NVIDIA Quadro M1000M vs NVIDIA GeForce GTX 950M
Comparative analysis of NVIDIA Quadro M1000M and NVIDIA GeForce GTX 950M videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA Quadro M1000M
- Videocard is newer: launch date 5 month(s) later
- Around 9% higher core clock speed: 993 MHz vs 914 MHz
- Around 88% lower typical power consumption: 40 Watt vs 75 Watt
- 2x more memory clock speed: 5012 MHz vs 1000 or 2500 MHz
- Around 10% better performance in PassMark - G3D Mark: 2849 vs 2580
- Around 42% better performance in PassMark - G2D Mark: 308 vs 217
- Around 93% better performance in CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s): 721.18 vs 373.644
- Around 20% better performance in CompuBench 1.5 Desktop - T-Rex (Frames/s): 3.056 vs 2.54
- Around 9% better performance in CompuBench 1.5 Desktop - Video Composition (Frames/s): 42.938 vs 39.412
- Around 1% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 4196 vs 4148
- Around 1% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 4196 vs 4148
Specifications (specs) | |
Launch date | 18 August 2015 vs 13 March 2015 |
Core clock speed | 993 MHz vs 914 MHz |
Thermal Design Power (TDP) | 40 Watt vs 75 Watt |
Memory clock speed | 5012 MHz vs 1000 or 2500 MHz |
Benchmarks | |
PassMark - G3D Mark | 2849 vs 2580 |
PassMark - G2D Mark | 308 vs 217 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 721.18 vs 373.644 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 3.056 vs 2.54 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 42.938 vs 39.412 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 4196 vs 4148 |
GFXBench 4.0 - Manhattan (Frames) | 3716 vs 3715 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 4196 vs 4148 |
GFXBench 4.0 - Manhattan (Fps) | 3716 vs 3715 |
Reasons to consider the NVIDIA GeForce GTX 950M
- Around 5% higher boost clock speed: 1124 MHz vs 1072 MHz
- Around 41% higher texture fill rate: 44.96 GTexel / s vs 31.78 GTexel / s
- Around 25% higher pipelines: 640 vs 512
- Around 41% better floating-point performance: 1,439 gflops vs 1,017 gflops
- 2048x more maximum memory size: 4 GB vs 2 GB / 4 GB
- Around 10% better performance in Geekbench - OpenCL: 9741 vs 8849
- Around 11% better performance in CompuBench 1.5 Desktop - Face Detection (mPixels/s): 42.396 vs 38.33
- Around 1% better performance in CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s): 139.158 vs 137.786
- 3.3x better performance in 3DMark Fire Strike - Graphics Score: 3350 vs 1002
Specifications (specs) | |
Boost clock speed | 1124 MHz vs 1072 MHz |
Texture fill rate | 44.96 GTexel / s vs 31.78 GTexel / s |
Pipelines | 640 vs 512 |
Floating-point performance | 1,439 gflops vs 1,017 gflops |
Maximum memory size | 4 GB vs 2 GB / 4 GB |
Benchmarks | |
Geekbench - OpenCL | 9741 vs 8849 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 42.396 vs 38.33 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 139.158 vs 137.786 |
3DMark Fire Strike - Graphics Score | 3350 vs 1002 |
Compare benchmarks
GPU 1: NVIDIA Quadro M1000M
GPU 2: NVIDIA GeForce GTX 950M
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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CompuBench 1.5 Desktop - Face Detection (mPixels/s) |
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CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) |
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CompuBench 1.5 Desktop - T-Rex (Frames/s) |
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CompuBench 1.5 Desktop - Video Composition (Frames/s) |
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CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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3DMark Fire Strike - Graphics Score |
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Name | NVIDIA Quadro M1000M | NVIDIA GeForce GTX 950M |
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PassMark - G3D Mark | 2849 | 2580 |
PassMark - G2D Mark | 308 | 217 |
Geekbench - OpenCL | 8849 | 9741 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 38.33 | 42.396 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 721.18 | 373.644 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 3.056 | 2.54 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 42.938 | 39.412 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 137.786 | 139.158 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 4196 | 4148 |
GFXBench 4.0 - Manhattan (Frames) | 3716 | 3715 |
GFXBench 4.0 - T-Rex (Frames) | 3358 | 3358 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 4196 | 4148 |
GFXBench 4.0 - Manhattan (Fps) | 3716 | 3715 |
GFXBench 4.0 - T-Rex (Fps) | 3358 | 3358 |
3DMark Fire Strike - Graphics Score | 1002 | 3350 |
Compare specifications (specs)
NVIDIA Quadro M1000M | NVIDIA GeForce GTX 950M | |
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Essentials |
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Architecture | Maxwell | Maxwell |
Code name | GM107 | GM107 |
Launch date | 18 August 2015 | 13 March 2015 |
Launch price (MSRP) | $200.89 | |
Place in performance rating | 813 | 814 |
Price now | $203.37 | |
Type | Mobile workstation | Laptop |
Value for money (0-100) | 16.10 | |
Technical info |
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Boost clock speed | 1072 MHz | 1124 MHz |
Core clock speed | 993 MHz | 914 MHz |
Floating-point performance | 1,017 gflops | 1,439 gflops |
Manufacturing process technology | 28 nm | 28 nm |
Pipelines | 512 | 640 |
Texture fill rate | 31.78 GTexel / s | 44.96 GTexel / s |
Thermal Design Power (TDP) | 40 Watt | 75 Watt |
Transistor count | 1,870 million | 1,870 million |
CUDA cores | 640 | |
Video outputs and ports |
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Display Connectors | No outputs | No outputs |
Display Port | 1.2 | |
DisplayPort Multimode (DP++) support | 1 | |
HDMI | ||
VGA аnalog display support | 1 | |
Compatibility, dimensions and requirements |
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Interface | MXM-A (3.0) | PCIe 3.0 x8 |
Laptop size | large | medium sized |
Supplementary power connectors | None | |
Bus support | PCI Express 3.0 | |
API support |
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DirectX | 12 | 12.0 (11_0) |
OpenGL | 4.5 | 4.5 |
Shader Model | 5.0 | |
Vulkan | ||
Memory |
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Maximum RAM amount | 2 GB / 4 GB | 4 GB |
Memory bandwidth | 80 GB / s | 32 or 80 GB / s |
Memory bus width | 128 Bit | 128 Bit |
Memory clock speed | 5012 MHz | 1000 or 2500 MHz |
Memory type | GDDR5 | DDR3 or GDDR5 |
Shared memory | 0 | 0 |
Technologies |
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3D Vision Pro | ||
Mosaic | ||
nView Display Management | ||
Optimus | ||
Adaptive VSync | ||
Ansel | ||
BatteryBoost | ||
CUDA | ||
DSR | ||
GameStream | ||
GameWorks | ||
GeForce Experience | ||
GeForce ShadowPlay | ||
GPU Boost | ||
H.264, VC1, MPEG2 1080p video decoder | ||
SLI |