NVIDIA GeForce MX110 vs NVIDIA GeForce GTX 860M
Comparative analysis of NVIDIA GeForce MX110 and NVIDIA GeForce GTX 860M videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA GeForce MX110
- Videocard is newer: launch date 3 year(s) 8 month(s) later
- Around 21% higher core clock speed: 965 MHz vs 797 MHz
- Around 9% higher boost clock speed: 993 MHz vs 915 MHz
- 2.5x lower typical power consumption: 30 Watt vs 75 Watt
Specifications (specs) | |
Launch date | 17 November 2017 vs 10 March 2014 |
Core clock speed | 965 MHz vs 797 MHz |
Boost clock speed | 993 MHz vs 915 MHz |
Thermal Design Power (TDP) | 30 Watt vs 75 Watt |
Benchmarks | |
GFXBench 4.0 - T-Rex (Frames) | 3352 vs 3340 |
GFXBench 4.0 - T-Rex (Fps) | 3352 vs 3340 |
Reasons to consider the NVIDIA GeForce GTX 860M
- Around 82% higher texture fill rate: 43.4 GTexel / s vs 23.83 GTexel / s
- 2.5x more pipelines: 640 vs 256
- Around 82% better floating-point performance: 1,389 gflops vs 762.6 gflops
- 2.1x better performance in PassMark - G3D Mark: 3047 vs 1432
- Around 19% better performance in PassMark - G2D Mark: 225 vs 189
- 2.4x better performance in Geekbench - OpenCL: 10362 vs 4271
- 2.2x better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 4938 vs 2197
- 2.2x better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 4938 vs 2197
- Around 5% better performance in GFXBench 4.0 - Manhattan (Frames): 3684 vs 3502
- Around 5% better performance in GFXBench 4.0 - Manhattan (Fps): 3684 vs 3502
Specifications (specs) | |
Texture fill rate | 43.4 GTexel / s vs 23.83 GTexel / s |
Pipelines | 640 vs 256 |
Floating-point performance | 1,389 gflops vs 762.6 gflops |
Benchmarks | |
PassMark - G3D Mark | 3047 vs 1432 |
PassMark - G2D Mark | 225 vs 189 |
Geekbench - OpenCL | 10362 vs 4271 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 4938 vs 2197 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 4938 vs 2197 |
GFXBench 4.0 - Manhattan (Frames) | 3684 vs 3502 |
GFXBench 4.0 - Manhattan (Fps) | 3684 vs 3502 |
Compare benchmarks
GPU 1: NVIDIA GeForce MX110
GPU 2: NVIDIA GeForce GTX 860M
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | NVIDIA GeForce MX110 | NVIDIA GeForce GTX 860M |
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PassMark - G3D Mark | 1432 | 3047 |
PassMark - G2D Mark | 189 | 225 |
Geekbench - OpenCL | 4271 | 10362 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 2197 | 4938 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 2197 | 4938 |
GFXBench 4.0 - Manhattan (Frames) | 3502 | 3684 |
GFXBench 4.0 - Manhattan (Fps) | 3502 | 3684 |
GFXBench 4.0 - T-Rex (Frames) | 3352 | 3340 |
GFXBench 4.0 - T-Rex (Fps) | 3352 | 3340 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 22.828 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 210.585 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 3.427 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 28.662 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 162.83 | |
3DMark Fire Strike - Graphics Score | 1151 |
Compare specifications (specs)
NVIDIA GeForce MX110 | NVIDIA GeForce GTX 860M | |
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Essentials |
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Architecture | Maxwell | Kepler |
Code name | GM108 | GK104 |
Launch date | 17 November 2017 | 10 March 2014 |
Place in performance rating | 904 | 906 |
Type | Laptop | Laptop |
Technical info |
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Boost clock speed | 993 MHz | 915 MHz |
Core clock speed | 965 MHz | 797 MHz |
Floating-point performance | 762.6 gflops | 1,389 gflops |
Manufacturing process technology | 28 nm | 28 nm |
Pipelines | 256 | 640 |
Texture fill rate | 23.83 GTexel / s | 43.4 GTexel / s |
Thermal Design Power (TDP) | 30 Watt | 75 Watt |
CUDA cores | 1152 or 640 | |
Transistor count | 3,540 million | |
Video outputs and ports |
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Display Connectors | No outputs | No outputs |
7.1 channel HD audio on HDMI | ||
DisplayPort Multimode (DP++) support | Up to 3840x2160 | |
eDP 1.2 signal support | Up to 3840x2160 | |
HDCP content protection | ||
HDMI | ||
LVDS signal support | Up to 1920x1200 | |
TrueHD and DTS-HD audio bitstreaming | ||
VGA аnalog display support | Up to 2048x1536 | |
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | None |
Bus support | PCI Express 2.0, PCI Express 3.0 | |
Laptop size | medium sized | |
API support |
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DirectX | 12.0 (11_0) | 12.0 (11_0) |
OpenGL | 4.6 | 4.5 |
OpenCL | 1.1 | |
Memory |
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Maximum RAM amount | 2 GB | 2 GB |
Memory bandwidth | 40.1 GB / s | 80.0 GB / s |
Memory bus width | 64 Bit | 128 Bit |
Memory clock speed | 5012 MHz | |
Memory type | GDDR5 / DDR3 | GDDR5 |
Shared memory | 0 | 0 |
Standard memory configuration | GDDR5 | |
Technologies |
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3D Vision | ||
3D Vision / 3DTV Play | ||
CUDA | ||
GameWorks | ||
Optimus | ||
Verde Drivers | ||
3D Blu-Ray | ||
Adaptive VSync | ||
Ansel | ||
BatteryBoost | ||
Direct Compute | ||
FXAA | ||
GeForce Experience | ||
GeForce ShadowPlay | ||
GPU Boost | ||
H.264, VC1, MPEG2 1080p video decoder | ||
SLI | ||
TXAA |