NVIDIA GeForce RTX 3050 Ti vs NVIDIA Quadro P3200 Max-Q
Comparative analysis of NVIDIA GeForce RTX 3050 Ti and NVIDIA Quadro P3200 Max-Q videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA GeForce RTX 3050 Ti
- Videocard is newer: launch date 3 year(s) 2 month(s) later
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 8 nm vs 16 nm
- Around 10% better performance in PassMark - G3D Mark: 10117 vs 9156
- Around 58% better performance in Geekbench - OpenCL: 57885 vs 36732
- Around 20% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 16098 vs 13448
- Around 20% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 16098 vs 13448
| Specifications (specs) | |
| Launch date | 11 May 2021 vs 21 February 2018 |
| Manufacturing process technology | 8 nm vs 16 nm |
| Benchmarks | |
| PassMark - G3D Mark | 10117 vs 9156 |
| Geekbench - OpenCL | 57885 vs 36732 |
| GFXBench 4.0 - Car Chase Offscreen (Frames) | 16098 vs 13448 |
| GFXBench 4.0 - Car Chase Offscreen (Fps) | 16098 vs 13448 |
Reasons to consider the NVIDIA Quadro P3200 Max-Q
- Around 55% higher core clock speed: 1139 MHz vs 735 MHz
- Around 36% higher boost clock speed: 1404 MHz vs 1035 MHz
- 4.7x more memory clock speed: 7012 MHz vs 1500 MHz, 12 Gbps effective
- Around 9% better performance in PassMark - G2D Mark: 540 vs 497
| Specifications (specs) | |
| Core clock speed | 1139 MHz vs 735 MHz |
| Boost clock speed | 1404 MHz vs 1035 MHz |
| Memory clock speed | 7012 MHz vs 1500 MHz, 12 Gbps effective |
| Benchmarks | |
| PassMark - G2D Mark | 540 vs 497 |
Compare benchmarks
GPU 1: NVIDIA GeForce RTX 3050 Ti
GPU 2: NVIDIA Quadro P3200 Max-Q
| PassMark - G3D Mark |
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| PassMark - G2D Mark |
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| Geekbench - OpenCL |
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| GFXBench 4.0 - Car Chase Offscreen (Frames) |
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| GFXBench 4.0 - Manhattan (Frames) |
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| GFXBench 4.0 - T-Rex (Frames) |
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| GFXBench 4.0 - Car Chase Offscreen (Fps) |
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| GFXBench 4.0 - Manhattan (Fps) |
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| GFXBench 4.0 - T-Rex (Fps) |
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| Name | NVIDIA GeForce RTX 3050 Ti | NVIDIA Quadro P3200 Max-Q |
|---|---|---|
| PassMark - G3D Mark | 10117 | 9156 |
| PassMark - G2D Mark | 497 | 540 |
| Geekbench - OpenCL | 57885 | 36732 |
| CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 229.393 | |
| CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 2082.931 | |
| CompuBench 1.5 Desktop - T-Rex (Frames/s) | 16.561 | |
| CompuBench 1.5 Desktop - Video Composition (Frames/s) | 134.68 | |
| CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 599.217 | |
| GFXBench 4.0 - Car Chase Offscreen (Frames) | 16098 | 13448 |
| GFXBench 4.0 - Manhattan (Frames) | 3717 | 3717 |
| GFXBench 4.0 - T-Rex (Frames) | 3358 | 3358 |
| GFXBench 4.0 - Car Chase Offscreen (Fps) | 16098 | 13448 |
| GFXBench 4.0 - Manhattan (Fps) | 3717 | 3717 |
| GFXBench 4.0 - T-Rex (Fps) | 3358 | 3358 |
| 3DMark Fire Strike - Graphics Score | 469 |
Compare specifications (specs)
| NVIDIA GeForce RTX 3050 Ti | NVIDIA Quadro P3200 Max-Q | |
|---|---|---|
Essentials |
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| Architecture | Ampere | Pascal |
| Code name | GA106 | GP104 |
| Launch date | 11 May 2021 | 21 February 2018 |
| Place in performance rating | 276 | 274 |
| Type | Laptop | Workstation |
Technical info |
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| Boost clock speed | 1035 MHz | 1404 MHz |
| Core clock speed | 735 MHz | 1139 MHz |
| Manufacturing process technology | 8 nm | 16 nm |
| Peak Double Precision (FP64) Performance | 82.80 GFLOPS (1:64) | |
| Peak Half Precision (FP16) Performance | 5.299 TFLOPS (1:1) | |
| Peak Single Precision (FP32) Performance | 5.299 TFLOPS | |
| Pipelines | 2560 | |
| Pixel fill rate | 49.68 GPixel/s | |
| Texture fill rate | 82.80 GTexel/s | |
| Thermal Design Power (TDP) | 75 Watt | 75 Watt |
| Transistor count | 12000 million | 7,200 million |
Video outputs and ports |
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| Display Connectors | Portable Device Dependent | No outputs |
Compatibility, dimensions and requirements |
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| Form factor | IGP | |
| Interface | PCIe 4.0 x16 | MXM-B (3.0) |
| Supplementary power connectors | None | None |
API support |
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| DirectX | 12 Ultimate (12_2) | 12.0 (12_1) |
| OpenCL | 3.0 | |
| OpenGL | 4.6 | 4.6 |
| Shader Model | 6.7 | |
| Vulkan | ||
Memory |
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| Maximum RAM amount | 4 GB | |
| Memory bandwidth | 192.0 GB/s | |
| Memory bus width | 128 bit | |
| Memory clock speed | 1500 MHz, 12 Gbps effective | 7012 MHz |
| Memory type | GDDR6 | |

