NVIDIA GeForce MX330 vs NVIDIA GeForce 840A
Comparative analysis of NVIDIA GeForce MX330 and NVIDIA GeForce 840A videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory. Benchmark videocards performance analysis: Geekbench - OpenCL, PassMark - G2D Mark, PassMark - G3D Mark, GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps).
Differences
Reasons to consider the NVIDIA GeForce MX330
- Videocard is newer: launch date 5 year(s) 10 month(s) later
- Around 49% higher core clock speed: 1531 MHz vs 1029 MHz
- Around 42% higher boost clock speed: 1594 MHz vs 1124 MHz
- 2127.9x more texture fill rate: 38.26 GTexel/s vs 17.98 GTexel / s
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 14 nm vs 28 nm
- 3.3x lower typical power consumption: 10 Watt vs 33 Watt
- 2x more maximum memory size: 2 GB vs 1 GB
- Around 96% better performance in Geekbench - OpenCL: 10947 vs 5596
- 2.1x better performance in PassMark - G3D Mark: 2454 vs 1180
- Around 8% better performance in GFXBench 4.0 - T-Rex (Frames): 3352 vs 3117
- Around 8% better performance in GFXBench 4.0 - T-Rex (Fps): 3352 vs 3117
- Around 20% better performance in GFXBench 4.0 - Manhattan (Frames): 2784 vs 2314
- Around 20% better performance in GFXBench 4.0 - Manhattan (Fps): 2784 vs 2314
- Around 74% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 3808 vs 2188
- Around 74% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 3808 vs 2188
Specifications (specs) | |
Launch date | 10 Feb 2020 vs 17 March 2014 |
Core clock speed | 1531 MHz vs 1029 MHz |
Boost clock speed | 1594 MHz vs 1124 MHz |
Texture fill rate | 38.26 GTexel/s vs 17.98 GTexel / s |
Manufacturing process technology | 14 nm vs 28 nm |
Thermal Design Power (TDP) | 10 Watt vs 33 Watt |
Maximum memory size | 2 GB vs 1 GB |
Benchmarks | |
Geekbench - OpenCL | 10947 vs 5596 |
PassMark - G3D Mark | 2454 vs 1180 |
GFXBench 4.0 - T-Rex (Frames) | 3352 vs 3117 |
GFXBench 4.0 - T-Rex (Fps) | 3352 vs 3117 |
GFXBench 4.0 - Manhattan (Frames) | 2784 vs 2314 |
GFXBench 4.0 - Manhattan (Fps) | 2784 vs 2314 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 3808 vs 2188 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 3808 vs 2188 |
Reasons to consider the NVIDIA GeForce 840A
- Around 33% higher memory clock speed: 2002 MHz vs 1502 MHz (6008 MHz effective)
- Around 16% better performance in PassMark - G2D Mark: 266 vs 230
Specifications (specs) | |
Memory clock speed | 2002 MHz vs 1502 MHz (6008 MHz effective) |
Benchmarks | |
PassMark - G2D Mark | 266 vs 230 |
Compare benchmarks
GPU 1: NVIDIA GeForce MX330
GPU 2: NVIDIA GeForce 840A
Geekbench - OpenCL |
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PassMark - G2D Mark |
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PassMark - G3D Mark |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - T-Rex (Fps) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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Name | NVIDIA GeForce MX330 | NVIDIA GeForce 840A |
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Geekbench - OpenCL | 10947 | 5596 |
PassMark - G2D Mark | 230 | 266 |
PassMark - G3D Mark | 2454 | 1180 |
GFXBench 4.0 - T-Rex (Frames) | 3352 | 3117 |
GFXBench 4.0 - T-Rex (Fps) | 3352 | 3117 |
GFXBench 4.0 - Manhattan (Frames) | 2784 | 2314 |
GFXBench 4.0 - Manhattan (Fps) | 2784 | 2314 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 3808 | 2188 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 3808 | 2188 |
Compare specifications (specs)
NVIDIA GeForce MX330 | NVIDIA GeForce 840A | |
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Essentials |
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Architecture | Pascal | Maxwell |
Code name | GP108 | GM108 |
Launch date | 10 Feb 2020 | 17 March 2014 |
Place in performance rating | 764 | 953 |
Type | Laptop | Desktop |
Technical info |
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Boost clock speed | 1594 MHz | 1124 MHz |
Core clock speed | 1531 MHz | 1029 MHz |
Manufacturing process technology | 14 nm | 28 nm |
Peak Double Precision (FP64) Performance | 38.26 GFLOPS (1:32) | |
Peak Half Precision (FP16) Performance | 19.13 GFLOPS (1:64) | |
Peak Single Precision (FP32) Performance | 1,224 GFLOPS | |
Pipelines | 384 | 384 |
Pixel fill rate | 25.50 GPixel/s | |
Texture fill rate | 38.26 GTexel/s | 17.98 GTexel / s |
Thermal Design Power (TDP) | 10 Watt | 33 Watt |
Transistor count | 1800 million | |
Floating-point performance | 863.2 gflops | |
Video outputs and ports |
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Display Connectors | No outputs | No outputs |
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x16 | PCIe 3.0 x8 |
Supplementary power connectors | None | |
Width | IGP | |
API support |
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DirectX | 12.1 | 12.0 (11_0) |
OpenCL | 1.2 | |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.4 | |
Vulkan | ||
Memory |
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Maximum RAM amount | 2 GB | 1 GB |
Memory bandwidth | 48.06 GB/s | 16.02 GB / s |
Memory bus width | 64 bit | 64 Bit |
Memory clock speed | 1502 MHz (6008 MHz effective) | 2002 MHz |
Memory type | GDDR5 | DDR3 |