NVIDIA GeForce GTX 1660 Ti Max-Q versus AMD Radeon RX 580
Comparaison des cartes vidéo NVIDIA GeForce GTX 1660 Ti Max-Q and AMD Radeon RX 580 pour tous les caractéristiques connus dans les catégories suivants: Essentiel, Infos techniques, Sorties et ports de vidéo, Compatibilité, dimensions et exigences, Soutien API, Mémoire, Technologies. Analyse du performance de référence des cartes vidéo: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Différences
Raisons pour considerer le NVIDIA GeForce GTX 1660 Ti Max-Q
- La carte vidéo est plus nouvelle: date de sortie 2 ans 0 mois plus tard
- Un nouveau processus de fabrication soutient une carte vidéo plus forte, mais moins chaude: 12 nm versus 14 nm
- 3.1x consummation d’énergie moyen plus bas: 60 Watt versus 185 Watt
- Environ 31% meilleur performance en Geekbench - OpenCL: 52065 versus 39678
- Environ 69% meilleur performance en CompuBench 1.5 Desktop - Face Detection (mPixels/s): 195.93 versus 116.142
- Environ 88% meilleur performance en CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s): 1919.95 versus 1022.932
- Environ 58% meilleur performance en CompuBench 1.5 Desktop - T-Rex (Frames/s): 14.6 versus 9.235
- Environ 13% meilleur performance en CompuBench 1.5 Desktop - Video Composition (Frames/s): 94.964 versus 84.034
- Environ 9% meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Frames): 12301 versus 11281
- Environ 1% meilleur performance en GFXBench 4.0 - Manhattan (Frames): 3718 versus 3695
- Environ 9% meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Fps): 12301 versus 11281
- Environ 1% meilleur performance en GFXBench 4.0 - Manhattan (Fps): 3718 versus 3695
- Environ 13% meilleur performance en 3DMark Fire Strike - Graphics Score: 4918 versus 4362
Caractéristiques | |
Date de sortie | 23 April 2019 versus 18 April 2017 |
Processus de fabrication | 12 nm versus 14 nm |
Thermal Design Power (TDP) | 60 Watt versus 185 Watt |
Référence | |
Geekbench - OpenCL | 52065 versus 39678 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 195.93 versus 116.142 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1919.95 versus 1022.932 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 14.6 versus 9.235 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 94.964 versus 84.034 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 12301 versus 11281 |
GFXBench 4.0 - Manhattan (Frames) | 3718 versus 3695 |
GFXBench 4.0 - T-Rex (Frames) | 3358 versus 3349 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 12301 versus 11281 |
GFXBench 4.0 - Manhattan (Fps) | 3718 versus 3695 |
GFXBench 4.0 - T-Rex (Fps) | 3358 versus 3349 |
3DMark Fire Strike - Graphics Score | 4918 versus 4362 |
Raisons pour considerer le AMD Radeon RX 580
- Environ 10% plus haut vitesse du noyau: 1257 MHz versus 1140 MHz
- Environ 51% taux plus haut de remplissage de la texture: 192.96 GTexel/s versus 128.2 GTexel/s
- Environ 50% de pipelines plus haut: 2304 versus 1536
- Environ 33% plus de taille maximale de mémoire: 8 GB versus 6 GB
- 5.3x plus de vitesse de mémoire: 8000 MHz versus 1500 MHz (12000 MHz effective)
- Environ 3% meilleur performance en PassMark - G3D Mark: 8856 versus 8606
- 2.1x meilleur performance en PassMark - G2D Mark: 768 versus 363
- Environ 23% meilleur performance en CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s): 607.721 versus 492.867
Caractéristiques | |
Vitesse du noyau | 1257 MHz versus 1140 MHz |
Vitesse augmenté | 1340 MHz versus 1335 MHz |
Taux de remplissage de la texture | 192.96 GTexel/s versus 128.2 GTexel/s |
Pipelines | 2304 versus 1536 |
Taille de mémore maximale | 8 GB versus 6 GB |
Vitesse de mémoire | 8000 MHz versus 1500 MHz (12000 MHz effective) |
Référence | |
PassMark - G3D Mark | 8856 versus 8606 |
PassMark - G2D Mark | 768 versus 363 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 607.721 versus 492.867 |
Comparer les références
GPU 1: NVIDIA GeForce GTX 1660 Ti Max-Q
GPU 2: AMD Radeon RX 580
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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CompuBench 1.5 Desktop - Face Detection (mPixels/s) |
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CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) |
