NVIDIA Quadro M1000M versus NVIDIA GeForce GTX 950M
Comparaison des cartes vidéo NVIDIA Quadro M1000M and NVIDIA GeForce GTX 950M pour tous les caractéristiques connus dans les catégories suivants: Essentiel, Infos techniques, Sorties et ports de vidéo, Compatibilité, dimensions et exigences, Soutien API, Mémoire, Technologies. Analyse du performance de référence des cartes vidéo: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Différences
Raisons pour considerer le NVIDIA Quadro M1000M
- La carte vidéo est plus nouvelle: date de sortie 5 mois plus tard
- Environ 9% plus haut vitesse du noyau: 993 MHz versus 914 MHz
- Environ 88% consummation d’énergie moyen plus bas: 40 Watt versus 75 Watt
- 2x plus de vitesse de mémoire: 5012 MHz versus 1000 or 2500 MHz
- Environ 10% meilleur performance en PassMark - G3D Mark: 2849 versus 2580
- Environ 42% meilleur performance en PassMark - G2D Mark: 308 versus 217
- Environ 93% meilleur performance en CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s): 721.18 versus 373.644
- Environ 20% meilleur performance en CompuBench 1.5 Desktop - T-Rex (Frames/s): 3.056 versus 2.54
- Environ 9% meilleur performance en CompuBench 1.5 Desktop - Video Composition (Frames/s): 42.938 versus 39.412
- Environ 1% meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Frames): 4196 versus 4148
- Environ 1% meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Fps): 4196 versus 4148
Caractéristiques | |
Date de sortie | 18 August 2015 versus 13 March 2015 |
Vitesse du noyau | 993 MHz versus 914 MHz |
Thermal Design Power (TDP) | 40 Watt versus 75 Watt |
Vitesse de mémoire | 5012 MHz versus 1000 or 2500 MHz |
Référence | |
PassMark - G3D Mark | 2849 versus 2580 |
PassMark - G2D Mark | 308 versus 217 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 721.18 versus 373.644 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 3.056 versus 2.54 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 42.938 versus 39.412 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 4196 versus 4148 |
GFXBench 4.0 - Manhattan (Frames) | 3716 versus 3715 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 4196 versus 4148 |
GFXBench 4.0 - Manhattan (Fps) | 3716 versus 3715 |
Raisons pour considerer le NVIDIA GeForce GTX 950M
- Environ 5% plus de la vitesse augmenté: 1124 MHz versus 1072 MHz
- Environ 41% taux plus haut de remplissage de la texture: 44.96 GTexel / s versus 31.78 GTexel / s
- Environ 25% de pipelines plus haut: 640 versus 512
- Environ 41% de meilleur performance á point flottant: 1,439 gflops versus 1,017 gflops
- 2048x plus de taille maximale de mémoire : 4 GB versus 2 GB / 4 GB
- Environ 10% meilleur performance en Geekbench - OpenCL: 9741 versus 8849
- Environ 11% meilleur performance en CompuBench 1.5 Desktop - Face Detection (mPixels/s): 42.396 versus 38.33
- Environ 1% meilleur performance en CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s): 139.158 versus 137.786
- 3.3x meilleur performance en 3DMark Fire Strike - Graphics Score: 3350 versus 1002
Caractéristiques | |
Vitesse augmenté | 1124 MHz versus 1072 MHz |
Taux de remplissage de la texture | 44.96 GTexel / s versus 31.78 GTexel / s |
Pipelines | 640 versus 512 |
Performance á point flottant | 1,439 gflops versus 1,017 gflops |
Taille de mémore maximale | 4 GB versus 2 GB / 4 GB |
Référence | |
Geekbench - OpenCL | 9741 versus 8849 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 42.396 versus 38.33 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 139.158 versus 137.786 |
3DMark Fire Strike - Graphics Score | 3350 versus 1002 |
Comparer les références
GPU 1: NVIDIA Quadro M1000M
GPU 2: NVIDIA GeForce GTX 950M
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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CompuBench 1.5 Desktop - Face Detection (mPixels/s) |
