NVIDIA GeForce RTX 4080 Mobile vs NVIDIA GeForce GTX 980 Ti
Comparative analysis of NVIDIA GeForce RTX 4080 Mobile and NVIDIA GeForce GTX 980 Ti videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G2D Mark, PassMark - G3D Mark, 3DMark Fire Strike - Graphics Score, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps).
Differences
Reasons to consider the NVIDIA GeForce RTX 4080 Mobile
- Videocard is newer: launch date 10 year(s) 1 month(s) later
- Around 29% higher core clock speed: 1290 MHz vs 1000 MHz
- Around 55% higher boost clock speed: 1665 MHz vs 1075 MHz
- 2194.9x more texture fill rate: 386.3 GTexel/s vs 176 billion / sec
- 2.6x more pipelines: 7424 vs 2816
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 4 nm vs 28 nm
- Around 67% lower typical power consumption: 150 Watt vs 250 Watt
- 2x more maximum memory size: 12 GB vs 6 GB
- 285.7x more memory clock speed: 2000 MHz, 16 Gbps effective vs 7.0 GB/s
- Around 9% better performance in PassMark - G2D Mark: 931 vs 852
- Around 82% better performance in PassMark - G3D Mark: 24971 vs 13758
- 3.2x better performance in 3DMark Fire Strike - Graphics Score: 4179 vs 1321
- 3.7x better performance in Geekbench - OpenCL: 159976 vs 42988
Specifications (specs) | |
Launch date | 2023 vs 2 June 2015 |
Core clock speed | 1290 MHz vs 1000 MHz |
Boost clock speed | 1665 MHz vs 1075 MHz |
Texture fill rate | 386.3 GTexel/s vs 176 billion / sec |
Pipelines | 7424 vs 2816 |
Manufacturing process technology | 4 nm vs 28 nm |
Thermal Design Power (TDP) | 150 Watt vs 250 Watt |
Maximum memory size | 12 GB vs 6 GB |
Memory clock speed | 2000 MHz, 16 Gbps effective vs 7.0 GB/s |
Benchmarks | |
PassMark - G2D Mark | 931 vs 852 |
PassMark - G3D Mark | 24971 vs 13758 |
3DMark Fire Strike - Graphics Score | 4179 vs 1321 |
Geekbench - OpenCL | 159976 vs 42988 |
Compare benchmarks
GPU 1: NVIDIA GeForce RTX 4080 Mobile
GPU 2: NVIDIA GeForce GTX 980 Ti
PassMark - G2D Mark |
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PassMark - G3D Mark |
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3DMark Fire Strike - Graphics Score |
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Geekbench - OpenCL |
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Name | NVIDIA GeForce RTX 4080 Mobile | NVIDIA GeForce GTX 980 Ti |
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PassMark - G2D Mark | 931 | 852 |
PassMark - G3D Mark | 24971 | 13758 |
3DMark Fire Strike - Graphics Score | 4179 | 1321 |
Geekbench - OpenCL | 159976 | 42988 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 145.843 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1722.98 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 11.661 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 37.16 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 788.464 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 10471 | |
GFXBench 4.0 - Manhattan (Frames) | 3695 | |
GFXBench 4.0 - T-Rex (Frames) | 3338 | |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 10471 | |
GFXBench 4.0 - Manhattan (Fps) | 3695 | |
GFXBench 4.0 - T-Rex (Fps) | 3338 |
Compare specifications (specs)
NVIDIA GeForce RTX 4080 Mobile | NVIDIA GeForce GTX 980 Ti | |
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Essentials |
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Architecture | Ada Lovelace | Maxwell 2.0 |
Code name | AD104 | GM200 |
Launch date | 2023 | 2 June 2015 |
Place in performance rating | 49 | 310 |
Launch price (MSRP) | $649 | |
Price now | $679.99 | |
Type | Desktop | |
Value for money (0-100) | 23.43 | |
Technical info |
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Boost clock speed | 1665 MHz | 1075 MHz |
Core clock speed | 1290 MHz | 1000 MHz |
Manufacturing process technology | 4 nm | 28 nm |
Peak Double Precision (FP64) Performance | 386.3 GFLOPS (1:64) | |
Peak Half Precision (FP16) Performance | 24.72 TFLOPS (1:1) | |
Peak Single Precision (FP32) Performance | 24.72 TFLOPS | |
Pipelines | 7424 | 2816 |
Pixel fill rate | 133.2 GPixel/s | |
Texture fill rate | 386.3 GTexel/s | 176 billion / sec |
Thermal Design Power (TDP) | 150 Watt | 250 Watt |
Transistor count | 35800 million | 8,000 million |
CUDA cores | 2816 | |
Floating-point performance | 6,060 gflops | |
Video outputs and ports |
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Display Connectors | Portable Device Dependent | 1x DVI, 1x HDMI, 3x DisplayPort, Dual Link DVI-I, HDMI 2.0, 3x DisplayPort 1.2 |
Audio input for HDMI | Internal | |
G-SYNC support | ||
HDCP | ||
Maximum VGA resolution | 2048x1536 | |
Multi monitor support | ||
Compatibility, dimensions and requirements |
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Form factor | IGP | |
Interface | PCIe 4.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | 6-pin + 8-pin |
Bus support | PCI Express 3.0 | |
Height | 4.376" (11.1 cm) | |
Length | 10.5" (26.7 cm) | |
Recommended system power (PSU) | 600 Watt | |
SLI options | 4x | |
API support |
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DirectX | 12 Ultimate (12_2) | 12.0 (12_1) |
OpenCL | 3.0 | |
OpenGL | 4.6 | 4.5 |
Shader Model | 6.7 | |
Vulkan | ||
Memory |
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Maximum RAM amount | 12 GB | 6 GB |
Memory bandwidth | 384.0 GB/s | 336.5 GB / s |
Memory bus width | 192 bit | 384 Bit |
Memory clock speed | 2000 MHz, 16 Gbps effective | 7.0 GB/s |
Memory type | GDDR6 | GDDR5 |
Shared memory | 0 | |
Technologies |
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3D Vision | ||
Adaptive Vertical Sync | ||
CUDA | ||
GameStream | ||
GameWorks | ||
GeForce Experience | ||
GeForce ShadowPlay | ||
GPU Boost | ||
SLI | ||
Surround |