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CompuBench 1.5 Desktop - T-Rex (Frames/s) |
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CompuBench 1.5 Desktop - Video Composition (Frames/s) |
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CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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3DMark Fire Strike - Graphics Score |
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Nom | NVIDIA GeForce GTX 1660 Ti Max-Q | AMD Radeon RX 580 |
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PassMark - G3D Mark | 8606 | 8856 |
PassMark - G2D Mark | 363 | 768 |
Geekbench - OpenCL | 52065 | 39678 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 195.93 | 116.142 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1919.95 | 1022.932 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 14.6 | 9.235 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 94.964 | 84.034 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 492.867 | 607.721 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 12301 | 11281 |
GFXBench 4.0 - Manhattan (Frames) | 3718 | 3695 |
GFXBench 4.0 - T-Rex (Frames) | 3358 | 3349 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 12301 | 11281 |
GFXBench 4.0 - Manhattan (Fps) | 3718 | 3695 |
GFXBench 4.0 - T-Rex (Fps) | 3358 | 3349 |
3DMark Fire Strike - Graphics Score | 4918 | 4362 |
Comparer les caractéristiques
NVIDIA GeForce GTX 1660 Ti Max-Q | AMD Radeon RX 580 | |
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Essentiel |
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Architecture | Turing | GCN 4.0 |
Nom de code | TU116 | Polaris 20 |
Date de sortie | 23 April 2019 | 18 April 2017 |
Position dans l’évaluation de la performance | 338 | 339 |
Genre | Laptop | Desktop |
Conception | Radeon RX 500 Series | |
Génération GCN | 4th Gen | |
Prix de sortie (MSRP) | $229 | |
Prix maintenant | $169.99 | |
Valeur pour le prix (0-100) | 76.21 | |
Infos techniques |
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Vitesse augmenté | 1335 MHz | 1340 MHz |
Vitesse du noyau | 1140 MHz | 1257 MHz |
Processus de fabrication | 12 nm | 14 nm |
Peak Double Precision (FP64) Performance | 128.2 GFLOPS | |
Peak Half Precision (FP16) Performance | 8.202 TFLOPS | |
Peak Single Precision (FP32) Performance | 4.101 TFLOPS | |
Pipelines | 1536 | 2304 |
Pixel fill rate | 64.08 GPixel/s | 42.88 GP/s |
Taux de remplissage de la texture | 128.2 GTexel/s | 192.96 GTexel/s |
Thermal Design Power (TDP) | 60 Watt | 185 Watt |
Compte de transistor | 6600 million | 5,700 million |
Unités de Compute | 36 | |
Performance á point flottant | 6.2 TFLOPs | |
Render output units | 32 | |
Stream Processors | 2304 | |
Texture Units | 144 | |
Sorties et ports de vidéo |
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Connecteurs d’écran | No outputs | 1x HDMI, 3x DisplayPort |
Soutien de DisplayPort | ||
Soutien de Dual-link DVI | ||
HDMI | ||
VGA | ||
Compatibilité, dimensions et exigences |
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Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Taille du laptop | medium sized | |
Bridgeless CrossFire | ||
Longeur | 241 mm | |
Énergie du systeme recommandé (PSU) | 500 Watt | |
Connecteurs d’énergie supplementaires | 1x 8-pin | |
Soutien API |
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DirectX | 12.1 | 12 |
OpenCL | 1.2 | 2.0 |
OpenGL | 4.6 | 4.5 |
Shader Model | 6.4 | |
Vulkan | ||
Mémoire |
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RAM maximale | 6 GB | 8 GB |
Bande passante de la mémoire | 288.0 GB/s | 256 GB/s |
Largeur du bus mémoire | 192 bit | 256 bit |
Vitesse de mémoire | 1500 MHz (12000 MHz effective) | 8000 MHz |
Genre de mémoire | GDDR6 | GDDR5 |
Technologies |
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4K H264 Decode | ||
4K H264 Encode | ||
AMD Eyefinity | ||
AMD Radeon™ Chill | ||
AMD Radeon™ ReLive | ||
AppAcceleration | ||
CrossFire | ||
FreeSync | ||
H265/HEVC Decode | ||
H265/HEVC Encode | ||
HDMI 4K Support | ||
LiquidVR | ||
PowerTune | ||
TrueAudio | ||
Unified Video Decoder (UVD) | ||
Video Code Engine (VCE) | ||
Virtual Super Resolution (VSR) | ||
VR Ready |