Reseña de la tarjeta de video Intel HD Graphics 500
La tarjeta de video HD Graphics 500 fue lanzada al mercado por Intel; fecha de lanzamiento: 1 September 2015. La tarjeta de video está diseñada para computadoras laptop y basado en la micro-arquitectura Generation 9.0 nombre clave Apollo Lake GT1.
Velocidad de reloj del núcleo - 200 MHz. Impulso de la velocidad del reloj - 750 MHz. Tasa de llenado de texturas - 9 GTexel / s. Pipelines - 12. Desempeño de punto flotante - 144.0 gflops. Tecnología de proceso de manufactura - 14 nm. Número de transistores - 189 million. Consumo de energía (TDP) - 6 Watt.
Tipo de memoria: DDR3L / LPDDR3 / LPDDR4. Cantidad de RAM máxima - 8 GB. Ancho del bus de memoria - 64 / 128 Bit. Memoria compartida - 1.
Referencias
PassMark G3D Mark |
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PassMark G2D Mark |
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Geekbench OpenCL |
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CompuBench 1.5 Desktop Face Detection |
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CompuBench 1.5 Desktop Ocean Surface Simulation |
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CompuBench 1.5 Desktop T-Rex |
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CompuBench 1.5 Desktop Video Composition |
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CompuBench 1.5 Desktop Bitcoin Mining |
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GFXBench 4.0 Car Chase Offscreen |
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GFXBench 4.0 Manhattan |
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GFXBench 4.0 T-Rex |
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GFXBench 4.0 Car Chase Offscreen |
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GFXBench 4.0 Manhattan |
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GFXBench 4.0 T-Rex |
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Nombre | Valor |
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PassMark - G3D Mark | 299 |
PassMark - G2D Mark | 81 |
Geekbench - OpenCL | 908 |
CompuBench 1.5 Desktop - Face Detection | 3.525 mPixels/s |
CompuBench 1.5 Desktop - Ocean Surface Simulation | 35.665 Frames/s |
CompuBench 1.5 Desktop - T-Rex | 0.215 Frames/s |
CompuBench 1.5 Desktop - Video Composition | 2.987 Frames/s |
CompuBench 1.5 Desktop - Bitcoin Mining | 4.154 mHash/s |
GFXBench 4.0 - Car Chase Offscreen | 488 Frames |
GFXBench 4.0 - Manhattan | 579 Frames |
GFXBench 4.0 - T-Rex | 1122 Frames |
GFXBench 4.0 - Car Chase Offscreen | 488.000 Fps |
GFXBench 4.0 - Manhattan | 579.000 Fps |
GFXBench 4.0 - T-Rex | 1122.000 Fps |
Desempeño en juego
2. Hearthstone (2020)
3. Counter-Strike: GO (2012)
4. League of Legends (2019)
5. World of Tanks enCore (2018)
6. Assassin's Creed Odyssey (2018)
7. Shadow of the Tomb Raider (2018)
8. F1 2018 (2018)
9. The Crew 2 (2018)
10. Far Cry 5 (2018)
11. X-Plane 11.11 (2018)
12. Middle-earth: Shadow of War (2017)
13. Team Fortress 2 (2017)
14. Dirt 4 (2017)
15. Rocket League (2017)
16. Prey (2017)
18. Overwatch (2016)
19. Rainbow Six Siege (2015)
20. World of Warships (2015)
21. Dota 2 Reborn (2015)
22. Dirt Rally (2015)
23. Middle-earth: Shadow of Mordor (2014)
24. Sims 4 (2014)
25. BioShock Infinite (2013)
26. Tomb Raider (2013)
27. Diablo III (2012)
28. The Elder Scrolls V: Skyrim (2011)
29. Deus Ex Human Revolution (2011)
30. StarCraft 2 (2010)
31. Trackmania Nations Forever (2008)
32. World of Warcraft (2005)
Valorant (2020)
Low, 1280x720 | 9.09 |
Hearthstone (2020)
Low, 1920x1080 | 23.90 |
Medium, 1920x1080 | 24.00 |
High, 1920x1080 | 11.20 |
Counter-Strike: GO (2012)
Low, 1024x768 | 15.30 |
Medium, 1366x768 | 14.00 |
League of Legends (2019)
Low, 1280x720 | 28.20 |
Medium, 1920x1080 | 20.20 |
High, 1920x1080 | 13.90 |
Ultra, 1920x1080 | 12.60 |
