NVIDIA Quadro M3000M versus NVIDIA GeForce GTX 980M
Comparaison des cartes vidéo NVIDIA Quadro M3000M and NVIDIA GeForce GTX 980M pour tous les caractéristiques connus dans les catégories suivants: Essentiel, Infos techniques, Sorties et ports de vidéo, Compatibilité, dimensions et exigences, Soutien API, Mémoire, Technologies. Analyse du performance de référence des cartes vidéo: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Différences
Raisons pour considerer le NVIDIA Quadro M3000M
- La carte vidéo est plus nouvelle: date de sortie 10 mois plus tard
- Environ 1% plus haut vitesse du noyau: 1050 MHz versus 1038 MHz
- Environ 30% taux plus haut de remplissage de la texture: 67.2 GTexel / s versus 51.84 GTexel / s
- Environ 30% de meilleur performance á point flottant: 2,150 gflops versus 1,659 gflops
- Environ 33% consummation d’énergie moyen plus bas: 75 Watt versus 100 Watt
- 2x plus de vitesse de mémoire: 5012 MHz versus 2500 MHz
- Environ 10% meilleur performance en CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s): 1266.506 versus 1146.534
- 3.8x meilleur performance en CompuBench 1.5 Desktop - Video Composition (Frames/s): 70.779 versus 18.431
- Environ 1% meilleur performance en GFXBench 4.0 - Manhattan (Frames): 3720 versus 3695
- Environ 1% meilleur performance en GFXBench 4.0 - T-Rex (Frames): 3360 versus 3342
- Environ 1% meilleur performance en GFXBench 4.0 - Manhattan (Fps): 3720 versus 3695
- Environ 1% meilleur performance en GFXBench 4.0 - T-Rex (Fps): 3360 versus 3342
Caractéristiques | |
Date de sortie | 18 August 2015 versus 7 October 2014 |
Vitesse du noyau | 1050 MHz versus 1038 MHz |
Taux de remplissage de la texture | 67.2 GTexel / s versus 51.84 GTexel / s |
Performance á point flottant | 2,150 gflops versus 1,659 gflops |
Thermal Design Power (TDP) | 75 Watt versus 100 Watt |
Vitesse de mémoire | 5012 MHz versus 2500 MHz |
Référence | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1266.506 versus 1146.534 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 70.779 versus 18.431 |
GFXBench 4.0 - Manhattan (Frames) | 3720 versus 3695 |
GFXBench 4.0 - T-Rex (Frames) | 3360 versus 3342 |
GFXBench 4.0 - Manhattan (Fps) | 3720 versus 3695 |
GFXBench 4.0 - T-Rex (Fps) | 3360 versus 3342 |
Raisons pour considerer le NVIDIA GeForce GTX 980M
- Environ 50% de pipelines plus haut: 1536 versus 1,024
- 2x plus de taille maximale de mémoire : 8 GB versus 4 GB
- Environ 32% meilleur performance en PassMark - G3D Mark: 7351 versus 5568
- Environ 20% meilleur performance en PassMark - G2D Mark: 491 versus 409
- Environ 43% meilleur performance en Geekbench - OpenCL: 23826 versus 16648
- Environ 12% meilleur performance en CompuBench 1.5 Desktop - Face Detection (mPixels/s): 92.634 versus 82.563
- Environ 38% meilleur performance en CompuBench 1.5 Desktop - T-Rex (Frames/s): 6.776 versus 4.91
- Environ 22% meilleur performance en CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s): 308.42 versus 252.607
- Environ 36% meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Frames): 10572 versus 7779
- Environ 36% meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Fps): 10572 versus 7779
Caractéristiques | |
Pipelines | 1536 versus 1,024 |
Taille de mémore maximale | 8 GB versus 4 GB |
Référence | |
PassMark - G3D Mark | 7351 versus 5568 |
PassMark - G2D Mark | 491 versus 409 |
Geekbench - OpenCL | 23826 versus 16648 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 92.634 versus 82.563 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 6.776 versus 4.91 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 308.42 versus 252.607 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 10572 versus 7779 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 10572 versus 7779 |
Comparer les références
GPU 1: NVIDIA Quadro M3000M
