NVIDIA Quadro K3100M versus NVIDIA GeForce GTX 460 OEM
Comparaison des cartes vidéo NVIDIA Quadro K3100M and NVIDIA GeForce GTX 460 OEM pour tous les caractéristiques connus dans les catégories suivants: Essentiel, Infos techniques, Sorties et ports de vidéo, Compatibilité, dimensions et exigences, Soutien API, Mémoire, Technologies. Analyse du performance de référence des cartes vidéo: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Différences
Raisons pour considerer le NVIDIA Quadro K3100M
- La carte vidéo est plus nouvelle: date de sortie 2 ans 9 mois plus tard
- Environ 9% plus haut vitesse du noyau: 706 MHz versus 650 MHz
- Environ 24% taux plus haut de remplissage de la texture: 45.18 GTexel / s versus 36.4 GTexel / s
- 2.3x plus de pipelines: 768 versus 336
- Environ 24% de meilleur performance á point flottant: 1,084 gflops versus 873.6 gflops
- Un nouveau processus de fabrication soutient une carte vidéo plus forte, mais moins chaude: 28 nm versus 40 nm
- 2x consummation d’énergie moyen plus bas: 75 Watt versus 150 Watt
- 4x plus de taille maximale de mémoire : 4 GB versus 1 GB
Date de sortie | 23 July 2013 versus 11 October 2010 |
Vitesse du noyau | 706 MHz versus 650 MHz |
Taux de remplissage de la texture | 45.18 GTexel / s versus 36.4 GTexel / s |
Pipelines | 768 versus 336 |
Performance á point flottant | 1,084 gflops versus 873.6 gflops |
Processus de fabrication | 28 nm versus 40 nm |
Thermal Design Power (TDP) | 75 Watt versus 150 Watt |
Taille de mémore maximale | 4 GB versus 1 GB |
Raisons pour considerer le NVIDIA GeForce GTX 460 OEM
- Environ 6% plus haut de vitesse de mémoire: 3400 MHz versus 3200 MHz
- Environ 15% meilleur performance en CompuBench 1.5 Desktop - Face Detection (mPixels/s): 22.202 versus 19.239
- Environ 55% meilleur performance en CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s): 661.765 versus 426.305
- Environ 28% meilleur performance en CompuBench 1.5 Desktop - T-Rex (Frames/s): 1.872 versus 1.468
- Environ 84% meilleur performance en CompuBench 1.5 Desktop - Video Composition (Frames/s): 28.112 versus 15.251
- 2x meilleur performance en CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s): 76.736 versus 38.135
- Environ 48% meilleur performance en GFXBench 4.0 - Manhattan (Frames): 3712 versus 2502
- Environ 28% meilleur performance en GFXBench 4.0 - T-Rex (Frames): 3353 versus 2616
- Environ 48% meilleur performance en GFXBench 4.0 - Manhattan (Fps): 3712 versus 2502
- Environ 28% meilleur performance en GFXBench 4.0 - T-Rex (Fps): 3353 versus 2616
Caractéristiques | |
Vitesse de mémoire | 3400 MHz versus 3200 MHz |
Référence | |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 22.202 versus 19.239 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 661.765 versus 426.305 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 1.872 versus 1.468 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 28.112 versus 15.251 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 76.736 versus 38.135 |
GFXBench 4.0 - Manhattan (Frames) | 3712 versus 2502 |
GFXBench 4.0 - T-Rex (Frames) | 3353 versus 2616 |
GFXBench 4.0 - Manhattan (Fps) | 3712 versus 2502 |
GFXBench 4.0 - T-Rex (Fps) | 3353 versus 2616 |
Comparer les références
GPU 1: NVIDIA Quadro K3100M
GPU 2: NVIDIA GeForce GTX 460 OEM
CompuBench 1.5 Desktop - Face Detection (mPixels/s) |
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CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) |
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CompuBench 1.5 Desktop - T-Rex (Frames/s) |
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CompuBench 1.5 Desktop - Video Composition (Frames/s) |
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CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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Nom | NVIDIA Quadro K3100M | NVIDIA GeForce GTX 460 OEM |
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PassMark - G3D Mark | 2270 | |
PassMark - G2D Mark | 323 | |
Geekbench - OpenCL | 6076 | |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 19.239 | 22.202 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 426.305 | 661.765 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 1.468 | 1.872 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 15.251 | 28.112 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 38.135 | 76.736 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 3721 | |
GFXBench 4.0 - Manhattan (Frames) | 2502 | 3712 |
GFXBench 4.0 - T-Rex (Frames) | 2616 | 3353 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 3721 | |
GFXBench 4.0 - Manhattan (Fps) | 2502 | 3712 |
GFXBench 4.0 - T-Rex (Fps) | 2616 | 3353 |
3DMark Fire Strike - Graphics Score | 0 |
Comparer les caractéristiques
NVIDIA Quadro K3100M | NVIDIA GeForce GTX 460 OEM | |
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Essentiel |
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Architecture | Kepler | Fermi |
Nom de code | GK104 | GF104 |
Date de sortie | 23 July 2013 | 11 October 2010 |
Prix de sortie (MSRP) | $1,999 | |
Position dans l’évaluation de la performance | 1060 | 1061 |
Prix maintenant | $1,999 | |
Genre | Mobile workstation | Desktop |
Valeur pour le prix (0-100) | 1.38 | |
Infos techniques |
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Vitesse du noyau | 706 MHz | 650 MHz |
Performance á point flottant | 1,084 gflops | 873.6 gflops |
Processus de fabrication | 28 nm | 40 nm |
Pipelines | 768 | 336 |
Taux de remplissage de la texture | 45.18 GTexel / s | 36.4 GTexel / s |
Thermal Design Power (TDP) | 75 Watt | 150 Watt |
Compte de transistor | 3,540 million | 1,950 million |
Sorties et ports de vidéo |
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Connecteurs d’écran | No outputs | 2x DVI, 1x mini-HDMI |
Display Port | 1.2 | |
Compatibilité, dimensions et exigences |
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Interface | MXM-B (3.0) | PCIe 2.0 x16 |
Taille du laptop | large | |
Longeur | 210 mm | |
Connecteurs d’énergie supplementaires | 2x 6-pin | |
Soutien API |
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DirectX | 12 | 12.0 (11_0) |
OpenGL | 4.5 | 4.6 |
Shader Model | 5 | |
Vulkan | ||
Mémoire |
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RAM maximale | 4 GB | 1 GB |
Bande passante de la mémoire | 102.4 GB / s | 108.8 GB / s |
Largeur du bus mémoire | 256 Bit | 256 Bit |
Vitesse de mémoire | 3200 MHz | 3400 MHz |
Genre de mémoire | GDDR5 | GDDR5 |
Mémoire partagé | 0 | |
Technologies |
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3D Vision Pro | ||
Mosaic | ||
nView Display Management | ||
Optimus |