NVIDIA GeForce RTX 2050 Mobile vs NVIDIA GeForce RTX 3050 Mobile
Comparative analysis of NVIDIA GeForce RTX 2050 Mobile and NVIDIA GeForce RTX 3050 Mobile videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory. Benchmark videocards performance analysis: PassMark - G2D Mark, PassMark - G3D Mark, Geekbench - OpenCL, 3DMark Fire Strike - Graphics Score, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps).
Differences
Reasons to consider the NVIDIA GeForce RTX 2050 Mobile
- Around 3% higher core clock speed: 735 MHz vs 712 MHz
- Around 18% higher boost clock speed: 1245 MHz vs 1057 MHz
- Around 18% higher texture fill rate: 79.68 GTexel/s vs 67.65 GTexel/s
- 2.5x lower typical power consumption: 30 Watt vs 75 Watt
- Around 17% higher memory clock speed: 1750 MHz, 14 Gbps effective vs 1500 MHz (12 Gbps effective)
- Around 19% better performance in PassMark - G2D Mark: 480 vs 403
- Around 13% better performance in PassMark - G3D Mark: 7753 vs 6831
Specifications (specs) | |
Core clock speed | 735 MHz vs 712 MHz |
Boost clock speed | 1245 MHz vs 1057 MHz |
Texture fill rate | 79.68 GTexel/s vs 67.65 GTexel/s |
Thermal Design Power (TDP) | 30 Watt vs 75 Watt |
Memory clock speed | 1750 MHz, 14 Gbps effective vs 1500 MHz (12 Gbps effective) |
Benchmarks | |
PassMark - G2D Mark | 480 vs 403 |
PassMark - G3D Mark | 7753 vs 6831 |
Reasons to consider the NVIDIA GeForce RTX 3050 Mobile
- Videocard is newer: launch date 3 year(s) 6 month(s) later
- Around 16% better performance in Geekbench - OpenCL: 50663 vs 43499
- Around 54% better performance in 3DMark Fire Strike - Graphics Score: 421 vs 274
Specifications (specs) | |
Launch date | 2021 vs 17 Dec 2021 |
Benchmarks | |
Geekbench - OpenCL | 50663 vs 43499 |
3DMark Fire Strike - Graphics Score | 421 vs 274 |
Compare benchmarks
GPU 1: NVIDIA GeForce RTX 2050 Mobile
GPU 2: NVIDIA GeForce RTX 3050 Mobile
PassMark - G2D Mark |
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PassMark - G3D Mark |
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Geekbench - OpenCL |
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3DMark Fire Strike - Graphics Score |
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Name | NVIDIA GeForce RTX 2050 Mobile | NVIDIA GeForce RTX 3050 Mobile |
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PassMark - G2D Mark | 480 | 403 |
PassMark - G3D Mark | 7753 | 6831 |
Geekbench - OpenCL | 43499 | 50663 |
3DMark Fire Strike - Graphics Score | 274 | 421 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 165.993 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1980.866 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 14.641 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 135.641 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 745.481 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 15760 | |
GFXBench 4.0 - Manhattan (Frames) | 8923 | |
GFXBench 4.0 - T-Rex (Frames) | 8045 | |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 15760 | |
GFXBench 4.0 - Manhattan (Fps) | 8923 | |
GFXBench 4.0 - T-Rex (Fps) | 8045 |
Compare specifications (specs)
NVIDIA GeForce RTX 2050 Mobile | NVIDIA GeForce RTX 3050 Mobile | |
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Essentials |
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Architecture | Ampere | Ampere |
Code name | GA107 | GA107 |
Launch date | 17 Dec 2021 | 2021 |
Place in performance rating | 348 | 248 |
Type | Laptop | |
Technical info |
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Boost clock speed | 1245 MHz | 1057 MHz |
Core clock speed | 735 MHz | 712 MHz |
Manufacturing process technology | 8 nm | 8 nm |
Peak Double Precision (FP64) Performance | 159.4 GFLOPS (1:32) | 67.65 GFLOPS (1:64) |
Peak Half Precision (FP16) Performance | 10.20 TFLOPS (2:1) | 4.329 TFLOPS (1:1) |
Peak Single Precision (FP32) Performance | 5.100 TFLOPS | 4.329 TFLOPS |
Pipelines | 2048 | 2048 |
Pixel fill rate | 39.84 GPixel/s | 42.28 GPixel/s |
Texture fill rate | 79.68 GTexel/s | 67.65 GTexel/s |
Thermal Design Power (TDP) | 30 Watt | 75 Watt |
Video outputs and ports |
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Display Connectors | 1x DVI, 1x HDMI 2.1, 2x DisplayPort 1.4a | No outputs |
Compatibility, dimensions and requirements |
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Height | 35 mm, 1.4 inches | |
Interface | PCIe 3.0 x8 | PCIe 4.0 x16 |
Length | 229 mm, 9 inches | |
Supplementary power connectors | None | None |
Width | 113 mm, 4.4 inches | IGP |
API support |
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DirectX | 12 Ultimate (12_2) | 12.2 |
OpenCL | 3.0 | 3.0 |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.7 | 6.6 |
Vulkan | ||
Memory |
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Maximum RAM amount | 4 GB | 4 GB |
Memory bandwidth | 112.0 GB/s | 192 GB/s |
Memory bus width | 64 bit | 128 Bit |
Memory clock speed | 1750 MHz, 14 Gbps effective | 1500 MHz (12 Gbps effective) |
Memory type | GDDR6 | GDDR6 |