NVIDIA T400 vs NVIDIA GeForce MX110
Comparative analysis of NVIDIA T400 and NVIDIA GeForce MX110 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), PassMark - G3D Mark, PassMark - G2D Mark.
Differences
Reasons to consider the NVIDIA T400
- Videocard is newer: launch date 3 year(s) 5 month(s) later
- Around 44% higher boost clock speed: 1425 MHz vs 993 MHz
- 1435.2x more texture fill rate: 34.20 GTexel/s vs 23.83 GTexel / s
- Around 50% higher pipelines: 384 vs 256
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 12 nm vs 28 nm
- 4x better performance in Geekbench - OpenCL: 16963 vs 4276
- 2.3x better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 5088 vs 2197
- 2.3x better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 5088 vs 2197
Specifications (specs) | |
Launch date | 6 May 2021 vs 17 November 2017 |
Boost clock speed | 1425 MHz vs 993 MHz |
Texture fill rate | 34.20 GTexel/s vs 23.83 GTexel / s |
Pipelines | 384 vs 256 |
Manufacturing process technology | 12 nm vs 28 nm |
Benchmarks | |
Geekbench - OpenCL | 16963 vs 4276 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 5088 vs 2197 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 5088 vs 2197 |
Reasons to consider the NVIDIA GeForce MX110
- 2.3x more core clock speed: 965 MHz vs 420 MHz
- 4x more memory clock speed: 5012 MHz vs 1250 MHz, 10 Gbps effective
- Around 61% better performance in GFXBench 4.0 - Manhattan (Frames): 3502 vs 2173
- Around 61% better performance in GFXBench 4.0 - Manhattan (Fps): 3502 vs 2173
Specifications (specs) | |
Core clock speed | 965 MHz vs 420 MHz |
Memory clock speed | 5012 MHz vs 1250 MHz, 10 Gbps effective |
Benchmarks | |
GFXBench 4.0 - Manhattan (Frames) | 3502 vs 2173 |
GFXBench 4.0 - T-Rex (Frames) | 3352 vs 3346 |
GFXBench 4.0 - Manhattan (Fps) | 3502 vs 2173 |
GFXBench 4.0 - T-Rex (Fps) | 3352 vs 3346 |
Compare benchmarks
GPU 1: NVIDIA T400
GPU 2: NVIDIA GeForce MX110
Geekbench - OpenCL |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | NVIDIA T400 | NVIDIA GeForce MX110 |
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Geekbench - OpenCL | 16963 | 4276 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 58.805 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 785.059 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 3.961 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 53.111 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 222.15 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 5088 | 2197 |
GFXBench 4.0 - Manhattan (Frames) | 2173 | 3502 |
GFXBench 4.0 - T-Rex (Frames) | 3346 | 3352 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 5088 | 2197 |
GFXBench 4.0 - Manhattan (Fps) | 2173 | 3502 |
GFXBench 4.0 - T-Rex (Fps) | 3346 | 3352 |
PassMark - G3D Mark | 1435 | |
PassMark - G2D Mark | 189 |
Compare specifications (specs)
NVIDIA T400 | NVIDIA GeForce MX110 | |
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Essentials |
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Architecture | Turing | Maxwell |
Code name | TU117 | GM108 |
Launch date | 6 May 2021 | 17 November 2017 |
Place in performance rating | 901 | 911 |
Type | Laptop | |
Technical info |
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Boost clock speed | 1425 MHz | 993 MHz |
Core clock speed | 420 MHz | 965 MHz |
Manufacturing process technology | 12 nm | 28 nm |
Peak Double Precision (FP64) Performance | 34.20 GFLOPS (1:32) | |
Peak Half Precision (FP16) Performance | 2.189 TFLOPS (2:1) | |
Peak Single Precision (FP32) Performance | 1,094 GFLOPS | |
Pipelines | 384 | 256 |
Pixel fill rate | 22.80 GPixel/s | |
Texture fill rate | 34.20 GTexel/s | 23.83 GTexel / s |
Thermal Design Power (TDP) | 30 Watt | 30 Watt |
Transistor count | 4700 million | |
Floating-point performance | 762.6 gflops | |
Video outputs and ports |
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Display Connectors | 3x mini-DisplayPort 1.4a | No outputs |
Compatibility, dimensions and requirements |
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Form factor | Single-slot | |
Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Recommended system power (PSU) | 200 Watt | |
Supplementary power connectors | None | None |
API support |
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DirectX | 12 (12_1) | 12.0 (11_0) |
OpenCL | 3.0 | |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.7 (6.4) | |
Vulkan | ||
Memory |
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Maximum RAM amount | 2 GB | 2 GB |
Memory bandwidth | 80.00 GB/s | 40.1 GB / s |
Memory bus width | 64 bit | 64 Bit |
Memory clock speed | 1250 MHz, 10 Gbps effective | 5012 MHz |
Memory type | GDDR6 | GDDR5 / DDR3 |
Shared memory | 0 | |
Technologies |
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3D Vision | ||
3D Vision / 3DTV Play | ||
CUDA | ||
GameWorks | ||
Optimus | ||
Verde Drivers |