NVIDIA GeForce GTX 460M videocard review
GeForce GTX 460M videocard released by NVIDIA; release date: 3 September 2010. The videocard is designed for laptop-computers and based on Fermi microarchitecture codenamed GF106.
Core clock speed - 1350 MHz. Texture fill rate - 16.1 billion / sec. Pipelines - 192. Floating-point performance - 518.4 gflops. Manufacturing process technology - 40 nm. Transistors count - 1,170 million. Power consumption (TDP) - 50 Watt.
Memory type: GDDR5. Maximum RAM amount - 1536 MB. Memory bus width - 192 Bit. Memory clock speed - 1250 MHz. Memory bandwidth - 60.0 GB / s. Shared memory - 0.
Benchmarks
PassMark G3D Mark |
|
|
||||
PassMark G2D Mark |
|
|
||||
Geekbench OpenCL |
|
|
||||
CompuBench 1.5 Desktop Face Detection |
|
|
||||
CompuBench 1.5 Desktop Ocean Surface Simulation |
|
|
||||
CompuBench 1.5 Desktop T-Rex |
|
|
||||
CompuBench 1.5 Desktop Video Composition |
|
|
||||
CompuBench 1.5 Desktop Bitcoin Mining |
|
|
||||
GFXBench 4.0 Car Chase Offscreen |
|
|
||||
GFXBench 4.0 Manhattan |
|
|
||||
GFXBench 4.0 T-Rex |
|
|
||||
GFXBench 4.0 Car Chase Offscreen |
|
|
||||
GFXBench 4.0 Manhattan |
|
|
||||
GFXBench 4.0 T-Rex |
|
|
||||
3DMark Fire Strike Graphics Score |
|
|
Name | Value |
---|---|
PassMark - G3D Mark | 1207 |
PassMark - G2D Mark | 253 |
Geekbench - OpenCL | 4119 |
CompuBench 1.5 Desktop - Face Detection | 11.121 mPixels/s |
CompuBench 1.5 Desktop - Ocean Surface Simulation | 391.548 Frames/s |
CompuBench 1.5 Desktop - T-Rex | 1.105 Frames/s |
CompuBench 1.5 Desktop - Video Composition | 18.548 Frames/s |
CompuBench 1.5 Desktop - Bitcoin Mining | 32.965 mHash/s |
GFXBench 4.0 - Car Chase Offscreen | 1699 Frames |
GFXBench 4.0 - Manhattan | 2837 Frames |
GFXBench 4.0 - T-Rex | 3349 Frames |
GFXBench 4.0 - Car Chase Offscreen | 1699.000 Fps |
GFXBench 4.0 - Manhattan | 2837.000 Fps |
GFXBench 4.0 - T-Rex | 3349.000 Fps |
3DMark Fire Strike - Graphics Score | 0 |
Games performance
StarCraft 2 (2010)
Low, 1024x768 | 193.00 |
Medium, 1360x768 | 73.00 |
High, 1360x768 | 63.20 |
Ultra, 1920x1080 | 31.95 |
Metro 2033 (2010)
Low, 800x600 | 101.90 |
Medium, 1360x768 | 54.00 |
High, 1600x900 | 30.00 |
Ultra, 1920x1080 | 9.60 |
Left 4 Dead (2008)
Low, 640x480 | 248.00 |
High, 1024x768 | 128.00 |
Trackmania Nations Forever (2008)
Low, 640x480 | 317.00 |
High, 1024x768 | 86.50 |
Ultra, 1920x1080 | 31.70 |
Call of Duty 4 - Modern Warfare (2007)
Low, 800x600 | 301.10 |
Medium, 1024x768 | 163.05 |
High, 1280x1024 | 100.80 |
Supreme Commander - FA Bench (2007)
Low, 1024x768 | 54.70 |
Medium, 1024x768 | 49.20 |
High, 1024x768 | 48.40 |
Ultra, 1920x1080 | 37.20 |
Crysis - GPU Benchmark (2007)
Low, 1024x768 | 92.60 |
Medium, 1024x768 | 70.20 |
High, 1024x768 | 53.60 |
Ultra, 1920x1080 | 13.05 |
World in Conflict - Benchmark (2007)
Low, 800x600 | 165.00 |
Medium, 1024x768 | 66.00 |
High, 1024x768 | 62.00 |
Ultra, 1920x1080 | 27.00 |
Half Life 2 - Lost Coast Benchmark (2005)
High, 1024x768 | 197.00 |
World of Warcraft (2005)
High, 1280x1024 | 81.00 |
Doom 3 (2004)
Low, 640x480 | 216.00 |
Ultra, 1024x768 | 209.00 |
Quake 3 Arena - Timedemo (1999)
High, 1024x768 | 643.00 |
Specifications (specs)
Essentials |
|
Architecture | Fermi |
Code name | GF106 |
Launch date | 3 September 2010 |
Place in performance rating | 1230 |
Type | Laptop |
Technical info |
|
Core clock speed | 1350 MHz |
Floating-point performance | 518.4 gflops |
Manufacturing process technology | 40 nm |
Pipelines | 192 |
Texture fill rate | 16.1 billion / sec |
Thermal Design Power (TDP) | 50 Watt |
Transistor count | 1,170 million |
Video outputs and ports |
|
Display Connectors | No outputs |
Compatibility, dimensions and requirements |
|
Interface | PCIe 2.0 x16 |
Laptop size | large |
SLI options | 2-way |
API support |
|
DirectX | 12 API with Feature Level 12.1 |
OpenCL | 1.1 |
OpenGL | 4.5 |
Memory |
|
Maximum RAM amount | 1536 MB |
Memory bandwidth | 60.0 GB / s |
Memory bus width | 192 Bit |
Memory clock speed | 1250 MHz |
Memory type | GDDR5 |
Shared memory | 0 |
Technologies |
|
3D Vision | |
CUDA | |
DirectCompute | |
DirectX 11 | DirectX 11 |
Optimus | |
SLI |