Intel HD Graphics 630 vs ATI Xbox 360 GPU
Comparative analysis of Intel HD Graphics 630 and ATI Xbox 360 GPU videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the Intel HD Graphics 630
- Videocard is newer: launch date 10 year(s) 9 month(s) later
- 3.5x more texture fill rate: 27.6 GTexel / s vs 8 GTexel / s
- Around 84% better floating-point performance: 441.6 gflops vs 240 gflops
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 14 nm vs 90 nm
- 128x more maximum memory size: 64 GB vs 512 MB
Launch date | 30 August 2016 vs 22 November 2005 |
Texture fill rate | 27.6 GTexel / s vs 8 GTexel / s |
Floating-point performance | 441.6 gflops vs 240 gflops |
Manufacturing process technology | 14 nm vs 90 nm |
Maximum memory size | 64 GB vs 512 MB |
Reasons to consider the ATI Xbox 360 GPU
- Around 43% higher core clock speed: 500 MHz vs 350 MHz
- 10x more pipelines: 240 vs 24
Core clock speed | 500 MHz vs 350 MHz |
Pipelines | 240 vs 24 |
Compare benchmarks
GPU 1: Intel HD Graphics 630
GPU 2: ATI Xbox 360 GPU
Name | Intel HD Graphics 630 | ATI Xbox 360 GPU |
---|---|---|
PassMark - G3D Mark | 1114 | |
PassMark - G2D Mark | 268 | |
Geekbench - OpenCL | 4554 | |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 27.948 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 312.246 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 1.795 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 20.404 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 32.567 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 1859 | |
GFXBench 4.0 - Manhattan (Frames) | 1945 | |
GFXBench 4.0 - T-Rex (Frames) | 3344 | |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 1859 | |
GFXBench 4.0 - Manhattan (Fps) | 1945 | |
GFXBench 4.0 - T-Rex (Fps) | 3344 | |
3DMark Fire Strike - Graphics Score | 388 |
Compare specifications (specs)
Intel HD Graphics 630 | ATI Xbox 360 GPU | |
---|---|---|
Essentials |
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Architecture | Generation 9.5 | TeraScale |
Code name | Kaby Lake GT2 | Xenos |
Launch date | 30 August 2016 | 22 November 2005 |
Place in performance rating | 1216 | not rated |
Type | Desktop | Desktop |
Technical info |
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Boost clock speed | 1150 MHz | |
Core clock speed | 350 MHz | 500 MHz |
Floating-point performance | 441.6 gflops | 240 gflops |
Manufacturing process technology | 14 nm | 90 nm |
Pipelines | 24 | 240 |
Texture fill rate | 27.6 GTexel / s | 8 GTexel / s |
Thermal Design Power (TDP) | 15 Watt | |
Transistor count | 189 million | 232 million |
Video outputs and ports |
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Display Connectors | No outputs | No outputs |
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x1 | IGP |
API support |
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DirectX | 12.0 (12_1) | 9.0c |
OpenGL | 4.5 | N / A |
Vulkan | ||
Memory |
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Maximum RAM amount | 64 GB | 512 MB |
Memory bus width | 64 / 128 Bit | 128 Bit |
Memory type | DDR3L / LPDDR3 / LPDDR4 | GDDR3 |
Shared memory | 1 | |
Memory bandwidth | 22.4 GB / s | |
Memory clock speed | 1400 MHz |