NVIDIA GeForce RTX 2080 SUPER Mobile vs NVIDIA Quadro P6000
Comparative analysis of NVIDIA GeForce RTX 2080 SUPER Mobile and NVIDIA Quadro P6000 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: 3DMark Fire Strike - Graphics Score, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s).
Differences
Reasons to consider the NVIDIA GeForce RTX 2080 SUPER Mobile
- Videocard is newer: launch date 3 year(s) 6 month(s) later
- 758.6x more texture fill rate: 299.5 GTexel/s vs 394.8 GTexel / s
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 12 nm vs 16 nm
- Around 67% lower typical power consumption: 150 Watt vs 250 Watt
- Around 18% better performance in 3DMark Fire Strike - Graphics Score: 10340 vs 8770
- Around 1% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 20291 vs 20035
- Around 1% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 20291 vs 20035
Specifications (specs) | |
Launch date | 2 Apr 2020 vs 1 October 2016 |
Texture fill rate | 299.5 GTexel/s vs 394.8 GTexel / s |
Manufacturing process technology | 12 nm vs 16 nm |
Thermal Design Power (TDP) | 150 Watt vs 250 Watt |
Benchmarks | |
3DMark Fire Strike - Graphics Score | 10340 vs 8770 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 20291 vs 20035 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 20291 vs 20035 |
Reasons to consider the NVIDIA Quadro P6000
- Around 10% higher core clock speed: 1506 MHz vs 1365 MHz
- Around 5% higher boost clock speed: 1645 MHz vs 1560 MHz
- Around 25% higher pipelines: 3840 vs 3072
- 3x more maximum memory size: 24 GB vs 8 GB
- 5.2x more memory clock speed: 9016 MHz vs 1750 MHz (14000 MHz effective)
- Around 2% better performance in GFXBench 4.0 - Manhattan (Frames): 3715 vs 3652
- Around 2% better performance in GFXBench 4.0 - Manhattan (Fps): 3715 vs 3652
- 57.9x better performance in GFXBench 4.0 - T-Rex (Frames): 3356 vs 58
- 57.9x better performance in GFXBench 4.0 - T-Rex (Fps): 3356 vs 58
Specifications (specs) | |
Core clock speed | 1506 MHz vs 1365 MHz |
Boost clock speed | 1645 MHz vs 1560 MHz |
Pipelines | 3840 vs 3072 |
Maximum memory size | 24 GB vs 8 GB |
Memory clock speed | 9016 MHz vs 1750 MHz (14000 MHz effective) |
Benchmarks | |
GFXBench 4.0 - Manhattan (Frames) | 3715 vs 3652 |
GFXBench 4.0 - Manhattan (Fps) | 3715 vs 3652 |
GFXBench 4.0 - T-Rex (Frames) | 3356 vs 58 |
GFXBench 4.0 - T-Rex (Fps) | 3356 vs 58 |
Compare benchmarks
GPU 1: NVIDIA GeForce RTX 2080 SUPER Mobile
GPU 2: NVIDIA Quadro P6000
3DMark Fire Strike - Graphics Score |
|
|
||||
GFXBench 4.0 - Car Chase Offscreen (Frames) |
|
|
||||
GFXBench 4.0 - Car Chase Offscreen (Fps) |
|
|
||||
GFXBench 4.0 - Manhattan (Frames) |
|
|
||||
GFXBench 4.0 - Manhattan (Fps) |
|
|
||||
GFXBench 4.0 - T-Rex (Frames) |
|
|
||||
GFXBench 4.0 - T-Rex (Fps) |
|
|
Name | NVIDIA GeForce RTX 2080 SUPER Mobile | NVIDIA Quadro P6000 |
---|---|---|
3DMark Fire Strike - Graphics Score | 10340 | 8770 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 20291 | 20035 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 20291 | 20035 |
GFXBench 4.0 - Manhattan (Frames) | 3652 | 3715 |
GFXBench 4.0 - Manhattan (Fps) | 3652 | 3715 |
GFXBench 4.0 - T-Rex (Frames) | 58 | 3356 |
GFXBench 4.0 - T-Rex (Fps) | 58 | 3356 |
PassMark - G3D Mark | 15436 | |
PassMark - G2D Mark | 727 | |
Geekbench - OpenCL | 64167 | |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 194.277 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1916.09 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 17.951 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 31.471 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 545.751 |
Compare specifications (specs)
NVIDIA GeForce RTX 2080 SUPER Mobile | NVIDIA Quadro P6000 | |
---|---|---|
Essentials |
||
Architecture | Turing | Pascal |
Code name | TU104 | GP102 |
Launch date | 2 Apr 2020 | 1 October 2016 |
Place in performance rating | 223 | 224 |
Type | Laptop | Workstation |
Launch price (MSRP) | $5,999 | |
Price now | $4,403.52 | |
Value for money (0-100) | 3.90 | |
Technical info |
||
Boost clock speed | 1560 MHz | 1645 MHz |
Core clock speed | 1365 MHz | 1506 MHz |
Manufacturing process technology | 12 nm | 16 nm |
Peak Double Precision (FP64) Performance | 299.5 GFLOPS (1:32) | |
Peak Half Precision (FP16) Performance | 19.17 TFLOPS (2:1) | |
Peak Single Precision (FP32) Performance | 9.585 TFLOPS | |
Pipelines | 3072 | 3840 |
Pixel fill rate | 99.84 GPixel/s | |
Texture fill rate | 299.5 GTexel/s | 394.8 GTexel / s |
Thermal Design Power (TDP) | 150 Watt | 250 Watt |
Transistor count | 13600 million | 11,800 million |
Floating-point performance | 12,634 gflops | |
Video outputs and ports |
||
Display Connectors | No outputs | 1x DVI, 4x DisplayPort, DVI-D DP DP DP DP 3-pin Stereo |
Multi-display synchronization | Quadro Sync II | |
Number of simultaneous displays | 4 | |
Compatibility, dimensions and requirements |
||
Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | 1 x 8-pin |
Width | Dual-slot | 2" (5.1 cm) |
Length | 267 mm | |
SLI options | 1 | |
API support |
||
DirectX | 12.2 | 12 |
OpenCL | 1.2 | |
OpenGL | 4.6 | 4.5 |
Shader Model | 6.5 | 5.1 |
Vulkan | ||
Memory |
||
Maximum RAM amount | 8 GB | 24 GB |
Memory bandwidth | 448.0 GB/s | |
Memory bus width | 256 bit | 384 Bit |
Memory clock speed | 1750 MHz (14000 MHz effective) | 9016 MHz |
Memory type | GDDR6 | 384 Bit |
Technologies |
||
3D Vision Pro | ||
ECC (Error Correcting Code) | ||
High-Performance Video I/O6 | ||
Mosaic | ||
nView Desktop Management |