Revue de la carte vidéo NVIDIA GeForce GT 420M
GeForce GT 420M carte vidéo sortie par NVIDIA; release date: 3 September 2010. La carte video est conçue pour les ordinateurs laptop et est basé sur la microarchitecture Fermi nom de code GF108.
Vitesse du noyau - 1000 MHz. Taux de remplissage de la texture - 6.0 billion / sec. Pipelines - 96. Performance de point flottant - 192 gflops. Technologie de fabrication - 40 nm . Compte de transistors - 585 million. Utilisation d’énergie (TDP) - 23 Watt.
Type de mémoire: (G)DDR3. Amonte maximale de RAM - 512 MB. Largeur du bus mémoire - 128 Bit. Vitesse du mémoire - 800 MHz. Bande passant du mémoire - 25.6 GB / s. Mémoire partagé - 0.
Référence
PassMark G3D Mark |
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PassMark G2D Mark |
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Geekbench OpenCL |
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CompuBench 1.5 Desktop Face Detection |
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CompuBench 1.5 Desktop Ocean Surface Simulation |
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CompuBench 1.5 Desktop T-Rex |
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CompuBench 1.5 Desktop Bitcoin Mining |
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GFXBench 4.0 Car Chase Offscreen |
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GFXBench 4.0 Manhattan |
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GFXBench 4.0 T-Rex |
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GFXBench 4.0 Car Chase Offscreen |
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GFXBench 4.0 Manhattan |
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GFXBench 4.0 T-Rex |
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Nom | Valeur |
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PassMark - G3D Mark | 396 |
PassMark - G2D Mark | 88 |
Geekbench - OpenCL | 1583 |
CompuBench 1.5 Desktop - Face Detection | 4.329 mPixels/s |
CompuBench 1.5 Desktop - Ocean Surface Simulation | 162.162 Frames/s |
CompuBench 1.5 Desktop - T-Rex | 0.426 Frames/s |
CompuBench 1.5 Desktop - Bitcoin Mining | 12.306 mHash/s |
GFXBench 4.0 - Car Chase Offscreen | 737 Frames |
GFXBench 4.0 - Manhattan | 1731 Frames |
GFXBench 4.0 - T-Rex | 2906 Frames |
GFXBench 4.0 - Car Chase Offscreen | 737.000 Fps |
GFXBench 4.0 - Manhattan | 1731.000 Fps |
GFXBench 4.0 - T-Rex | 2906.000 Fps |
Performance des jeux
StarCraft 2 (2010)
Low, 1024x768 | 112.00 |
Medium, 1360x768 | 34.00 |
High, 1360x768 | 25.00 |
Ultra, 1920x1080 | 14.00 |
Metro 2033 (2010)
Low, 800x600 | 38.00 |
Medium, 1360x768 | 23.55 |
High, 1600x900 | 12.00 |
Ultra, 1920x1080 | 4.00 |
Left 4 Dead (2008)
High, 1024x768 | 74.00 |
Trackmania Nations Forever (2008)
Low, 640x480 | 201.00 |
High, 1024x768 | 53.30 |
Ultra, 1920x1080 | 28.70 |
Call of Duty 4 - Modern Warfare (2007)
High, 1280x1024 | 44.90 |
Supreme Commander - FA Bench (2007)
Low, 1024x768 | 48.20 |
Medium, 1024x768 | 32.90 |
High, 1024x768 | 27.10 |
Ultra, 1920x1080 | 14.90 |
Crysis - GPU Benchmark (2007)
Low, 1024x768 | 65.70 |
Medium, 1024x768 | 37.70 |
High, 1024x768 | 22.70 |
Ultra, 1920x1080 | 5.30 |
World in Conflict - Benchmark (2007)
Low, 800x600 | 113.00 |
Medium, 1024x768 | 53.00 |
High, 1024x768 | 29.00 |
Ultra, 1920x1080 | 12.00 |
Half Life 2 - Lost Coast Benchmark (2005)
High, 1024x768 | 115.00 |
World of Warcraft (2005)
High, 1280x1024 | 38.00 |
Doom 3 (2004)
Low, 640x480 | 187.00 |
Ultra, 1024x768 | 133.00 |
Quake 3 Arena - Timedemo (1999)
High, 1024x768 | 436.00 |
Caractéristiques
Essentiel |
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Architecture | Fermi |
Nom de code | GF108 |
Date de sortie | 3 September 2010 |
Position dans l’évaluation de la performance | 1518 |
Genre | Laptop |
Infos techniques |
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Vitesse du noyau | 1000 MHz |
Noyaux CUDA | 96 |
Performance á point flottant | 192 gflops |
Processus de fabrication | 40 nm |
Pipelines | 96 |
Taux de remplissage de la texture | 6.0 billion / sec |
Thermal Design Power (TDP) | 23 Watt |
Compte de transistor | 585 million |
Sorties et ports de vidéo |
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Connecteurs d’écran | No outputs |
Compatibilité, dimensions et exigences |
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Interface | PCIe 2.0 x16 |
Taille du laptop | medium sized |
Soutien API |
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DirectX | 12 API |
OpenCL | 1.1 |
OpenGL | 4.5 |
Mémoire |
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RAM maximale | 512 MB |
Bande passante de la mémoire | 25.6 GB / s |
Largeur du bus mémoire | 128 Bit |
Vitesse de mémoire | 800 MHz |
Genre de mémoire | (G)DDR3 |
Mémoire partagé | 0 |
Technologies |
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CUDA |