7. Tomb Raider (2013)
8. World of Tanks v8 (2012)
9. Diablo III (2012)
11. The Elder Scrolls V: Skyrim (2011)
12. Battlefield 3 (2011)
13. Deus Ex Human Revolution (2011)
14. StarCraft 2 (2010)
15. Metro 2033 (2010)
16. Stalker: Call of Pripyat (2010)
17. Trackmania Nations Forever (2008)
18. Crysis - GPU Benchmark (2007)
19. World in Conflict - Benchmark (2007)
Team Fortress 2 (2017)
Dota 2 Reborn (2015)
| Ultra, 1920x1080 | 64.00 |
Company of Heroes 2 (2013)
| Low, 1024x768 | 55.30 |
| Medium, 1366x768 | 48.70 |
| High, 1366x768 | 34.20 |
| Ultra, 1920x1080 | 12.50 |
BioShock Infinite (2013)
| Low, 1280x720 | 162.30 |
| Medium, 1366x768 | 111.50 |
| High, 1366x768 | 100.90 |
| Ultra, 1920x1080 | 32.80 |
StarCraft II: Heart of the Swarm (2013)
| Low, 1024x768 | 265.00 |
| Medium, 1366x768 | 107.00 |
| High, 1366x768 | 96.00 |
| Ultra, 1920x1080 | 56.00 |
SimCity (2013)
| Low, 1024x768 | 166.00 |
| Ultra, 1920x1080 | 39.00 |
Tomb Raider (2013)
| Low, 1024x768 | 305.60 |
| Medium, 1366x768 | 155.50 |
| High, 1366x768 | 115.20 |
| Ultra, 1920x1080 | 44.10 |
World of Tanks v8 (2012)
| Low, 1024x768 | 118.00 |
| Medium, 1366x768 | 80.00 |
| High, 1366x768 | 72.00 |
| Ultra, 1920x1080 | 52.00 |
Diablo III (2012)
| Low, 1024x768 | 241.00 |
| Medium, 1366x768 | 174.00 |
| High, 1366x768 | 110.00 |
| Ultra, 1920x1080 | 80.00 |
Mass Effect 3 (2012)
| Ultra, 1920x1080 | 60.00 |
The Elder Scrolls V: Skyrim (2011)
| High, 1366x768 | 63.00 |
| Ultra, 1920x1080 | 44.00 |
Battlefield 3 (2011)
| Low, 1024x768 | 103.00 |
| Medium, 1366x768 | 75.00 |
| High, 1366x768 | 61.00 |
| Ultra, 1920x1080 | 30.00 |
Deus Ex Human Revolution (2011)
| Ultra, 1920x1080 | 62.00 |
StarCraft 2 (2010)
| Ultra, 1920x1080 | 78.00 |
Metro 2033 (2010)
| High, 1600x900 | 61.00 |
| Ultra, 1920x1080 | 23.00 |
Stalker: Call of Pripyat (2010)
| Ultra, 1920x1200 | 53.00 |
Trackmania Nations Forever (2008)
| Ultra, 1920x1080 | 90.20 |
Crysis - GPU Benchmark (2007)
| Ultra, 1920x1080 | 33.80 |
World in Conflict - Benchmark (2007)
| Ultra, 1920x1080 | 68.00 |
Especificaciones
Esenciales |
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| Arquitectura | Fermi |
| Nombre clave | GF100 |
| Fecha de lanzamiento | 26 March 2010 |
| Precio de lanzamiento (MSRP) | $349 |
| Lugar en calificación por desempeño | 790 |
| Precio ahora | $522.01 |
| Tipo | Desktop |
| Valor/costo (0-100) | 6.87 |
Información técnica |
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| Velocidad de reloj del núcleo | 1215 MHz |
| Núcleos CUDA | 448 |
| Desempeño de punto flotante | 1,088.6 gflops |
| Tecnología de proceso de manufactura | 40 nm |
| Temperatura máxima del GPU | 105 °C |
| Pipelines | 448 |
| Tasa de llenado de textura | 34.0 billion / sec |
| Diseño energético térmico (TDP) | 215 Watt |
| Número de transistores | 3,100 million |
Puertos y salidas de video |
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| Entrada de audio por HDMI | Internal |
| Conectores de pantalla | 2x DVI, 1x mini-HDMI, Two Dual Link DVIMini HDMI |
| HDMI | |
| Resolución VGA máxima | 2048x1536 |
| Soporte de múltiples monitores | |
Compatibilidad, dimensiones y requerimientos |
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| Soporte de bus | 16x PCI-E 2.0 |
| Altura | 4.376" (111 mm) (11.1 cm) |
| Interfaz | PCIe 2.0 x16 |
| Longitud | 9.5" (241 mm) (24.1 cm) |
| Opciones de SLI | 2-way3-way |
| Conectores de energía complementarios | Two 6-pins |
Soporte de API |
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| DirectX | 12.0 (11_0) |
| OpenGL | 4.2 |
Memoria |
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| Cantidad máxima de RAM | 1280 MB |
| Ancho de banda de la memoria | 133.9 GB / s |
| Ancho de bus de la memoria | 320 Bit |
| Velocidad de reloj de memoria | 1674 MHz (3348 data rate) |
| Tipo de memoria | GDDR5 |
| Memoria compartida | 0 |
Tecnologías |
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| 3D Vision | |
| CUDA | |
| DSR | |
| SLI | |
| Surround | |
