NVIDIA Quadro P520 vs NVIDIA GeForce GTX 960M
Comparative analysis of NVIDIA Quadro P520 and NVIDIA GeForce GTX 960M videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G2D Mark, PassMark - G3D Mark, Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA Quadro P520
- Videocard is newer: launch date 4 year(s) 2 month(s) later
- Around 19% higher core clock speed: 1303 MHz vs 1096 MHz
- Around 27% higher boost clock speed: 1493 MHz vs 1176 MHz
- 507.9x more texture fill rate: 23.89 GTexel/s vs 47.04 GTexel / s
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 14 nm vs 28 nm
- 2.4x more memory clock speed: 6000 MHz vs 2500 MHz
Launch date | 27 May 2019 vs 13 March 2015 |
Core clock speed | 1303 MHz vs 1096 MHz |
Boost clock speed | 1493 MHz vs 1176 MHz |
Texture fill rate | 23.89 GTexel/s vs 47.04 GTexel / s |
Manufacturing process technology | 14 nm vs 28 nm |
Memory clock speed | 6000 MHz vs 2500 MHz |
Reasons to consider the NVIDIA GeForce GTX 960M
- Around 67% higher pipelines: 640 vs 384
- 24x lower typical power consumption: 75 Watt vs 1800 million
- 2x more maximum memory size: 4 GB vs 2 GB
- Around 3% better performance in PassMark - G2D Mark: 246 vs 239
- Around 61% better performance in PassMark - G3D Mark: 3374 vs 2092
- Around 39% better performance in Geekbench - OpenCL: 10948 vs 7859
- Around 49% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 5264 vs 3527
- Around 49% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 5264 vs 3527
- Around 4% better performance in GFXBench 4.0 - Manhattan (Frames): 3714 vs 3566
- Around 4% better performance in GFXBench 4.0 - Manhattan (Fps): 3714 vs 3566
- Around 46% better performance in GFXBench 4.0 - T-Rex (Frames): 3358 vs 2295
- Around 46% better performance in GFXBench 4.0 - T-Rex (Fps): 3358 vs 2295
Specifications (specs) | |
Pipelines | 640 vs 384 |
Thermal Design Power (TDP) | 75 Watt vs 1800 million |
Maximum memory size | 4 GB vs 2 GB |
Benchmarks | |
PassMark - G2D Mark | 246 vs 239 |
PassMark - G3D Mark | 3374 vs 2092 |
Geekbench - OpenCL | 10948 vs 7859 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 5264 vs 3527 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 5264 vs 3527 |
GFXBench 4.0 - Manhattan (Frames) | 3714 vs 3566 |
GFXBench 4.0 - Manhattan (Fps) | 3714 vs 3566 |
GFXBench 4.0 - T-Rex (Frames) | 3358 vs 2295 |
GFXBench 4.0 - T-Rex (Fps) | 3358 vs 2295 |
Compare benchmarks
GPU 1: NVIDIA Quadro P520
GPU 2: NVIDIA GeForce GTX 960M
PassMark - G2D Mark |
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PassMark - G3D Mark |
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Geekbench - OpenCL |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | NVIDIA Quadro P520 | NVIDIA GeForce GTX 960M |
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PassMark - G2D Mark | 239 | 246 |
PassMark - G3D Mark | 2092 | 3374 |
Geekbench - OpenCL | 7859 | 10948 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 3527 | 5264 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 3527 | 5264 |
GFXBench 4.0 - Manhattan (Frames) | 3566 | 3714 |
GFXBench 4.0 - Manhattan (Fps) | 3566 | 3714 |
GFXBench 4.0 - T-Rex (Frames) | 2295 | 3358 |
GFXBench 4.0 - T-Rex (Fps) | 2295 | 3358 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 54.294 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 795.325 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 3.692 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 51.794 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 174.513 | |
3DMark Fire Strike - Graphics Score | 1231 |
Compare specifications (specs)
NVIDIA Quadro P520 | NVIDIA GeForce GTX 960M | |
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Essentials |
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Architecture | Pascal | Maxwell |
Code name | GP108 | GM107 |
Launch date | 27 May 2019 | 13 March 2015 |
Place in performance rating | 770 | 773 |
Type | Mobile workstation | Laptop |
Technical info |
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Boost clock speed | 1493 MHz | 1176 MHz |
Core clock speed | 1303 MHz | 1096 MHz |
Manufacturing process technology | 14 nm | 28 nm |
Peak Double Precision (FP64) Performance | 23.89 GFLOPS | |
Peak Half Precision (FP16) Performance | 11.94 GFLOPS | |
Peak Single Precision (FP32) Performance | 764.4 GFLOPS | |
Pipelines | 384 | 640 |
Pixel fill rate | 23.89 GPixel/s | |
Texture fill rate | 23.89 GTexel/s | 47.04 GTexel / s |
Thermal Design Power (TDP) | 1800 million | 75 Watt |
CUDA cores | 640 | |
Floating-point performance | 1,505 gflops | |
Transistor count | 1,870 million | |
Video outputs and ports |
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Display Connectors | No outputs | No outputs |
Multi monitor support | ||
DisplayPort Multimode (DP++) support | 1 | |
HDMI | ||
VGA аnalog display support | 1 | |
Compatibility, dimensions and requirements |
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Height | PCIe 3.0 x16 | |
Laptop size | large | medium sized |
Supplementary power connectors | None | |
Bus support | PCI Express 3.0 | |
Interface | MXM-B (3.0) | |
API support |
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DirectX | 12.1 | 12.0 (11_0) |
OpenCL | 1.2 | |
OpenGL | 4.6 | 4.5 |
Shader Model | 6.4 | |
Vulkan | ||
Memory |
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Maximum RAM amount | 2 GB | 4 GB |
Memory bandwidth | 40.10 GB/s | 80 GB / s |
Memory bus width | 64 Bit | 128 Bit |
Memory clock speed | 6000 MHz | 2500 MHz |
Memory type | GDDR5 | GDDR5 |
Shared memory | 0 | |
Technologies |
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Multi Monitor | ||
Adaptive VSync | ||
Ansel | ||
BatteryBoost | ||
CUDA | ||
DSR | ||
GameStream | ||
GameWorks | ||
GeForce Experience | ||
GeForce ShadowPlay | ||
GPU Boost | ||
H.264, VC1, MPEG2 1080p video decoder | ||
Optimus | ||
SLI |