NVIDIA GeForce MX330 vs NVIDIA GeForce MX350
Comparative analysis of NVIDIA GeForce MX330 and NVIDIA GeForce MX350 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory. Benchmark videocards performance analysis: Geekbench - OpenCL, PassMark - G2D Mark, PassMark - G3D Mark, GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA GeForce MX330
- Around 13% higher core clock speed: 1531 MHz vs 1354 MHz
- Around 9% higher boost clock speed: 1594 MHz vs 1468 MHz
- 2x lower typical power consumption: 10 Watt vs 20 Watt
| Core clock speed | 1531 MHz vs 1354 MHz |
| Boost clock speed | 1594 MHz vs 1468 MHz |
| Thermal Design Power (TDP) | 10 Watt vs 20 Watt |
Reasons to consider the NVIDIA GeForce MX350
- Around 23% higher texture fill rate: 46.98 GTexel/s vs 38.26 GTexel/s
- Around 67% higher pipelines: 640 vs 384
- Around 17% higher memory clock speed: 1752 MHz (7008 MHz effective) vs 1502 MHz (6008 MHz effective)
- Around 27% better performance in Geekbench - OpenCL: 13562 vs 10706
- Around 3% better performance in PassMark - G2D Mark: 235 vs 228
- Around 17% better performance in PassMark - G3D Mark: 2807 vs 2405
- Around 33% better performance in GFXBench 4.0 - Manhattan (Frames): 3715 vs 2784
- Around 33% better performance in GFXBench 4.0 - Manhattan (Fps): 3715 vs 2784
- Around 22% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 4655 vs 3808
- Around 22% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 4655 vs 3808
| Specifications (specs) | |
| Texture fill rate | 46.98 GTexel/s vs 38.26 GTexel/s |
| Pipelines | 640 vs 384 |
| Memory clock speed | 1752 MHz (7008 MHz effective) vs 1502 MHz (6008 MHz effective) |
| Benchmarks | |
| Geekbench - OpenCL | 13562 vs 10706 |
| PassMark - G2D Mark | 235 vs 228 |
| PassMark - G3D Mark | 2807 vs 2405 |
| GFXBench 4.0 - T-Rex (Frames) | 3356 vs 3352 |
| GFXBench 4.0 - T-Rex (Fps) | 3356 vs 3352 |
| GFXBench 4.0 - Manhattan (Frames) | 3715 vs 2784 |
| GFXBench 4.0 - Manhattan (Fps) | 3715 vs 2784 |
| GFXBench 4.0 - Car Chase Offscreen (Frames) | 4655 vs 3808 |
| GFXBench 4.0 - Car Chase Offscreen (Fps) | 4655 vs 3808 |
Compare benchmarks
GPU 1: NVIDIA GeForce MX330
GPU 2: NVIDIA GeForce MX350
| Geekbench - OpenCL |
|
|
||||
| PassMark - G2D Mark |
|
|
||||
| PassMark - G3D Mark |
|
|
||||
| GFXBench 4.0 - T-Rex (Frames) |
|
|
||||
| GFXBench 4.0 - T-Rex (Fps) |
|
|
||||
| GFXBench 4.0 - Manhattan (Frames) |
|
|
||||
| GFXBench 4.0 - Manhattan (Fps) |
|
|
||||
| GFXBench 4.0 - Car Chase Offscreen (Frames) |
|
|
||||
| GFXBench 4.0 - Car Chase Offscreen (Fps) |
|
|
| Name | NVIDIA GeForce MX330 | NVIDIA GeForce MX350 |
|---|---|---|
| Geekbench - OpenCL | 10706 | 13562 |
| PassMark - G2D Mark | 228 | 235 |
| PassMark - G3D Mark | 2405 | 2807 |
| GFXBench 4.0 - T-Rex (Frames) | 3352 | 3356 |
| GFXBench 4.0 - T-Rex (Fps) | 3352 | 3356 |
| GFXBench 4.0 - Manhattan (Frames) | 2784 | 3715 |
| GFXBench 4.0 - Manhattan (Fps) | 2784 | 3715 |
| GFXBench 4.0 - Car Chase Offscreen (Frames) | 3808 | 4655 |
| GFXBench 4.0 - Car Chase Offscreen (Fps) | 3808 | 4655 |
| 3DMark Fire Strike - Graphics Score | 1247 |
Compare specifications (specs)
| NVIDIA GeForce MX330 | NVIDIA GeForce MX350 | |
|---|---|---|
Essentials |
||
| Architecture | Pascal | Pascal |
| Code name | GP108 | GP107 |
| Launch date | 10 Feb 2020 | 10 Feb 2020 |
| Place in performance rating | 757 | 654 |
| Type | Laptop | Laptop |
Technical info |
||
| Boost clock speed | 1594 MHz | 1468 MHz |
| Core clock speed | 1531 MHz | 1354 MHz |
| Manufacturing process technology | 14 nm | 14 nm |
| Peak Double Precision (FP64) Performance | 38.26 GFLOPS (1:32) | 58.72 GFLOPS (1:32) |
| Peak Half Precision (FP16) Performance | 19.13 GFLOPS (1:64) | 29.36 GFLOPS (1:64) |
| Peak Single Precision (FP32) Performance | 1,224 GFLOPS | 1.879 TFLOPS |
| Pipelines | 384 | 640 |
| Pixel fill rate | 25.50 GPixel/s | 23.49 GPixel/s |
| Texture fill rate | 38.26 GTexel/s | 46.98 GTexel/s |
| Thermal Design Power (TDP) | 10 Watt | 20 Watt |
| Transistor count | 1800 million | 3300 million |
Video outputs and ports |
||
| Display Connectors | No outputs | No outputs |
Compatibility, dimensions and requirements |
||
| Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
| Supplementary power connectors | None | None |
| Width | IGP | |
API support |
||
| DirectX | 12.1 | |
| OpenCL | 1.2 | |
| OpenGL | 4.6 | |
| Shader Model | 6.4 | |
| Vulkan | ||
Memory |
||
| Maximum RAM amount | 2 GB | 2 GB |
| Memory bandwidth | 48.06 GB/s | 56.06 GB/s |
| Memory bus width | 64 bit | 64 bit |
| Memory clock speed | 1502 MHz (6008 MHz effective) | 1752 MHz (7008 MHz effective) |
| Memory type | GDDR5 | GDDR5 |
