NVIDIA GeForce GT 425M vs NVIDIA GeForce GT 330M

Comparative analysis of NVIDIA GeForce GT 425M and NVIDIA GeForce GT 330M videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps).

 

Differences

Reasons to consider the NVIDIA GeForce GT 425M

  • Videocard is newer: launch date 7 month(s) later
  • 2x more pipelines: 96 vs 48
  • Around 77% better floating-point performance: 215.04 gflops vs 121.44 gflops
  • 2.4x better performance in PassMark - G3D Mark: 523 vs 217
  • 4x better performance in PassMark - G2D Mark: 174 vs 43
Specifications (specs)
Launch date 3 September 2010 vs 10 January 2010
Pipelines 96 vs 48
Floating-point performance 215.04 gflops vs 121.44 gflops
Benchmarks
PassMark - G3D Mark 523 vs 217
PassMark - G2D Mark 174 vs 43

Reasons to consider the NVIDIA GeForce GT 330M

  • Around 37% higher texture fill rate: 9.2 GTexel / s vs 6.7 billion / sec
  • 2.8x better performance in Geekbench - OpenCL: 5251 vs 1875
  • 2.8x better performance in GFXBench 4.0 - T-Rex (Frames): 1903 vs 690
  • 2.8x better performance in GFXBench 4.0 - T-Rex (Fps): 1903 vs 690
Specifications (specs)
Texture fill rate 9.2 GTexel / s vs 6.7 billion / sec
Benchmarks
Geekbench - OpenCL 5251 vs 1875
GFXBench 4.0 - T-Rex (Frames) 1903 vs 690
GFXBench 4.0 - T-Rex (Fps) 1903 vs 690

Compare benchmarks

GPU 1: NVIDIA GeForce GT 425M
GPU 2: NVIDIA GeForce GT 330M

PassMark - G3D Mark
GPU 1
GPU 2
523
217
PassMark - G2D Mark
GPU 1
GPU 2
174
43
Geekbench - OpenCL
GPU 1
GPU 2
1875
5251
GFXBench 4.0 - T-Rex (Frames)
GPU 1
GPU 2
690
1903
GFXBench 4.0 - T-Rex (Fps)
GPU 1
GPU 2
690
1903
Name NVIDIA GeForce GT 425M NVIDIA GeForce GT 330M
PassMark - G3D Mark 523 217
PassMark - G2D Mark 174 43
Geekbench - OpenCL 1875 5251
CompuBench 1.5 Desktop - Face Detection (mPixels/s) 4.184
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) 172.058
CompuBench 1.5 Desktop - T-Rex (Frames/s) 0.459
CompuBench 1.5 Desktop - Video Composition (Frames/s) 8.145
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) 13.944
GFXBench 4.0 - Car Chase Offscreen (Frames) 859
GFXBench 4.0 - Manhattan (Frames) 719
GFXBench 4.0 - T-Rex (Frames) 690 1903
GFXBench 4.0 - Car Chase Offscreen (Fps) 859
GFXBench 4.0 - Manhattan (Fps) 719
GFXBench 4.0 - T-Rex (Fps) 690 1903

Compare specifications (specs)

NVIDIA GeForce GT 425M NVIDIA GeForce GT 330M

Essentials

Architecture Fermi Tesla 2.0
Code name GF108 GT216
Launch date 3 September 2010 10 January 2010
Place in performance rating 1574 1577
Type Laptop Laptop

Technical info

Core clock speed 1120 MHz
CUDA cores 96 48
Floating-point performance 215.04 gflops 121.44 gflops
Manufacturing process technology 40 nm 40 nm
Pipelines 96 48
Texture fill rate 6.7 billion / sec 9.2 GTexel / s
Thermal Design Power (TDP) 23 Watt 23 Watt
Transistor count 585 million 486 million
Gigaflops 182

Video outputs and ports

Display Connectors No outputs HDMIDual Link DVISingle Link DVIVGADisplayPort
HDMI
Maximum VGA resolution 2048x1536
Multi monitor support

Compatibility, dimensions and requirements

Interface PCIe 2.0 x16 MXM-A (3.0)
Laptop size medium sized medium sized
Bus support PCI-E 2.0

API support

DirectX 12 API 10.1
OpenCL 1.1
OpenGL 4.5 2.1

Memory

Maximum RAM amount 1 GB 1 GB
Memory bandwidth 25.6 GB / s 25.6 GB / s
Memory bus width 128 Bit 128 Bit
Memory clock speed 800 MHz
Memory type DDR3 GDDR2, GDDR3, DDR3
Shared memory 0 0

Technologies

3D Vision
CUDA
DirectCompute
DirectX 11 DirectX 11
Optimus
HybridPower
Power management 8.0
SLI