NVIDIA Quadro RTX 5000 Max-Q vs NVIDIA Quadro RTX 5000 Mobile
Comparative analysis of NVIDIA Quadro RTX 5000 Max-Q and NVIDIA Quadro RTX 5000 Mobile videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA Quadro RTX 5000 Max-Q
- Around 38% lower typical power consumption: 80 Watt vs 110 Watt
| Specifications (specs) | |
| Thermal Design Power (TDP) | 80 Watt vs 110 Watt |
| Benchmarks | |
| GFXBench 4.0 - Manhattan (Frames) | 3717 vs 3714 |
| GFXBench 4.0 - T-Rex (Frames) | 3357 vs 3346 |
| GFXBench 4.0 - Manhattan (Fps) | 3717 vs 3714 |
| GFXBench 4.0 - T-Rex (Fps) | 3357 vs 3346 |
Reasons to consider the NVIDIA Quadro RTX 5000 Mobile
- Around 73% higher core clock speed: 1035 MHz vs 600 MHz
- Around 14% higher boost clock speed: 1545 MHz vs 1350 MHz
- Around 14% higher texture fill rate: 296.6 GTexel/s vs 259.2 GTexel/s
- Around 14% better performance in PassMark - G3D Mark: 14832 vs 12998
- Around 31% better performance in PassMark - G2D Mark: 705 vs 537
- Around 1% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 19565 vs 19377
- Around 1% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 19565 vs 19377
| Specifications (specs) | |
| Core clock speed | 1035 MHz vs 600 MHz |
| Boost clock speed | 1545 MHz vs 1350 MHz |
| Texture fill rate | 296.6 GTexel/s vs 259.2 GTexel/s |
| Benchmarks | |
| PassMark - G3D Mark | 14832 vs 12998 |
| PassMark - G2D Mark | 705 vs 537 |
| GFXBench 4.0 - Car Chase Offscreen (Frames) | 19565 vs 19377 |
| GFXBench 4.0 - Car Chase Offscreen (Fps) | 19565 vs 19377 |
Compare benchmarks
GPU 1: NVIDIA Quadro RTX 5000 Max-Q
GPU 2: NVIDIA Quadro RTX 5000 Mobile
| PassMark - G3D Mark |
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| PassMark - G2D Mark |
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| GFXBench 4.0 - Car Chase Offscreen (Frames) |
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| GFXBench 4.0 - Manhattan (Frames) |
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| GFXBench 4.0 - T-Rex (Frames) |
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| GFXBench 4.0 - Car Chase Offscreen (Fps) |
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| GFXBench 4.0 - Manhattan (Fps) |
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| GFXBench 4.0 - T-Rex (Fps) |
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| Name | NVIDIA Quadro RTX 5000 Max-Q | NVIDIA Quadro RTX 5000 Mobile |
|---|---|---|
| PassMark - G3D Mark | 12998 | 14832 |
| PassMark - G2D Mark | 537 | 705 |
| Geekbench - OpenCL | 83425 | |
| GFXBench 4.0 - Car Chase Offscreen (Frames) | 19377 | 19565 |
| GFXBench 4.0 - Manhattan (Frames) | 3717 | 3714 |
| GFXBench 4.0 - T-Rex (Frames) | 3357 | 3346 |
| GFXBench 4.0 - Car Chase Offscreen (Fps) | 19377 | 19565 |
| GFXBench 4.0 - Manhattan (Fps) | 3717 | 3714 |
| GFXBench 4.0 - T-Rex (Fps) | 3357 | 3346 |
| 3DMark Fire Strike - Graphics Score | 7879 | 0 |
Compare specifications (specs)
| NVIDIA Quadro RTX 5000 Max-Q | NVIDIA Quadro RTX 5000 Mobile | |
|---|---|---|
Essentials |
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| Architecture | Turing | Turing |
| Code name | TU104 | TU104 |
| Launch date | 27 May 2019 | 27 May 2019 |
| Place in performance rating | 168 | 188 |
| Type | Laptop | Laptop |
Technical info |
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| Boost clock speed | 1350 MHz | 1545 MHz |
| Core clock speed | 600 MHz | 1035 MHz |
| Manufacturing process technology | 12 nm | 12 nm |
| Peak Double Precision (FP64) Performance | 259.2 GFLOPS | 296.6 GFLOPS |
| Peak Half Precision (FP16) Performance | 16.59 TFLOPS | 18.98 TFLOPS |
| Peak Single Precision (FP32) Performance | 8.294 TFLOPS | 9.492 TFLOPS |
| Pipelines | 3072 | 3072 |
| Pixel fill rate | 86.40 GPixel/s | 98.88 GPixel/s |
| Texture fill rate | 259.2 GTexel/s | 296.6 GTexel/s |
| Thermal Design Power (TDP) | 80 Watt | 110 Watt |
| Transistor count | 13600 million | 13600 million |
Video outputs and ports |
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| Display Connectors | No outputs | No outputs |
Compatibility, dimensions and requirements |
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| Interface | 3.0 x16 | 3.0 x16 |
| Supplementary power connectors | None | None |
| Width | IGP | IGP |
API support |
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| OpenCL | 1.2 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| Shader Model | 6.4 | 6.4 |
| Vulkan | ||
| DirectX | 12.0 | |
Memory |
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| Maximum RAM amount | 16 GB | 16 GB |
| Memory bandwidth | 448 GB/s | |
| Memory bus width | 256 bit | |
| Memory type | GDDR6 | |