World of Tanks enCore (2018)
Low, 1366x768 | 34.40 |
Medium, 1920x1080 | 4.60 |
Assassin's Creed Odyssey (2018)
Low, 1280x720 | 2.00 |
Shadow of the Tomb Raider (2018)
Low, 1280x720 | 3.00 |
F1 2018 (2018)
Low, 1280x720 | 12.00 |
The Crew 2 (2018)
Low, 1280x720 | 5.50 |
Far Cry 5 (2018)
Low, 1280x720 | 1.00 |
QHD, 2560x1440 | 1.00 |
X-Plane 11.11 (2018)
Low, 1280x720 | 5.50 |
Medium, 1920x1080 | 4.32 |
High, 1920x1080 | 3.96 |
Middle-earth: Shadow of War (2017)
Low, 1280x720 | 10.00 |
Team Fortress 2 (2017)
Low, 1280x720 | 19.70 |
Medium, 1366x768 | 17.20 |
Dirt 4 (2017)
Low, 1280x720 | 10.00 |
Medium, 1920x1080 | 5.60 |
Rocket League (2017)
Low, 1280x720 | 18.10 |
Medium, 1920x1080 | 6.20 |
Prey (2017)
Low, 1280x720 | 4.90 |
For Honor (2017)
Low, 1280x720 | 8.70 |
Overwatch (2016)
Low, 1280x720 | 15.90 |
Rainbow Six Siege (2015)
Low, 1024x768 | 15.50 |
World of Warships (2015)
Low, 1366x768 | 19.10 |
Dota 2 Reborn (2015)
Low, 1280x720 | 22.10 |
Medium, 1366x768 | 15.30 |
High, 1920x1080 | 5.60 |
Ultra, 1920x1080 | 5.10 |
Dirt Rally (2015)
Low, 1024x768 | 28.50 |
Medium, 1366x768 | 12.50 |
Middle-earth: Shadow of Mordor (2014)
Low, 1280x720 | 17.70 |
Sims 4 (2014)
Low, 1024x768 | 71.60 |
Medium, 1366x768 | 13.70 |
BioShock Infinite (2013)
Low, 1280x720 | 21.00 |
Medium, 1366x768 | 9.83 |
High, 1366x768 | 8.89 |
Ultra, 1920x1080 | 2.70 |
Tomb Raider (2013)
Low, 1024x768 | 21.50 |
Medium, 1366x768 | 9.30 |
Diablo III (2012)
Low, 1024x768 | 17.35 |
Medium, 1366x768 | 13.60 |
The Elder Scrolls V: Skyrim (2011)
Low, 1280x720 | 11.20 |
Medium, 1366x768 | 7.60 |
Deus Ex Human Revolution (2011)
Low, 1024x768 | 22.90 |
High, 1366x768 | 11.10 |
StarCraft 2 (2010)
Low, 1024x768 | 54.50 |
Medium, 1360x768 | 14.10 |
Trackmania Nations Forever (2008)
Low, 640x480 | 119.00 |
High, 1024x768 | 27.20 |
World of Warcraft (2005)
Low, 800x600 | 46.00 |
Procesadores con Intel HD Graphics 500
CPU | Tipo | Nombre clave | Fecha de lanzamiento | Número de núcleos | Frecuencia máxima |
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Intel Celeron N3450 | Mobile | Apollo Lake | 1 September 2016 | 4 | 2.20 GHz |
Intel Celeron N3350 | Mobile | Apollo Lake | 1 September 2016 | 2 | 2.40 GHz |
Intel Atom x5-E3930 | Embedded | Apollo Lake | Q4'16 | 2 | 1.80 GHz |
Intel Atom x5-E3940 | Embedded | Apollo Lake | Q4'16 | 4 | 1.80 GHz |
Intel Celeron J3355 | Desktop | Apollo Lake | Q3'16 | 2 | 2.50 GHz |
Intel Celeron J3455 | Desktop | Apollo Lake | Q3'16 | 4 | 2.30 GHz |
Intel Celeron J3455E | Desktop | Apollo Lake | Q3'19 | 4 | 2.30 GHz |
Especificaciones
Esenciales |
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Arquitectura | Generation 9.0 |
Nombre clave | Apollo Lake GT1 |
Fecha de lanzamiento | 1 September 2015 |
Lugar en calificación por desempeño | 1652 |
Tipo | Laptop |
Información técnica |
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Impulso de la velocidad de reloj | 750 MHz |
Velocidad de reloj del núcleo | 200 MHz |
Desempeño de punto flotante | 144.0 gflops |
Tecnología de proceso de manufactura | 14 nm |
Pipelines | 12 |
Tasa de llenado de textura | 9 GTexel / s |
Diseño energético térmico (TDP) | 6 Watt |
Número de transistores | 189 million |
Puertos y salidas de video |
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Conectores de pantalla | No outputs |
Compatibilidad, dimensiones y requerimientos |
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Interfaz | PCIe 3.0 x1 |
Soporte de API |
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DirectX | 12.0 (12_1) |
OpenGL | 4.5 |
Memoria |
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Cantidad máxima de RAM | 8 GB |
Ancho de bus de la memoria | 64 / 128 Bit |
Tipo de memoria | DDR3L / LPDDR3 / LPDDR4 |
Memoria compartida | 1 |
Tecnologías |
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Quick Sync |