Intel Iris Xe Graphics MAX vs NVIDIA GeForce GTX 950M
Comparative analysis of Intel Iris Xe Graphics MAX and NVIDIA GeForce GTX 950M videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), PassMark - G2D Mark, PassMark - G3D Mark, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the Intel Iris Xe Graphics MAX
- Videocard is newer: launch date 5 year(s) 7 month(s) later
- Around 47% higher boost clock speed: 1650 MHz vs 1124 MHz
- 1761.6x more texture fill rate: 79.20 GTexel/s vs 44.96 GTexel / s
- Around 20% higher pipelines: 768 vs 640
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 10 nm vs 28 nm
- 3x lower typical power consumption: 25 Watt vs 75 Watt
- Around 46% better performance in Geekbench - OpenCL: 14238 vs 9744
- Around 66% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 6889 vs 4148
- Around 66% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 6889 vs 4148
- Around 43% better performance in PassMark - G2D Mark: 311 vs 217
Specifications (specs) | |
Launch date | 31 Oct 2020 vs 13 March 2015 |
Boost clock speed | 1650 MHz vs 1124 MHz |
Texture fill rate | 79.20 GTexel/s vs 44.96 GTexel / s |
Pipelines | 768 vs 640 |
Manufacturing process technology | 10 nm vs 28 nm |
Thermal Design Power (TDP) | 25 Watt vs 75 Watt |
Benchmarks | |
Geekbench - OpenCL | 14238 vs 9744 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 6889 vs 4148 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 6889 vs 4148 |
PassMark - G2D Mark | 311 vs 217 |
Reasons to consider the NVIDIA GeForce GTX 950M
- 3x more core clock speed: 914 MHz vs 300 MHz
- Around 17% higher memory clock speed: 1000 or 2500 MHz vs 2133 MHz (4.3 Gbps effective)
- Around 7% better performance in GFXBench 4.0 - Manhattan (Frames): 3715 vs 3462
- Around 7% better performance in GFXBench 4.0 - Manhattan (Fps): 3715 vs 3462
- Around 4% better performance in GFXBench 4.0 - T-Rex (Frames): 3358 vs 3214
- Around 4% better performance in GFXBench 4.0 - T-Rex (Fps): 3358 vs 3214
- Around 31% better performance in PassMark - G3D Mark: 2577 vs 1972
Specifications (specs) | |
Core clock speed | 914 MHz vs 300 MHz |
Memory clock speed | 1000 or 2500 MHz vs 2133 MHz (4.3 Gbps effective) |
Benchmarks | |
GFXBench 4.0 - Manhattan (Frames) | 3715 vs 3462 |
GFXBench 4.0 - Manhattan (Fps) | 3715 vs 3462 |
GFXBench 4.0 - T-Rex (Frames) | 3358 vs 3214 |
GFXBench 4.0 - T-Rex (Fps) | 3358 vs 3214 |
PassMark - G3D Mark | 2577 vs 1972 |
Compare benchmarks
GPU 1: Intel Iris Xe Graphics MAX
GPU 2: NVIDIA GeForce GTX 950M
Geekbench - OpenCL |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - T-Rex (Fps) |
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PassMark - G2D Mark |
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PassMark - G3D Mark |
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Name | Intel Iris Xe Graphics MAX | NVIDIA GeForce GTX 950M |
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Geekbench - OpenCL | 14238 | 9744 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 6889 | 4148 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 6889 | 4148 |
GFXBench 4.0 - Manhattan (Frames) | 3462 | 3715 |
GFXBench 4.0 - Manhattan (Fps) | 3462 | 3715 |
GFXBench 4.0 - T-Rex (Frames) | 3214 | 3358 |
GFXBench 4.0 - T-Rex (Fps) | 3214 | 3358 |
PassMark - G2D Mark | 311 | 217 |
PassMark - G3D Mark | 1972 | 2577 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 42.396 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 373.644 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 2.54 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 39.412 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 139.158 | |
3DMark Fire Strike - Graphics Score | 3350 |
Compare specifications (specs)
Intel Iris Xe Graphics MAX | NVIDIA GeForce GTX 950M | |
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Essentials |
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Architecture | Generation 12.1 | Maxwell |
Code name | DG1 | GM107 |
Launch date | 31 Oct 2020 | 13 March 2015 |
Place in performance rating | 523 | 797 |
Type | Laptop | Laptop |
Technical info |
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Boost clock speed | 1650 MHz | 1124 MHz |
Compute units | 96 | |
Core clock speed | 300 MHz | 914 MHz |
Manufacturing process technology | 10 nm | 28 nm |
Peak Double Precision (FP64) Performance | 633.6 GFLOPS (1:4) | |
Peak Half Precision (FP16) Performance | 5.069 TFLOPS (2:1) | |
Peak Single Precision (FP32) Performance | 2.534 TFLOPS | |
Pipelines | 768 | 640 |
Pixel fill rate | 39.60 GPixel/s | |
Texture fill rate | 79.20 GTexel/s | 44.96 GTexel / s |
Thermal Design Power (TDP) | 25 Watt | 75 Watt |
CUDA cores | 640 | |
Floating-point performance | 1,439 gflops | |
Transistor count | 1,870 million | |
Video outputs and ports |
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Display Connectors | No outputs | No outputs |
DisplayPort Multimode (DP++) support | 1 | |
HDMI | ||
VGA аnalog display support | 1 | |
Compatibility, dimensions and requirements |
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Interface | PCIe 4.0 x4 | PCIe 3.0 x8 |
Width | IGP | |
Bus support | PCI Express 3.0 | |
Laptop size | medium sized | |
API support |
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DirectX | 12.1 | 12.0 (11_0) |
OpenCL | 2.1 | |
OpenGL | 4.6 | 4.5 |
Shader Model | 6.4 | |
Vulkan | ||
Memory |
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Maximum RAM amount | 4 GB | 4 GB |
Memory bandwidth | 68.26 GB/s | 32 or 80 GB / s |
Memory bus width | 128 bit | 128 Bit |
Memory clock speed | 2133 MHz (4.3 Gbps effective) | 1000 or 2500 MHz |
Memory type | LPDDR4X | DDR3 or GDDR5 |
Shared memory | 0 | |
Technologies |
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Adaptive VSync | ||
Ansel | ||
BatteryBoost | ||
CUDA | ||
DSR | ||
GameStream | ||
GameWorks | ||
GeForce Experience | ||
GeForce ShadowPlay | ||
GPU Boost | ||
H.264, VC1, MPEG2 1080p video decoder | ||
Optimus | ||
SLI |