NVIDIA Quadro RTX 3000 vs NVIDIA GeForce GTX 1080 (Desktop)
Comparative analysis of NVIDIA Quadro RTX 3000 and NVIDIA GeForce GTX 1080 (Desktop) videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G2D Mark, PassMark - G3D Mark, Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA Quadro RTX 3000
- Videocard is newer: launch date 3 year(s) 0 month(s) later
- 716.6x more texture fill rate: 198.7 GTexel/s vs 277.3 GTexel / s
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 12 nm vs 16 nm
- 2.3x lower typical power consumption: 80 Watt vs 180 Watt
- 1400x more memory clock speed: 14000 MHz vs 10 GB/s
- Around 23% better performance in Geekbench - OpenCL: 64529 vs 52523
- Around 30% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 14496 vs 11173
- Around 30% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 14496 vs 11173
- Around 1% better performance in GFXBench 4.0 - Manhattan (Frames): 3719 vs 3690
- Around 1% better performance in GFXBench 4.0 - Manhattan (Fps): 3719 vs 3690
- Around 1% better performance in GFXBench 4.0 - T-Rex (Frames): 3361 vs 3343
- Around 1% better performance in GFXBench 4.0 - T-Rex (Fps): 3361 vs 3343
Specifications (specs) | |
Launch date | 27 May 2019 vs 27 May 2016 |
Texture fill rate | 198.7 GTexel/s vs 277.3 GTexel / s |
Manufacturing process technology | 12 nm vs 16 nm |
Thermal Design Power (TDP) | 80 Watt vs 180 Watt |
Memory clock speed | 14000 MHz vs 10 GB/s |
Benchmarks | |
Geekbench - OpenCL | 64529 vs 52523 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 14496 vs 11173 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 14496 vs 11173 |
GFXBench 4.0 - Manhattan (Frames) | 3719 vs 3690 |
GFXBench 4.0 - Manhattan (Fps) | 3719 vs 3690 |
GFXBench 4.0 - T-Rex (Frames) | 3361 vs 3343 |
GFXBench 4.0 - T-Rex (Fps) | 3361 vs 3343 |
Reasons to consider the NVIDIA GeForce GTX 1080 (Desktop)
- Around 70% higher core clock speed: 1607 MHz vs 945 MHz
- Around 26% higher boost clock speed: 1733 MHz vs 1380 MHz
- Around 11% higher pipelines: 2560 vs 2304
- Around 33% higher maximum memory size: 8 GB vs 6 GB
- Around 71% better performance in PassMark - G2D Mark: 891 vs 522
- Around 39% better performance in PassMark - G3D Mark: 15529 vs 11163
Specifications (specs) | |
Core clock speed | 1607 MHz vs 945 MHz |
Boost clock speed | 1733 MHz vs 1380 MHz |
Pipelines | 2560 vs 2304 |
Maximum memory size | 8 GB vs 6 GB |
Benchmarks | |
PassMark - G2D Mark | 891 vs 522 |
PassMark - G3D Mark | 15529 vs 11163 |
Compare benchmarks
GPU 1: NVIDIA Quadro RTX 3000
GPU 2: NVIDIA GeForce GTX 1080 (Desktop)
PassMark - G2D Mark |
|
|
||||
PassMark - G3D Mark |
|
|
||||
Geekbench - OpenCL |
|
|
||||
GFXBench 4.0 - Car Chase Offscreen (Frames) |
|
|
||||
GFXBench 4.0 - Car Chase Offscreen (Fps) |
|
|
||||
GFXBench 4.0 - Manhattan (Frames) |
|
|
||||
GFXBench 4.0 - Manhattan (Fps) |
|
|
||||
GFXBench 4.0 - T-Rex (Frames) |
|
|
||||
GFXBench 4.0 - T-Rex (Fps) |
|
|
Name | NVIDIA Quadro RTX 3000 | NVIDIA GeForce GTX 1080 (Desktop) |
---|---|---|
PassMark - G2D Mark | 522 | 891 |
PassMark - G3D Mark | 11163 | 15529 |
Geekbench - OpenCL | 64529 | 52523 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 14496 | 11173 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 14496 | 11173 |
GFXBench 4.0 - Manhattan (Frames) | 3719 | 3690 |
GFXBench 4.0 - Manhattan (Fps) | 3719 | 3690 |
GFXBench 4.0 - T-Rex (Frames) | 3361 | 3343 |
GFXBench 4.0 - T-Rex (Fps) | 3361 | 3343 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 150.103 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 2036.763 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 14.035 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 27.417 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 819.934 | |
3DMark Fire Strike - Graphics Score | 7533 |
Compare specifications (specs)
NVIDIA Quadro RTX 3000 | NVIDIA GeForce GTX 1080 (Desktop) | |
---|---|---|
Essentials |
||
Architecture | Turing | Pascal |
Code name | N19E-Q1 | GP104 |
Launch date | 27 May 2019 | 27 May 2016 |
Place in performance rating | 231 | 264 |
Type | Mobile workstation | Desktop |
Launch price (MSRP) | $599 | |
Price now | $439.99 | |
Value for money (0-100) | 43.72 | |
Technical info |
||
Boost clock speed | 1380 MHz | 1733 MHz |
Core clock speed | 945 MHz | 1607 MHz |
Manufacturing process technology | 12 nm | 16 nm |
Peak Double Precision (FP64) Performance | 198.7 GFLOPS | |
Peak Half Precision (FP16) Performance | 12.72 TFLOPS | |
Peak Single Precision (FP32) Performance | 6.359 TFLOPS | |
Pipelines | 2304 | 2560 |
Pixel fill rate | 88.32 GPixel/s | |
Texture fill rate | 198.7 GTexel/s | 277.3 GTexel / s |
Thermal Design Power (TDP) | 80 Watt | 180 Watt |
Transistor count | 10800 million | 7,200 million |
CUDA cores | 2560 | |
Floating-point performance | 8,873 gflops | |
Maximum GPU temperature | 94 °C | |
Video outputs and ports |
||
Display Connectors | No outputs | DP 1.42, HDMI 2.0b, DL-DVI, 1x DVI, 1x HDMI, 3x DisplayPort |
G-SYNC support | ||
Multi monitor support | ||
Compatibility, dimensions and requirements |
||
Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Laptop size | Large | |
Supplementary power connectors | None | 8-pin |
Bus support | PCIe 3.0 | |
Height | 4.376" (11.1 cm) | |
Length | 10.5" (26.7 cm) | |
Recommended system power (PSU) | 500 Watt | |
Width | 2-slot | |
API support |
||
DirectX | 12.1 | 12.0 (12_1) |
OpenCL | 1.2 | |
OpenGL | 4.6 | 4.5 |
Shader Model | 6.4 | |
Vulkan | ||
Memory |
||
Maximum RAM amount | 6 GB | 8 GB |
Memory bandwidth | 448 GB/s | 320 GB / s |
Memory bus width | 192 Bit | 256 Bit |
Memory clock speed | 14000 MHz | 10 GB/s |
Memory type | GDDR6 | GDDR5 |
Shared memory | 0 | |
Technologies |
||
Multi Monitor | ||
VR Ready | ||
3D Vision | ||
Ansel | ||
CUDA | ||
GPU Boost | ||
Multi-Projection | ||
ShadowWorks | ||
SLI | ||
Virtual Reality |