AMD Radeon Pro Vega II vs NVIDIA Quadro P5000
Comparative analysis of AMD Radeon Pro Vega II and NVIDIA Quadro P5000 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), PassMark - G2D Mark, PassMark - G3D Mark, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the AMD Radeon Pro Vega II
- Videocard is newer: launch date 3 year(s) 2 month(s) later
- 1587.8x more texture fill rate: 440.3 GTexel/s vs 277.3 GTexel / s
- 2x more pipelines: 4096 vs 2048
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 7 nm vs 16 nm
- 2x more maximum memory size: 32 GB vs 16 GB
- 2x better performance in Geekbench - OpenCL: 99542 vs 49641
- Around 4% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 16149 vs 15489
- Around 4% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 16149 vs 15489
- Around 14% better performance in PassMark - G2D Mark: 768 vs 671
- Around 25% better performance in PassMark - G3D Mark: 15475 vs 12384
Specifications (specs) | |
Launch date | Dec 2019 vs 1 October 2016 |
Texture fill rate | 440.3 GTexel/s vs 277.3 GTexel / s |
Pipelines | 4096 vs 2048 |
Manufacturing process technology | 7 nm vs 16 nm |
Maximum memory size | 32 GB vs 16 GB |
Benchmarks | |
Geekbench - OpenCL | 99542 vs 49641 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 16149 vs 15489 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 16149 vs 15489 |
PassMark - G2D Mark | 768 vs 671 |
PassMark - G3D Mark | 15475 vs 12384 |
Reasons to consider the NVIDIA Quadro P5000
- Around 2% higher core clock speed: 1607 MHz vs 1574 MHz
- Around 1% higher boost clock speed: 1733 MHz vs 1720 MHz
- 4.8x lower typical power consumption: 100 Watt vs 475 Watt
- 5.6x more memory clock speed: 9016 MHz vs 1612 MHz
- Around 10% better performance in GFXBench 4.0 - Manhattan (Frames): 3409 vs 3100
- Around 10% better performance in GFXBench 4.0 - Manhattan (Fps): 3409 vs 3100
- Around 9% better performance in GFXBench 4.0 - T-Rex (Frames): 3077 vs 2813
- Around 9% better performance in GFXBench 4.0 - T-Rex (Fps): 3077 vs 2813
Specifications (specs) | |
Core clock speed | 1607 MHz vs 1574 MHz |
Boost clock speed | 1733 MHz vs 1720 MHz |
Thermal Design Power (TDP) | 100 Watt vs 475 Watt |
Memory clock speed | 9016 MHz vs 1612 MHz |
Benchmarks | |
GFXBench 4.0 - Manhattan (Frames) | 3409 vs 3100 |
GFXBench 4.0 - Manhattan (Fps) | 3409 vs 3100 |
GFXBench 4.0 - T-Rex (Frames) | 3077 vs 2813 |
GFXBench 4.0 - T-Rex (Fps) | 3077 vs 2813 |
Compare benchmarks
GPU 1: AMD Radeon Pro Vega II
GPU 2: NVIDIA Quadro P5000
Geekbench - OpenCL |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - T-Rex (Fps) |
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PassMark - G2D Mark |
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PassMark - G3D Mark |
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Name | AMD Radeon Pro Vega II | NVIDIA Quadro P5000 |
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Geekbench - OpenCL | 99542 | 49641 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 16149 | 15489 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 16149 | 15489 |
GFXBench 4.0 - Manhattan (Frames) | 3100 | 3409 |
GFXBench 4.0 - Manhattan (Fps) | 3100 | 3409 |
GFXBench 4.0 - T-Rex (Frames) | 2813 | 3077 |
GFXBench 4.0 - T-Rex (Fps) | 2813 | 3077 |
PassMark - G2D Mark | 768 | 671 |
PassMark - G3D Mark | 15475 | 12384 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 223.558 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 2698.914 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 14.206 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 140.845 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 927.006 | |
3DMark Fire Strike - Graphics Score | 6008 |
Compare specifications (specs)
AMD Radeon Pro Vega II | NVIDIA Quadro P5000 | |
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Essentials |
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Architecture | GCN 5.1 | Pascal |
Code name | Vega 20 | GP104 |
Launch date | Dec 2019 | 1 October 2016 |
Place in performance rating | 166 | 232 |
Type | Laptop | Workstation |
Launch price (MSRP) | $2,499 | |
Price now | $1,699.99 | |
Value for money (0-100) | 8.38 | |
Technical info |
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Boost clock speed | 1720 MHz | 1733 MHz |
Compute units | 64 | |
Core clock speed | 1574 MHz | 1607 MHz |
Manufacturing process technology | 7 nm | 16 nm |
Peak Double Precision (FP64) Performance | 880.6 GFLOPS (1:16) | |
Peak Half Precision (FP16) Performance | 28.18 TFLOPS (2:1) | |
Peak Single Precision (FP32) Performance | 14.09 TFLOPS | |
Pipelines | 4096 | 2048 |
Pixel fill rate | 110.1 GPixel/s | |
Texture fill rate | 440.3 GTexel/s | 277.3 GTexel / s |
Thermal Design Power (TDP) | 475 Watt | 100 Watt |
Transistor count | 13230 million | 7,200 million |
Floating-point performance | 8,873 gflops | |
Video outputs and ports |
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Display Connectors | 1x HDMI, 4x mini-DisplayPort | 1x DVI, 4x DisplayPort |
Display Port | 1.4 | |
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Recommended system power (PSU) | 850 Watt | |
Supplementary power connectors | None | 1x 8-pin |
Width | Dual-slot | |
Length | 267 mm | |
API support |
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DirectX | 12.1 | 12 |
OpenCL | 2.0 | |
OpenGL | 4.6 | 4.5 |
Shader Model | 6.4 | 5.1 |
Vulkan | ||
Memory |
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High bandwidth memory (HBM) | ||
Maximum RAM amount | 32 GB | 16 GB |
Memory bandwidth | 825.3 GB/s | 192 GB / s |
Memory bus width | 4096 bit | 256 Bit |
Memory clock speed | 1612 MHz | 9016 MHz |
Memory type | HBM2 | GDDR5 |
Shared memory | 0 | |
Technologies |
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Unified Video Decoder (UVD) | ||
Video Code Engine (VCE) | ||
3D Stereo | ||
3D Vision Pro | ||
Mosaic | ||
nView | ||
nView Display Management | ||
Optimus |