GPU 2: NVIDIA GeForce GTX 980M
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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CompuBench 1.5 Desktop - Face Detection (mPixels/s) |
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CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) |
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CompuBench 1.5 Desktop - T-Rex (Frames/s) |
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CompuBench 1.5 Desktop - Video Composition (Frames/s) |
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CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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Nom | NVIDIA Quadro M3000M | NVIDIA GeForce GTX 980M |
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PassMark - G3D Mark | 5568 | 7351 |
PassMark - G2D Mark | 409 | 491 |
Geekbench - OpenCL | 16648 | 23826 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 82.563 | 92.634 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1266.506 | 1146.534 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 4.91 | 6.776 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 70.779 | 18.431 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 252.607 | 308.42 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 7779 | 10572 |
GFXBench 4.0 - Manhattan (Frames) | 3720 | 3695 |
GFXBench 4.0 - T-Rex (Frames) | 3360 | 3342 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 7779 | 10572 |
GFXBench 4.0 - Manhattan (Fps) | 3720 | 3695 |
GFXBench 4.0 - T-Rex (Fps) | 3360 | 3342 |
3DMark Fire Strike - Graphics Score | 649 |
Comparer les caractéristiques
NVIDIA Quadro M3000M | NVIDIA GeForce GTX 980M | |
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Essentiel |
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Architecture | Maxwell 2.0 | Maxwell 2.0 |
Nom de code | GM204 | GM204 |
Date de sortie | 18 August 2015 | 7 October 2014 |
Position dans l’évaluation de la performance | 498 | 462 |
Genre | Mobile workstation | Laptop |
Infos techniques |
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Vitesse du noyau | 1050 MHz | 1038 MHz |
Performance á point flottant | 2,150 gflops | 1,659 gflops |
Processus de fabrication | 28 nm | 28 nm |
Pipelines | 1,024 | 1536 |
Taux de remplissage de la texture | 67.2 GTexel / s | 51.84 GTexel / s |
Thermal Design Power (TDP) | 75 Watt | 100 Watt |
Compte de transistor | 5,200 million | 5,200 million |
Vitesse augmenté | 1127 MHz | |
Noyaux CUDA | 1536 | |
Sorties et ports de vidéo |
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Connecteurs d’écran | No outputs | No outputs |
Display Port | 1.2 | |
Soutien de DisplayPort Multimode (DP++) | 1 | |
Soutien de G-SYNC | ||
HDMI | ||
Soutien de l’écran analog VGA | 1 | |
Compatibilité, dimensions et exigences |
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Interface | PCIe 3.0 x16 | MXM-B (3.0) |
Taille du laptop | large | large |
Connecteurs d’énergie supplementaires | None | None |
Soutien de bus | PCI Express 3.0 | |
Options SLI | 1 | |
Soutien API |
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DirectX | 12 | 12.0 (12_1) |
OpenGL | 4.5 | 4.5 |
Shader Model | 5.0 | |
Vulkan | ||
OpenCL | 1.1 | |
Mémoire |
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RAM maximale | 4 GB | 8 GB |
Bande passante de la mémoire | 160 GB / s | 160 GB / s |
Largeur du bus mémoire | 256 Bit | 256 Bit |
Vitesse de mémoire | 5012 MHz | 2500 MHz |
Genre de mémoire | GDDR5 | GDDR5 |
Mémoire partagé | 0 | 0 |
Technologies |
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3D Vision Pro | ||
Mosaic | ||
nView Display Management | ||
Optimus | ||
Ansel | ||
BatteryBoost | ||
CUDA | ||
DSR | ||
GameStream | ||
GameWorks | ||
GeForce Experience | ||
GeForce ShadowPlay | ||
GPU Boost | ||
H.264, VC1, MPEG2 1080p video decoder | ||
SLI |