NVIDIA GeForce MX330 vs NVIDIA GeForce GTX 650 Ti
Comparative analysis of NVIDIA GeForce MX330 and NVIDIA GeForce GTX 650 Ti videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: Geekbench - OpenCL, PassMark - G2D Mark, PassMark - G3D Mark, GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA GeForce MX330
- Videocard is newer: launch date 7 year(s) 4 month(s) later
- Around 65% higher core clock speed: 1531 MHz vs 928 MHz
- 646.3x more texture fill rate: 38.26 GTexel/s vs 59.2 billion / sec
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 14 nm vs 28 nm
- 11x lower typical power consumption: 10 Watt vs 110 Watt
- 2x more maximum memory size: 2 GB vs 1 GB
- 300.4x more memory clock speed: 1502 MHz (6008 MHz effective) vs 5.4 GB/s
- Around 36% better performance in Geekbench - OpenCL: 10706 vs 7900
- Around 1% better performance in GFXBench 4.0 - T-Rex (Frames): 3352 vs 3335
- Around 1% better performance in GFXBench 4.0 - T-Rex (Fps): 3352 vs 3335
Specifications (specs) | |
Launch date | 10 Feb 2020 vs 9 October 2012 |
Core clock speed | 1531 MHz vs 928 MHz |
Texture fill rate | 38.26 GTexel/s vs 59.2 billion / sec |
Manufacturing process technology | 14 nm vs 28 nm |
Thermal Design Power (TDP) | 10 Watt vs 110 Watt |
Maximum memory size | 2 GB vs 1 GB |
Memory clock speed | 1502 MHz (6008 MHz effective) vs 5.4 GB/s |
Benchmarks | |
Geekbench - OpenCL | 10706 vs 7900 |
GFXBench 4.0 - T-Rex (Frames) | 3352 vs 3335 |
GFXBench 4.0 - T-Rex (Fps) | 3352 vs 3335 |
Reasons to consider the NVIDIA GeForce GTX 650 Ti
- 2x more pipelines: 768 vs 384
- Around 82% better performance in PassMark - G2D Mark: 416 vs 228
- Around 5% better performance in PassMark - G3D Mark: 2527 vs 2405
- Around 33% better performance in GFXBench 4.0 - Manhattan (Frames): 3707 vs 2784
- Around 33% better performance in GFXBench 4.0 - Manhattan (Fps): 3707 vs 2784
- Around 4% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 3948 vs 3808
- Around 4% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 3948 vs 3808
Specifications (specs) | |
Pipelines | 768 vs 384 |
Benchmarks | |
PassMark - G2D Mark | 416 vs 228 |
PassMark - G3D Mark | 2527 vs 2405 |
GFXBench 4.0 - Manhattan (Frames) | 3707 vs 2784 |
GFXBench 4.0 - Manhattan (Fps) | 3707 vs 2784 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 3948 vs 3808 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 3948 vs 3808 |
Compare benchmarks
GPU 1: NVIDIA GeForce MX330
GPU 2: NVIDIA GeForce GTX 650 Ti
Geekbench - OpenCL |
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PassMark - G2D Mark |
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PassMark - G3D Mark |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - T-Rex (Fps) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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Name | NVIDIA GeForce MX330 | NVIDIA GeForce GTX 650 Ti |
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Geekbench - OpenCL | 10706 | 7900 |
PassMark - G2D Mark | 228 | 416 |
PassMark - G3D Mark | 2405 | 2527 |
GFXBench 4.0 - T-Rex (Frames) | 3352 | 3335 |
GFXBench 4.0 - T-Rex (Fps) | 3352 | 3335 |
GFXBench 4.0 - Manhattan (Frames) | 2784 | 3707 |
GFXBench 4.0 - Manhattan (Fps) | 2784 | 3707 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 3808 | 3948 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 3808 | 3948 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 23.168 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 592.345 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 2.141 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 28.29 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 47.404 | |
3DMark Fire Strike - Graphics Score | 881 |
Compare specifications (specs)
NVIDIA GeForce MX330 | NVIDIA GeForce GTX 650 Ti | |
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Essentials |
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Architecture | Pascal | Kepler |
Code name | GP108 | GK106 |
Launch date | 10 Feb 2020 | 9 October 2012 |
Place in performance rating | 757 | 846 |
Type | Laptop | Desktop |
Launch price (MSRP) | $149 | |
Price now | $169.99 | |
Value for money (0-100) | 18.72 | |
Technical info |
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Boost clock speed | 1594 MHz | |
Core clock speed | 1531 MHz | 928 MHz |
Manufacturing process technology | 14 nm | 28 nm |
Peak Double Precision (FP64) Performance | 38.26 GFLOPS (1:32) | |
Peak Half Precision (FP16) Performance | 19.13 GFLOPS (1:64) | |
Peak Single Precision (FP32) Performance | 1,224 GFLOPS | |
Pipelines | 384 | 768 |
Pixel fill rate | 25.50 GPixel/s | |
Texture fill rate | 38.26 GTexel/s | 59.2 billion / sec |
Thermal Design Power (TDP) | 10 Watt | 110 Watt |
Transistor count | 1800 million | 2,540 million |
CUDA cores | 768 | |
Floating-point performance | 1,425 gflops | |
Maximum GPU temperature | 105 °C | |
Video outputs and ports |
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Display Connectors | No outputs | 2x DVI, 1x mini-HDMI, One Dual Link DVI-I, One Dual Link DVI-D, One Mini... |
Audio input for HDMI | Internal | |
HDCP | ||
HDMI | ||
Maximum VGA resolution | 2048x1536 | |
Multi monitor support | ||
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | One 6-pin |
Width | IGP | |
Bus support | PCI Express 3.0 | |
Height | 4.376" (11.1 cm) | |
Length | 5.7" (14.5 cm) | |
API support |
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DirectX | 12.1 | 12.0 (11_0) |
OpenCL | 1.2 | |
OpenGL | 4.6 | 4.3 |
Shader Model | 6.4 | |
Vulkan | ||
Memory |
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Maximum RAM amount | 2 GB | 1 GB |
Memory bandwidth | 48.06 GB/s | 86.4 GB / s |
Memory bus width | 64 bit | 128 Bit |
Memory clock speed | 1502 MHz (6008 MHz effective) | 5.4 GB/s |
Memory type | GDDR5 | GDDR5 |
Technologies |
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3D Blu-Ray | ||
3D Gaming | ||
3D Vision | ||
Adaptive VSync | ||
CUDA | ||
FXAA | ||
TXAA |