NVIDIA RTX A2000 Mobile versus NVIDIA GeForce GTX 1650
Comparaison des cartes vidéo NVIDIA RTX A2000 Mobile and NVIDIA GeForce GTX 1650 pour tous les caractéristiques connus dans les catégories suivants: Essentiel, Infos techniques, Sorties et ports de vidéo, Compatibilité, dimensions et exigences, Soutien API, Mémoire. Analyse du performance de référence des cartes vidéo: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Différences
Raisons pour considerer le NVIDIA RTX A2000 Mobile
- Environ 9% plus de la vitesse augmenté: 1815 MHz versus 1665 MHz
- Un nouveau processus de fabrication soutient une carte vidéo plus forte, mais moins chaude: 8 nm versus 12 nm
- Environ 24% meilleur performance en PassMark - G3D Mark: 9765 versus 7881
- Environ 45% meilleur performance en Geekbench - OpenCL: 56688 versus 39165
- Environ 51% meilleur performance en CompuBench 1.5 Desktop - Face Detection (mPixels/s): 202.984 versus 134.765
- Environ 62% meilleur performance en CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s): 2138.158 versus 1316.075
- Environ 87% meilleur performance en CompuBench 1.5 Desktop - T-Rex (Frames/s): 16.498 versus 8.799
- Environ 60% meilleur performance en CompuBench 1.5 Desktop - Video Composition (Frames/s): 151.433 versus 94.915
- Environ 27% meilleur performance en CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s): 729.947 versus 573.418
- Environ 16% meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Frames): 12750 versus 10959
- Environ 16% meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Fps): 12750 versus 10959
Caractéristiques | |
Vitesse augmenté | 1815 MHz versus 1665 MHz |
Processus de fabrication | 8 nm versus 12 nm |
Référence | |
PassMark - G3D Mark | 9765 versus 7881 |
Geekbench - OpenCL | 56688 versus 39165 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 202.984 versus 134.765 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 2138.158 versus 1316.075 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 16.498 versus 8.799 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 151.433 versus 94.915 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 729.947 versus 573.418 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 12750 versus 10959 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 12750 versus 10959 |
Raisons pour considerer le NVIDIA GeForce GTX 1650
- 2x plus de vitesse du noyau: 1485 MHz versus 735 MHz
- 5.3x plus de vitesse de mémoire: 8000 MHz versus 1500 MHz (12 Gbps effective)
- Environ 14% meilleur performance en PassMark - G2D Mark: 564 versus 493
Caractéristiques | |
Vitesse du noyau | 1485 MHz versus 735 MHz |
Vitesse de mémoire | 8000 MHz versus 1500 MHz (12 Gbps effective) |
Référence | |
PassMark - G2D Mark | 564 versus 493 |
GFXBench 4.0 - Manhattan (Frames) | 3715 versus 3708 |
GFXBench 4.0 - T-Rex (Frames) | 3358 versus 3355 |
GFXBench 4.0 - Manhattan (Fps) | 3715 versus 3708 |
GFXBench 4.0 - T-Rex (Fps) | 3358 versus 3355 |
Comparer les références
GPU 1: NVIDIA RTX A2000 Mobile
GPU 2: NVIDIA GeForce GTX 1650
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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CompuBench 1.5 Desktop - Face Detection (mPixels/s) |
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CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) |
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CompuBench 1.5 Desktop - T-Rex (Frames/s) |
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CompuBench 1.5 Desktop - Video Composition (Frames/s) |
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CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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Nom | NVIDIA RTX A2000 Mobile | NVIDIA GeForce GTX 1650 |
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PassMark - G3D Mark | 9765 | 7881 |
PassMark - G2D Mark | 493 | 564 |
Geekbench - OpenCL | 56688 | 39165 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 202.984 | 134.765 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 2138.158 | 1316.075 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 16.498 | 8.799 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 151.433 | 94.915 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 729.947 | 573.418 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 12750 | 10959 |
GFXBench 4.0 - Manhattan (Frames) | 3708 | 3715 |
GFXBench 4.0 - T-Rex (Frames) | 3355 | 3358 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 12750 | 10959 |
GFXBench 4.0 - Manhattan (Fps) | 3708 | 3715 |
GFXBench 4.0 - T-Rex (Fps) | 3355 | 3358 |
3DMark Fire Strike - Graphics Score | 305 |
Comparer les caractéristiques
NVIDIA RTX A2000 Mobile | NVIDIA GeForce GTX 1650 | |
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Essentiel |
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Architecture | Ampere | Turing |
Nom de code | GA106 | TU107 |
Position dans l’évaluation de la performance | 272 | 376 |
Date de sortie | 30 April 2019 | |
Prix de sortie (MSRP) | $179 | |
Genre | Desktop | |
Infos techniques |
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Vitesse augmenté | 1815 MHz | 1665 MHz |
Vitesse du noyau | 735 MHz | 1485 MHz |
Processus de fabrication | 8 nm | 12 nm |
Peak Double Precision (FP64) Performance | 145.2 GFLOPS (1:64) | |
Peak Half Precision (FP16) Performance | 9.293 TFLOPS (1:1) | |
Peak Single Precision (FP32) Performance | 9.293 TFLOPS | |
Pipelines | 2560 | |
Pixel fill rate | 87.12 GPixel/s | |
Taux de remplissage de la texture | 145.2 GTexel/s | |
Thermal Design Power (TDP) | 95 Watt | |
Compte de transistor | 13250 million | |
Sorties et ports de vidéo |
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Connecteurs d’écran | No outputs | 1x DVI, 1x HDMI, 1x DisplayPort |
Compte DisplayPort | 1 | |
Soutien de DisplayPort | ||
HDMI | ||
Compatibilité, dimensions et exigences |
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Interface | PCIe 4.0 x16 | PCIe 3.0 x16 |
Connecteurs d’énergie supplementaires | None | None |
Soutien API |
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DirectX | 12.2 | 12.0 |
OpenCL | 3.0 | |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.6 | |
Vulkan | ||
Mémoire |
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RAM maximale | 4 GB | |
Bande passante de la mémoire | 192 GB/s | |
Largeur du bus mémoire | 128 bit | |
Vitesse de mémoire | 1500 MHz (12 Gbps effective) | 8000 MHz |
Genre de mémoire | GDDR6 |