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CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) |
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CompuBench 1.5 Desktop - T-Rex (Frames/s) |
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CompuBench 1.5 Desktop - Video Composition (Frames/s) |
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CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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3DMark Fire Strike - Graphics Score |
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Nom | NVIDIA Quadro M1000M | NVIDIA GeForce GTX 950M |
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PassMark - G3D Mark | 2849 | 2580 |
PassMark - G2D Mark | 308 | 217 |
Geekbench - OpenCL | 8849 | 9741 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 38.33 | 42.396 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 721.18 | 373.644 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 3.056 | 2.54 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 42.938 | 39.412 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 137.786 | 139.158 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 4196 | 4148 |
GFXBench 4.0 - Manhattan (Frames) | 3716 | 3715 |
GFXBench 4.0 - T-Rex (Frames) | 3358 | 3358 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 4196 | 4148 |
GFXBench 4.0 - Manhattan (Fps) | 3716 | 3715 |
GFXBench 4.0 - T-Rex (Fps) | 3358 | 3358 |
3DMark Fire Strike - Graphics Score | 1002 | 3350 |
Comparer les caractéristiques
NVIDIA Quadro M1000M | NVIDIA GeForce GTX 950M | |
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Essentiel |
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Architecture | Maxwell | Maxwell |
Nom de code | GM107 | GM107 |
Date de sortie | 18 August 2015 | 13 March 2015 |
Prix de sortie (MSRP) | $200.89 | |
Position dans l’évaluation de la performance | 813 | 814 |
Prix maintenant | $203.37 | |
Genre | Mobile workstation | Laptop |
Valeur pour le prix (0-100) | 16.10 | |
Infos techniques |
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Vitesse augmenté | 1072 MHz | 1124 MHz |
Vitesse du noyau | 993 MHz | 914 MHz |
Performance á point flottant | 1,017 gflops | 1,439 gflops |
Processus de fabrication | 28 nm | 28 nm |
Pipelines | 512 | 640 |
Taux de remplissage de la texture | 31.78 GTexel / s | 44.96 GTexel / s |
Thermal Design Power (TDP) | 40 Watt | 75 Watt |
Compte de transistor | 1,870 million | 1,870 million |
Noyaux CUDA | 640 | |
Sorties et ports de vidéo |
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Connecteurs d’écran | No outputs | No outputs |
Display Port | 1.2 | |
Soutien de DisplayPort Multimode (DP++) | 1 | |
HDMI | ||
Soutien de l’écran analog VGA | 1 | |
Compatibilité, dimensions et exigences |
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Interface | MXM-A (3.0) | PCIe 3.0 x8 |
Taille du laptop | large | medium sized |
Connecteurs d’énergie supplementaires | None | |
Soutien de bus | PCI Express 3.0 | |
Soutien API |
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DirectX | 12 | 12.0 (11_0) |
OpenGL | 4.5 | 4.5 |
Shader Model | 5.0 | |
Vulkan | ||
Mémoire |
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RAM maximale | 2 GB / 4 GB | 4 GB |
Bande passante de la mémoire | 80 GB / s | 32 or 80 GB / s |
Largeur du bus mémoire | 128 Bit | 128 Bit |
Vitesse de mémoire | 5012 MHz | 1000 or 2500 MHz |
Genre de mémoire | GDDR5 | DDR3 or GDDR5 |
Mémoire partagé | 0 | 0 |
Technologies |
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3D Vision Pro | ||
Mosaic | ||
nView Display Management | ||
Optimus | ||
Adaptive VSync | ||
Ansel | ||
BatteryBoost | ||
CUDA | ||
DSR | ||
GameStream | ||
GameWorks | ||
GeForce Experience | ||
GeForce ShadowPlay | ||
GPU Boost | ||
H.264, VC1, MPEG2 1080p video decoder | ||
SLI |